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                 BattleMech Technical Readout

Name/Model:         Centurion ("Daemon") CN9-D
Designer:           Niklas_Punk_Grahn
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         10,185,000 C-Bills
Battle Value:       1,356

Chassis:              Corean Model KL-77 Endo Steel
Power Plant:          GM 300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [118.8 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                StarGuard III
Armament:             
    1 Mydron Excel LB 10-X AC
    2 Photech 806c Medium Lasers
    2 Bical SRM 2s
Manufacturer:         Corean Enterprises, Jalastar Aerospace
    Primary Factory:  New Avalon (CE), Panpour (JA)
Communications:       Corean Transband-J9
Targeting & Tracking: Corean B-Tech

================================================================================================
Overview:
    The Centurion was originally designed by Corean Enterprises in 2801 to complement their
    Trebuchet fire support BattleMech. In order for the Centurion to perform this duty, it was
    equipped with a heavy and varied arsenal that allows it to strike at enemy units at a
    variety of ranges and made tough enough to survive considerable punishment. Born on the
    battlefields of the First Succession War, the Centurion performed admirably and it quickly
    became associated with the Armed Forces of the Federated Suns as its unofficial 'Mech. Best
    known for making slow, steady advances, the Centurion was also a capable raider and the
    formidable appearance of the Luxor autocannon gave its pilot a psychological boost.
    
    Unfortunately, the autocannon's loading system was also the source of most of the 'Mech's
    technical troubles, requiring a more lengthy repair cycle than other systems. This problem
    was only exacerbated when in 2845, in the midst of the Second Succession War, Corean
    Enterprises' Ramen II production lines were destroyed (in fact, Ramen II's proximity to the
    League/Confederation border and its value resulted in the loss of the planet by 3025). The
    company was able to maintain limited production of spare parts from secondary sites for the
    next 150 years and keep the design alive, but the increasing rarity of parts for the
    autocannon often required its replacement with another weapon. These attempts typically
    ended in failure and by the dawn of the thirty-first century the AFFS was seriously
    considering phasing out the design for the Enforcer.
    
    Corean lobbied hard to prevent this from happening, building a brand-new Centurion
    production facility on New Avalon in 3012 to relocate their entire headquarters to the
    planet. Billions were spent on research and development to fix the 'Mech's chronic technical
    problems, including installing brand-new and experimental weapon systems. This caught the
    attention of the New Avalon Institute of Science which, in 3022, partnered with the
    corporation to make the Centurion the testbed for new technologies. The Centurion line was
    saved and as the Suns merged with the Lyran Commonwealth the 'Mech was adopted by the Armed
    Forces of the Federated Commonwealth. Due to increased interest, Corean eventually licensed
    Jalastar Aerospace on Panpour to build original CN9-A models in 3047 while the improved
    CN9-D was unveiled in 3049.
    
    In the wake of the Clan Invasion new variants of the Centurion continued to be built,
    cycling out older models which were sold off to various mercenary groups. The 'Mech fought
    on both sides of the FedCom Civil War after which it was adopted in small numbers by the
    Lyran Alliance Armed Forces. During the Jihad production of new Centurions from the New
    Avalon plant halted on account of the Word of Blake blockade and the Panpour facility was
    forced to double production in order to meet increasing demands.

Capabilities:
    Designated "Daemon" for its hellish paintjob and viscous fighting techniques that employ the
    'mechs TSM. This custom variant of the CN9-D Is piloted by Jackie Z. Daggerman. A lesser
    known Solaris pilot who fought in the first quarter of the 4th Succession War prior his far
    more affluent career in the arenas of Solaris.
    
    The "Daemon" is a note-worthy alteration to the classic CN9-D variant, while it maintains
    the weight saving attributes of the Extra-Light engine and Endo Steel structure, the
    "Daemon" also makes use of  Triple-Strength Myomer to enhance its speed and melee
    capabilities. To accent said melee features, the 'mech swaps its left hand actuator out for
    a Claw- which is often seen by the 'mechs fans as its best combat feature.
    
    With this mech taking such a significant focus toward close combat engagement, the "Daemon"
    swaps out its Artemis IV fire control system, assisted LRM 10, for a pair of Hover Tech SRM
    2 armed with Inferno Ammunition. While this may significant deplete its overall damage
    output, the loss of weight gives the "Daemon" and additional ton and a half of armor. An
    advantage this 'mech takes full use of as it wades in to close quarters combat, igniting and
    shredding its opposition.

Notable MechWarriors:
    Jackie Z. Daggerman.
    Born 3022 in Draconis Combine.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [11]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                      16             24       
    Center Torso (rear):                               5       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
2 SRM 2s                                                  LT                2          2.00             
SRM 2 (Ammo 50) [Inferno]                                 LT                1          1.00             
LB 10-X AC                                                RA                6         11.00             
Claws                                                     LA                4          4.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 2
Specials: FLK1/1/1, MEL, TSM