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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Big Roo RO-01
Designer:           Omni
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  E
Tonnage:            30
Configuration:      Tripod BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Advanced (Extinct)
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         2,218,710 C-Bills
Battle Value:       530

Chassis:              Primitive
Power Plant:          60 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    150 meters
Armor:                Primitive with CASE
Armament:             
    2 Anti-Missile Systems
    1 'Mech Mortar/1
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Primitive                  3.50                     
Engine:                                     60 Fusion                  1.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                      Tripod                   4.00                     
Armor Factor:                                   58                     5.50                     
    Type:                                   Primitive                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              5       
    Center Torso:                      10              5       
    Center Torso (rear):                               5       
    R/L Torso:                          7              5       
    R/L Torso (rear):                                  5       
    R/L Arm:                            5              4       
    R/C/L Leg:                          7              5       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Recon Camera                                              H                 1          0.50             
'Mech Mortar/1                                            CT                1          2.00             
Anti-Missile System                                       CT                1          0.50             
Anti-Missile System                                       RT                1          0.50             
CASE                                                      RT                1          0.50             
Guardian ECM Suite                                        RT                2          1.50             
'Mech Mortar/1 (Ammo 24) [Smoke]                          LT                1          1.00             
CASE                                                      LT                1          0.50             
Mechanical Jump Booster                                LL/RL/CL             6          7.50             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 17
TP: BM,  SZ: 1,  TMM: 0,  MV: 4"/10"j
Damage: (S) 0* / (M) 0* / (L) 0*,  OV: 0
Armor (A): 2,  Structure (S): 3
Specials: AMS, CASE, ECM, IF0*, JMPS2, RCN, TUR(0*/0*/0*, IF0*)