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BattleMech Technical Readout
Name/Model: Argent Mongoose Mk XXX Mod GS
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,035,640 C-Bills
Battle Value: 1,248
Chassis: Endo Steel
Power Plant: 330 XL
Walking Speed: 118.8 kph
Maximum Speed: 183.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
Originally developed by Clan Mongoose, the Argent Mongoose was based on the SLDF Hussar.
Intended to be the fastest strike BattleMech in known space, it was fairly successful in
that regard. Other than incorporating new Clan technology for XL engines, ferro-fibrous,
endo-steel, and weapons, the current production model is basically the same as the Mod M
being produced today, only using lighter weapons, and less bulky internal components. This
decrease in the weight of the equipment has allowed the two producers of the Argent Mongoose
to add an additional piece of equipment that the original Mod M lacked--either a targeting
computer or MASC. When the Smoke Jaguars absorbed Clan Mongoose, they gained the factory
that manufactured these BattleMechs, but promptly mothballed it. The leaders of the Clan
declared that the Jaguars would never use such a dezgra machine of a dead Clan. The Goliath
Scorpions and Ice Hellions each issued a batchall for the rights to produce the BattleMech,
and in a show of their disdain, the Jaguars only bid one unaugmented Solahma Warrior to
defend their rights. Needless to say, the Hellions and Scorpions won their trials. The
original factory on Marshall was later dismantled by the Jaguars
Capabilities:
Built on a 30-ton frame, the Argent Mongoose uses a powerful 330-rate extra-light fusion
engine to achieve a walking speed of 118.8 kilometers per hour and a running speed of 183.6
kph. The sheer mass of this engine--even the XL engine--forced Mongoose designers to use
both endo-steel internal structure and ferro-fibrous armor plating (four tons--although the
original had just three) to have an acceptable payload of weaponry. Hewing to the intent of
the original design, Clan Mongoose installed an ER Large Laser in the center torso and a
prototype targeting computer to assist in long-range combat. The design included
double-strength heat sinks, making the Argent Mongoose a cool-running machine that literally
cannot overheat unless it suffers multiple damaging hits to the engine.
Advancements in Clan baseline technology freed up internal volume and also reduced the
tonnage of the weapon, allowing Scorpion and Hellion users of this BattleMech to increase
the armor tonnage, alleviating one of the few flaws of this old war machine.
Deployment:
Rarely seen in any Clan but the Hellions and the Scorpions, the Argent Mongoose is still
prized for its speed and ability to engage targets accurately at extreme range. The only
Clan that does not field at least one Argent Mongoose is Clan Smoke Jaguar--whose warriors
refuse to accept this Mech even as isorla, destroying it instead. While the Hellions do not
trade this BattleMech with the other Clans, the Scorpions do, and are the primary source of
the Argent Mongoose among the remaining Clans of Kerensky.
Variants:
The Hellions Argent Mongoose Mk XXX Mod IH removes the targeting computer and installs
instead MASC. This system makes the Argent Mongoose even faster for limited periods of time,
increasing maximum ground speed to 237.6 kilometers per hour.
While the Wolves do not produce the Argent Mongoose, the Scorpions do make a handful of Mod
W variants for their allied Clan each year. These units remove the ER Large Laser and
targeting computer to instead mount four ER Medium Lasers (2 x center torso; right arm; and
left arm) and an ECM suite (head).
Notable MechWarriors:
Unknown.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 330 XL 12.50
Walking MP: 11
Running MP: 17
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 77 4.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 10
Center Torso (rear): 4
R/L Torso: 7 7
R/L Torso (rear): 3
R/L Arm: 5 7
R/L Leg: 7 10
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Targeting Computer H 1 1.00
ER Large Laser CT 1 4.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 1, TMM: 4, MV: 22"
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Argent Mongoose Mk XXX Mod GS
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
=======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Targeting Computer 4. Hand Actuator
5. Endo Steel 5. Sensors 5. Endo Steel
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Ferro-Fibrous 4. Gyro 4. Endo Steel
5. Ferro-Fibrous 5. Gyro 5. Ferro-Fibrous
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. ER Large Laser 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Argent Mongoose Mk XXX Mod GS
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 77 x 2.5 x 1 192.500
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.75 (+) 57.375 = 249.875
Gyro (Standard): 30 x 0.5 (+) 15.000 = 264.875
Defensive Movement Factor: +4 (*) 1.40 = 370.825
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 370.825
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Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 12 (Weapons) = 12
Offensive Equipment:
ER Large Laser 310.000
Total 'Mech Tonnage: (+) 30.000 = 340.000
Speed Factor: 17 (Run) + 0 (Jump) (*) 2.580 = 877.200
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 877.200
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 370.825
Offensive Battle Rating: (+) 877.200 = 1,248.025
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Final BattleMech Battle Value: 1,248
Alpha Strike Conversion
Name/Model: Argent Mongoose Mk XXX Mod GS
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
========================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 11 (Walk) = 22"
Ground Target Movement Modifier at 22" is 4
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Final Movement and Movement Modes: 22"
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 10
Offensive Equipment: = 0.000
ER Large Laser [Targeting Computer] (+) 1.100 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 10
Offensive Equipment: = 0.000
ER Large Laser [Targeting Computer] (+) 1.100 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Medium Range Damage Value: 2
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 10
Offensive Equipment: = 0.000
ER Large Laser [Targeting Computer] (+) 1.100 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 77 armor points x 1 77.000 = 77.000
Armor Factor Conversion (/) 30 = 2.567
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 30 ton BattleMech = 2.0
--------------------------------------------------------------------------------------------------------
Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
========================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 8.500
Overheat Factor 0 (Overheat) (+) 0.000 = 8.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[4 (22" Move)] x 0.25} (*) 2.000 = 16.000
Final DIR Round to nearest half point = 16.000
Unit's Defensive Value:
Movement Factor 2.75 (0.25 per 2") = 2.750
Final DIR Defensive Interaction Rating (+) 16.000 = 18.750
Unit's Final Point Value:
Offensive Value = 8.500
Defensive Value (+) 18.750 = 27.250
Agile [4 (TMM) - 1] x 2 (Medium) (+) 6.000 = 33.250
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Final Point Value: 33
Cost Breakdown
Name/Model: Argent Mongoose Mk XXX Mod GS
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (77 pts) 4.0 x 20,000 80,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 128,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 188,000.00
Engine (XL): (20,000 x 330 x 30) / 75 (+) 2,640,000.00 = 2,828,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 4,028,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,228,000.00
Life Support: 50,000 (+) 50,000.00 = 4,278,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 4,338,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,398,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 4,411,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 4,432,800.00
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Total Structural Cost: 4,432,800.00
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Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Large Laser 200,000 200,000.00
Targeting Computer 1 x 10,000 (+) 10,000.00 = 210,000.00
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Total Weapons and Equipment Cost 210,000.00
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BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,432,800.00
Weapons and Equipment Cost: (+) 210,000.00 = 4,642,800.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 6,035,640.00
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Final BattleMech Cost 6,035,640.00
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Rating:
2.50
Comment:
So we have here is a Hussar revamped on a heavier Mongoose frame. It has the speed that was the hallmark of the Hussar and seems to be fulfilling the same role, harasser, and skirmisher.
The question comes done to would the Clans care about a new non-Omnimech? A IIC take on the Hussar could achieve the same overall results.
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