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                 BattleMech Technical Readout

Name/Model:         Junkyard Dog JYD-1X
Designer:           master arminas
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,714,880 C-Bills
Battle Value:       1,082

Chassis:              Standard
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Large Laser
    1 LRM 10
    1 Autocannon/5
    2 Medium Lasers
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    "Yeah, so the bitch ain't pretty. Boy, there are a lot of 'Mechs out there that look good
    and ain't worth spit on the field of battle. My dog ain't one of those," the grizzled old
    merc said as he lit another of his foul-smelling cigarillos, his chair pushed back against
    the wall of the dimly lit little bar that served the miserable excuse for a space-port on
    this world. He downed a shot of whiskey and signaled the bartender for another.
    "I didn't recognize the 'Mech when you marched into town, mister--where did you get it?"
    The old man smiled and shook his head. "Now that would be a story, boy. And my throat gets
    mighty parched."
    The boy nodded, and passed his cred-stick to the bartender, "'I've got his tab."
    The old man grinned. "Well now, you see the reason that ya ain't never seen anything like my
    bitch out there is that she wasn't made in some factory somewhere. No son, she's what we
    call a Franken-'Mech. You see, sometimes 'Mechs just get beat up all to hell and back and
    you can't salvage it--sometimes you are just left with an arm, or a head, or some hips and
    two legs. Well, sure 'nough, there are some crazy techs out there that are willing to spend
    their time and your money to put Humpty-Dumpty back together--but not all the pieces are
    part of the same puzzle, boy. Sometimes it works, sometimes it don't."
    He spat on the ground, and then inhaled a deep lungful of smoke, exhaled, and drained the
    glass. "Another, lad, and have him leave the bottle this time."
    "You see, it was back in '19 when I was serving in a hard-fighting, hard-partying group of
    mercs working for some pissant Free Worlds Province that I gained the 'ol bitch out back. I
    was piloting a Pixie back in them days, it was my father's 'Mech, and my grandfather's, back
    to the days it served in the Regular Army of the Star League."
    The man frowned as he saw the boy's expression grow blank, and then he sighed. "Phoenix
    Hawk, lad, Pixies are p-hawks. Well, anyway, I had my Pixie and I was mighty happy with
    her--she was a good ride. But then we tangled with some real bad news raiders from the deep
    black, and suddenly I was among the Dispossessed."
    The man shuddered. "AinĂ¢??t right for a man who worked and trained his whole living life to
    be torn away like that, so I went to the Major and demanded one of the raider's rides to
    replace the Pixie. Of course, he could have just shot me then and there--regular
    MechWarriors didn't demand things of Major Hammer, oh no sir."
    "But, he understood what I was experiencing, and after I done calmed down, he sent me to see
    this tech named Abigail. Crazy as a loon he said, but none better to rig something
    'Mech-like from battlefield garbage."
    "Well, it was the best that I was gonna get, either that or never again be a
    MechWarrior--so%

Capabilities:
    The Junkyard Dog is a unique 'Franken-Mech' pieced together from the remains of many other
    BattleMechs. This particular frank masses 60 tons and moves 4/6/0 on the battlefield. The
    legs were originally part of a Shadow Hawk, while the torso is from a Centurion. The engine
    and right arm are from a Rifleman, the left arm is from a Thunderbolt, and the head is a
    from a prototype early model Wolfhound (without a full-head ejector, or indeed ANY type of
    ejector seat).
    Armament consists of a Large Laser and an AC-5 in the right arm (20 shots for the AC), an
    LRM-10 (24 shots) in the left torso, two medium lasers (one front, one rear) in the center
    torso, and two machine-guns (100 shots) in the left arm. Thirteen heat sinks provide
    adequate cooling for a 3025-era 'Mech, but the Junkyard Dog still runs a little hot.  Armor
    is just nine tons--and badly arranged as each separate location is based on the original
    'Mech.  The additional plates on the torsos make maintenance work difficult--double all time
    for engine, gyro, or torso mounted systems repair.
    Overall, she's slow, under-armored, and over-gunned, but during the last years of the 3rd
    Succession War, this type of 'Mech was sometimes all that was available to a MechWarrior if
    he was avoid becoming Dispossessed.

Deployment:
    Only one JYD-1X exists and it is currently in the possession of a hard-scrabble merc named
    Malachi Janson, who works the periphery of the Free Worlds League.

Variants:
    The Junkyard Dog is a unique franken-mech; as such, there have been no variants of the
    chassis.

Notable MechWarriors:
    Malachi Janson owns and operates the Junkyard Dog.  Known as 'Mad Mal' because of his
    reputation as a heavy drinker willing to take insane risks in order to earn a C-bill, Mal
    and his franken-mech (which he refers to as 'the bitch', 'my puppy', or 'my hound' spend
    most of their days and nights in a shabby little pub just outside of the main planetary
    spaceport.  Despite his nearly destitue appearance, the fifty-seven year old merc has a
    sizable nest egg on account with ComStar and draws a monthly stipend from that account to
    pay for his room and board.  He takes odd-jobs with other drifting merc outfits for his
    nightly drinking money.  Although he is often unkempt and gone far too long without a bath,
    his slugthrower worn on his hip is kept immaculately clean.  Despite his age and life of
    vice, Mal remains lightning fast on the draw and is a deadshot both with small arms and in
    the cockpit of his 'Mech.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      20             18       
    Center Torso (rear):                               7       
    R/L Torso:                         14             16       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10            15/20     
    R/L Leg:                           14             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
Medium Laser                                            CT (R)              1          1.00             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 24)                                          LT                2          2.00             
Autocannon/5                                              RA                4          8.00             
Autocannon/5 (Ammo 20)                                    RA                1          1.00             
Large Laser                                               RA                2          5.00             
2 Machine Guns                                            LA                2          1.00             
Machine Gun (Ammo 100)                                    LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: IF1, REAR1/1/-