BattleMech Technical Readout
Name/Model: Mongol MNG-7R
Designer: Kingnova3000
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3012
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard (Extinct)
Total Cost: 12,524,775 C-Bills
Battle Value: 1,535
Chassis: Standard
Power Plant: 330 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: Butterfly 500
Jump Capacity: 90 meters
Armor: Standard
Armament:
1 Type AA4 Gauss Rifle
4 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Mongol's namesake reflects its battlefield role as a swift-moving, lightly armored
sniper, designed to engage enemies from long distances. Featuring an XL engine, M.A.S.C, and
three tons of jump jets, the Mongol can swiftly redeploy as needed.
Capabilities:
With its rare 330XL engine, the Mongol boasts impressive speeds without compromising its
firepower. The left torso features a M.A.S.C. system, enabling the Mongol to rapidly
reposition and intercept enemy units. Additionally, three tons of jump jets allow the Mongol
to navigate over obstacles or reach moderate elevations.
The Type AA4 Gauss rifle delivers pinpoint precision at extreme ranges, making the Mongol a
formidable force on the battlefield. Coupled with its high mobility, no enemy unit is truly
safe from the Mongol's strikes. Each arm is also equipped with two small lasers, capable of
swiveling 180 degrees to deter backstabbers.
However, this high mobility and firepower come at a cost of lighter armor protection for its
weight class. With only six and a half tons of standard armor, the Mongol is a "glass
cannon" unit, reserved only for the most skilled mechwarriors.
Deployment:
The Mongol operates best as part of a fast-moving flanking force. Picking off enemy units
from a distance, disrupting their formation and causing chaos. The small lasers provide
close-range defense against any enemies that manage to get too close. The Mongol's role is
to create a gap in the enemy's defenses, allowing the rest of the force to advance and
engage.
Variants:
The Mongol S is a budget variant of the original Mongol BattleMech. Instead of an XL engine,
the Mongol S uses a standard 330 engine, which reduces its overall speed but increases its
durability. Additionally, the AA4 Gauss rifle has been replaced with a standard PPC, which
reduces its damage output but is more reliable and easier to maintain. The small lasers
remain intact. To offset the loss of mobility, the Mongol S has been fitted with an
additional ton of armor, providing it with greater protection on the battlefield.
Notable MechWarriors:
Kaitlyn "Shadow" Lee
Faction: Lyran Commonwealth
Kaitlyn "Shadow" Lee was a skilled mechwarrior who was trained in stealth and reconnaissance
tactics. She piloted the Mongol during the Succession Wars era as part of the Lyran
Commonwealth's reconnaissance forces. Lee was known for her ability to sneak behind enemy
lines and scout out enemy positions, using the Mongol's high mobility and M.A.S.C. system to
stay undetected. She would then report back to her commanders, using the gauss rifle to take
out key targets from long range.
Marcus Barnes
Faction: Federated Suns
Barnes was known for his aggressive and fearless tactics, using the Mongol's high mobility
and jump jets to get in close to enemy units and deliver devastating blows with the gauss
rifle and small lasers. Barnes was one of the few mechwarriors who could effectively pilot
the Mongol in close engagements, relying on his skill and experience to avoid enemy fire
while dealing out heavy damage. Barnes' actions in the Mongol were credited with turning the
tide in several key battles during the Succession Wars.
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 330 XL 12.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 3
Heat Sinks (Single): 10 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 100 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 12
Center Torso (rear): 3
R/L Torso: 13 12
R/L Torso (rear): 3
R/L Arm: 9 11
R/L Leg: 13 12
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Weapons and Ammo Location Critical Tonnage
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Gauss Rifle (Ammo 16) CT 2 2.00
Gauss Rifle RT 7 15.00
Jump Jet LT 1 0.50
MASC LT 3 3.00
2 Small Lasers RA 2 1.00
2 Small Lasers LA 2 1.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 2, TMM: 3, MV: 16"/6"j
Damage: (S) 3 / (M) 2 / (L) 2, OV: 0
Armor (A): 3, Structure (S): 3
Specials: JMPW2
Distribution
Name/Model: Mongol MNG-7R
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
=========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Small Laser 3. Cockpit 3. Small Laser
4. Small Laser 4. Roll Again 4. Small Laser
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.MASC 4. Gyro 4.Gauss Rifle
5.MASC 5. Gyro 5.Gauss Rifle
6.MASC 6. Gyro 6.Gauss Rifle
1. Jump Jet 1. Gyro 1.Gauss Rifle
2. Roll Again 2. XL Engine 2.Gauss Rifle
3. Roll Again 3. XL Engine 3.Gauss Rifle
4. Roll Again 4. XL Engine 4.Gauss Rifle
5. Roll Again 5. Gauss Rifle (Ammo 8) 5. Roll Again
6. Roll Again 6. Gauss Rifle (Ammo 8) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Mongol MNG-7R
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
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Armor (Standard): 100 x 2.5 x 1 250.000
Internal Structure (Standard w/ XL Engine): 91 x 1.5 x 1 x 0.5 (+) 68.250 = 318.250
Gyro (Standard): 55 x 0.5 (+) 27.500 = 345.750
Explosive Equipment: 7 Critical Spaces (-) 7.000 = 338.750
Defensive Movement Factor: +4 (*) 1.40 = 474.250
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Final Defensive Battle Rating: 474.250
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 3 (Movement) - 5 (Weapons) = 8
Offensive Equipment:
Gauss Rifle 320.000
Gauss Rifle (Ammo 8) (+) 40.000 = 360.000
Gauss Rifle (Ammo 8) (+) 40.000 = 400.000
Small Laser (+) 9.000 = 409.000
Small Laser (+) 9.000 = 418.000
Small Laser (+) 9.000 = 427.000
Small Laser (+) 9.000 = 436.000
Total 'Mech Tonnage: (+) 55.000 = 491.000
Speed Factor: 12 (Run) + 2 (Jump) (*) 2.160 = 1,060.560
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Final Offensive Battle Rating: 1,060.560
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BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 474.250
Offensive Battle Rating: (+) 1,060.560 = 1,534.810
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Final BattleMech Battle Value: 1,535
Alpha Strike Conversion
Name/Model: Mongol MNG-7R
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Equipped with MASC (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 16"/6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
3 (Movement) + 5 (Weapons) - 4 (Base) (-) 4 = 6
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Small Laser (+) 0.300 = 0.600
Small Laser (+) 0.300 = 0.900
Small Laser (+) 0.300 = 1.200
Gauss Rifle (+) 1.245 = 2.445
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
3 (Movement) + 5 (Weapons) - 4 (Base) (-) 4 = 6
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
3 (Movement) + 1 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 100 armor points x 1 100.000 = 100.000
Armor Factor Conversion (/) 30 = 3.333
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere XL on a 55 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Jumping TMM is 2 less than Ground TMM = JMPW2
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 9.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 10.000
Overheat Factor 0 (Overheat) (+) 0.000 = 10.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 15.750
Final DIR Round to nearest half point = 16.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 16.000 = 18.500
Unit's Final Point Value:
Offensive Value = 10.000
Defensive Value (+) 18.500 = 28.500
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 32.500
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Final Point Value: 33
Cost Breakdown
Name/Model: Mongol MNG-7R
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
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Armor (Standard): (100 pts) 6.5 x 10,000 65,000.00
Internal Structure (Standard): 55 x 400 x 1 (+) 22,000.00 = 87,000.00
Myomer (MASC): (330 x 3 x 1,000) + (55 x 2,000) (+) 1,100,000.00 = 1,187,000.00
Engine (XL): (20,000 x 330 x 55) / 75 (+) 4,840,000.00 = 6,027,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 7,227,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 7,427,000.00
Life Support: 50,000 (+) 50,000.00 = 7,477,000.00
Sensors: 55 x 2,000 (+) 110,000.00 = 7,587,000.00
Arm Actuators: 55 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 11,000.00 = 7,598,000.00
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 7,636,500.00
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Total Structural Cost: 7,636,500.00
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Weapons and Equipment Cost
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Gauss Rifle 300,000 300,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 300,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 300,000.00
Jump Jets 55 x (3 x 3) x 200 (+) 99,000.00 = 399,000.00
Small Laser 11,250 (+) 11,250.00 = 410,250.00
Small Laser 11,250 (+) 11,250.00 = 421,500.00
Small Laser 11,250 (+) 11,250.00 = 432,750.00
Small Laser 11,250 (+) 11,250.00 = 444,000.00
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Total Weapons and Equipment Cost 444,000.00
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BattleMech Cost
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Structural Cost: 7,636,500.00
Weapons and Equipment Cost: (+) 444,000.00 = 8,080,500.00
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 12,524,775.00
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Final BattleMech Cost 12,524,775.00