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BattleMech Technical Readout
Name/Model: Sunder SD1-O
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3058 Upgrade
Record Sheets: 3058 Unabridged, Inner Sphere
Record Sheets: 3055 & 3058
Technology: Inner Sphere
Technology Rating: E
Tonnage: 90
Role: Brawler
Configuration: Biped OmniMech
Era/Year: Clan Invasion / 3056
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 27,517,938 C-Bills
Battle Value: 1,747
Chassis: Alshain Class 98 Omni
Power Plant: Hermes 360 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Mitchell Argon
Armament:
1 Autocannon/20
2 Large Lasers
2 Medium Lasers
3 SRM 4s
Manufacturer: Luthien Armor Works, StarCorps Industries
Primary Factory: Luthien (LAW), Crofton (SCI), Son Hoa (SCI), St.Ives (SCI), Loburg (SCI)
Communications: Sipher Security Plus
Targeting & Tracking: Matabushi Sentinel
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.00
Engine: 360 XL 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 264 16.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 41
Center Torso (rear): 12
R/L Torso: 19 28
R/L Torso (rear): 10
R/L Arm: 15 30
R/L Leg: 19 33
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 4 H 1 2.00
2 SRM 4s CT 2 4.00
Autocannon/20 (Ammo 5) RT 1 1.00
Medium Laser RT 1 1.00
SRM 4 (Ammo 25) RT 1 1.00
Autocannon/20 (Ammo 5) LT 1 1.00
Medium Laser LT 1 1.00
SRM 4 (Ammo 25) LT 1 1.00
2 Large Lasers RA 4 10.00
Autocannon/20 LA 10 14.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 6 / (M) 6 / (L) 0, OV: 1
Armor (A): 9, Structure (S): 4
Specials: AC2/2/-, OMNI, SRM2/2
Distribution
Name/Model: Sunder SD1-O
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped OmniMech
=========================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Autocannon/20 3. Cockpit 3. Lower Arm Actuator
4. Autocannon/20 4. SRM 4 4. Double Heat Sink
5. Autocannon/20 5. Sensors 5. Double Heat Sink
6. Autocannon/20 6. Life Support 6. Double Heat Sink
1. Autocannon/20 1. Large Laser
2. Autocannon/20 2. Large Laser
3. Autocannon/20 3. Large Laser
4. Autocannon/20 4. Large Laser
5. Autocannon/20 5. Roll Again
6. Autocannon/20 6. Roll Again
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Medium Laser 4. Gyro 4. Medium Laser
5. Autocannon/20 (Ammo 5) 5. Gyro 5. Autocannon/20 (Ammo 5)
6. SRM 4 (Ammo 25) 6. Gyro 6. SRM 4 (Ammo 25)
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. SRM 4 5. Roll Again
6. Roll Again 6. SRM 4 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Sunder SD1-O
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped OmniMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Standard): 264 x 2.5 x 1 660.000
Internal Structure (Standard w/ XL Engine): 138 x 1.5 x 1 x 0.5 (+) 103.500 = 763.500
Gyro (Standard): 90 x 0.5 (+) 45.000 = 808.500
Explosive Ammunition: 4 Critical Spaces (-) 60.000 = 748.500
Defensive Movement Factor: +2 (*) 1.20 = 898.200
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 898.200
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 30 (Heat Sinks) - 2 (Movement) - 38 (Weapons) = -4
Offensive Equipment:
Autocannon/20 178.000
Large Laser (+) 123.000 = 301.000
Large Laser (+) 123.000 = 424.000
Medium Laser (+) 46.000 = 470.000
Medium Laser (+) 46.000 = 516.000
SRM 4 (+) 39.000 = 555.000
SRM 4 (+) 39.000 = 594.000
Autocannon/20 (Ammo 5) (+) 22.000 = 616.000
Autocannon/20 (Ammo 5) (+) 22.000 = 638.000
SRM 4 [Inefficient] (+) 19.500 = 657.500
SRM 4 (Ammo 25) (+) 5.000 = 662.500
SRM 4 (Ammo 25) (+) 5.000 = 667.500
Total 'Mech Tonnage: (+) 90.000 = 757.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 848.400
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 848.400
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 898.200
Offensive Battle Rating: (+) 848.400 = 1,746.600
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,747
Cost Breakdown
Name/Model: Sunder SD1-O
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped OmniMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (264 pts) 16.5 x 10,000 165,000.00
Internal Structure (Standard): 90 x 400 x 1 (+) 36,000.00 = 201,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 381,000.00
Engine (XL): (20,000 x 360 x 90) / 75 (+) 8,640,000.00 = 9,021,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 10,221,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 10,421,000.00
Life Support: 50,000 (+) 50,000.00 = 10,471,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 10,651,000.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 10,741,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 1) + (80 x 0)) (+) 22,500.00 = 10,763,500.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 10,826,500.00
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 10,826,500.00
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Autocannon/20 300,000 300,000.00
Autocannon/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 300,000.00
Autocannon/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 300,000.00
Large Laser 100,000 (+) 100,000.00 = 400,000.00
Large Laser 100,000 (+) 100,000.00 = 500,000.00
Medium Laser 40,000 (+) 40,000.00 = 540,000.00
Medium Laser 40,000 (+) 40,000.00 = 580,000.00
SRM 4 60,000 (+) 60,000.00 = 640,000.00
SRM 4 60,000 (+) 60,000.00 = 700,000.00
SRM 4 60,000 (+) 60,000.00 = 760,000.00
SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 760,000.00
SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 760,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 760,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 10,826,500.00
Weapons and Equipment Cost: (+) 760,000.00 = 11,586,500.00
OmniMech Conversion Cost: (10,826,500.00 + 760,000.00) x 0.25 (+) 2,896,625.00 = 14,483,125.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 27,517,937.50
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 27,517,938.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Sunder SD1-O
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped OmniMech
=========================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------
Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
-------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 38 (Weapons) - 4 (Base) (-) 36 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
SRM 4 (+) 0.600 = 1.600
SRM 4 (+) 0.600 = 2.200
SRM 4 (+) 0.600 = 2.800
Large Laser (+) 0.800 = 3.600
Large Laser (+) 0.800 = 4.400
Autocannon/20 (+) 2.000 = 6.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 192.000
Divided by the maximum heat output - 4 (/) 36 = 5.333
Rounded up to the nearest tenth = 5.4
-------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 6
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 38 (Weapons) - 4 (Base) (-) 36 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
SRM 4 (+) 0.600 = 1.600
SRM 4 (+) 0.600 = 2.200
SRM 4 (+) 0.600 = 2.800
Large Laser (+) 0.800 = 3.600
Large Laser (+) 0.800 = 4.400
Autocannon/20 (+) 2.000 = 6.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 192.000
Divided by the maximum heat output - 4 (/) 36 = 5.333
Rounded up to the nearest tenth = 5.4
Unit receives Overheat (OV) value of 1
-------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 6
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
2 (Movement) - 4 (Base) (-) -2 = 32
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=========================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Standard: 264 armor points x 1 264.000 = 264.000
Armor Factor Conversion (/) 30 = 8.800
-------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 9
=========================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 90 ton BattleMech = 4.0
-------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing Autocannons = AC2/2/-
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with forward facing SRMs = SRM2/2
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 0 (Long) = 18.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 20.000
Overheat Factor 1 (Overheat) (+) 1.000 = 21.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 21.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 24.000 = 25.000
Unit's Final Point Value:
Offensive Value = 21.000
Defensive Value (+) 25.000 = 46.000
-------------------------------------------------------------------------------------------------------------------------
Final Point Value: 46
Number of Reviews: 5
Write Review
Average Member Rating: 4.00
Member Review - Rudel Gurken : 20-Mar-2019 08:43
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
The base chassis combines heavy armor with good speed. To carry a heavy pod load a XL-engine was chosen but because of the armor that is not much of a problem. I don´t know why so many omnis are designed with so many fixed heatsinks. As heatsink-pods have to be assigned to slots i have no problem if all sinks that can be carried by the engine are fixed but why fix a 15th? Just because the current configurations can use them? This primary config packs formidable short range weaponry with a heavy gun, crit seekers, supporting medium lasers and two medium range weapons. An optimal mix. If cought in the open it will have some problems but 4/6 isn´t that slow for a 90-tonner. If you switch to large ER lasers you´ll get some range but you can´t easily add one of these lasers to your short range volley. In case of your AC running out of ammo you´ll have no problem of adding both large laser.
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Member Review - bladewind : 08-Dec-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A high tech Omni with a good load of lower tech weapons ! And that actually works !
This mech will work wonders at short ranges so get up close as long as your speed permits.
ERLarges are the way to go for the default config though. They can let the mech do some withering cover fire and it certainly has the DHS for that !
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Member Review - StarRaven : 15-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
The Sunder is a pretty good chassis, especially compared to some IS Omnis. The XL hurts it in close combat survivability, but the problem isn't too bad. And they finally figured out to stop mounting double CASE in XL engined Omnis. Took them long enough. Good armor, good speed, and a good amount of pod space. Nope, no real compaints on this one.
This is a very good close combat config. The large lasers are a bit short ranged, and this has the heat sinks to support ERs, but the lower heat of standards means that you can use them up close, along with the other weapons. The SRMs and medium lasers will provide nice damage and crit seeking, while the AC/20 rips away the armor. And few things are as fun as an AC/20 to the head. The only flaw here is that the AC is short on ammo, but not everything is perfect.
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Member Review - -Mud : 14-Jul-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A good close-assault vehicle. The AC/20 is what really brings the goods here, although paired Large Lasers arn't bad either. You might want to switch them out for ER versions though, and replace the AC/20 with a Gauss rifle though if you're expecting to face the clans. The clanners will slap this thing silly at long range. The point defense is nice though, especially the SRM array.
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Member Review - DarkAdder : 14-Apr-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
You know, even though the weapons array on this thing lacks any kind of finesse, this thing still scares the coolant out of me.
Granted there isnt any kind of real ranged weapons on this thing, the phrase 'Dont stand so close to me' applies.
The mech depends quite a bit on ammo, but careful use of what you have can go a long way. Still, once the ammo is gone, use the lasers to defend yourself. If things warant, you may want to start looking for a way off the field.
The armor on this mech is pretty damn impressive, despite not being FF. Wade in ans blaze away.
The speed is a bit quicker than what you would immagine for a 90 ton mech, which will surprise quite a few people.
A good mech for close up assaults, but dont hesitate to swap out the weapons for Clan tech first chance you get.
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