Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Thunderbolt II TDRII-1SE
Designer:           ArcticDesigns53
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            80
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,586,640 C-Bills
Battle Value:       2,245

Chassis:              Endo-Composite
Power Plant:          Hermes 320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE II
Armament:             
    1 ER PPC
    1 LRM 20 w/ Artemis IV FCS (C)
    3 Medium X-Pulse Lasers
    1 ER Medium Laser
    1 Anti-Missile System
Manufacturer:         Earthwerks-FWL, Inc
    Primary Factory:  Calloway VI
Communications:       Irian Orator-5K
Targeting & Tracking: RCA Instatrac Mark X

================================================================================================
Overview:
    I made this variant for Toxic_Toast's Thunderbolt II because it's a great design, and I like
    me a flying brick... I also wanted to add one more ton of LRM ammo. Anyway, here's the lore
    write up, written with help from Mr. Toast:
    
    With the TDRII deciminating out into the market, customers would begin to test the
    flexibility of the the chassis. A popular choice first seen utilized by mercenary companies
    was to increase the mobility of the mech. This would be done by removing the three VSPs
    freeing up enough tonnage add 4 jump jets to the mech. Additionally, a fourth ton of ammo
    would be added for the LRM launcher, while 3 medium x-pulse lasers would be fitted to
    replace the uninstalled VSPs. Finally the er-small laser would be replaced with an er-medium
    laser, and an additional half ton of armor would be added to the design. While Earthwerks
    didn't have the resources to begin producing another member of the TDRII line they would
    give it an official designation and begin providing refit kits to customers who desired the
    greater mobility enjoyed by the 1SE variant.

Capabilities:
    Design Quirks:
    Multi-trac
    Rugged (2)
    Easy to Maintain

Variants:
    Two additional variants also exist of the TDRII-
    TDRII-1S: The standard production model
    TDRII-1S2: A simplified version of the 1S
    TDRII-1SC: A C3 and Command variant

Notable MechWarriors:
    Alfred Winfrey the Third was one of the first to sport this configuration. A disgraced
    nobleman turned mercenary, he specialized in ambush tactic. His most notable accomplishment
    was when his mercenary company, the Winfrey Weights, was contracted to kill a minor Lyran
    Baron who was leading raids on the FWL. So, they set up a target - a power plant that
    powered a large city on a border world - to look vulnerable and paid off some people to tip
    the noble off. Then, laying mines in the only entrance into the facility - a canyon - they
    waited for the noble to arrive. When he showed up a few rotations later, he stumbled right
    into their trap, his raiding lance being severely damaged by the minefield. Jumping into the
    canyon, the wights engaged in a battle against the numerically superior Lyran Raiders. The
    centerpiece of the Wight's formation was Winfrey's TDRII-1SE. It tanked many rounds of
    incoming fire, and squared off with Baron's Zeus. The two 80 ton assault mechs duked it out
    in the canyon, with Winfrey coming out in top when he unexpectedly performed a death from
    above maneuver, crushing the Baron's cockpit.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             33       
    Center Torso (rear):                              10       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             26       
    R/L Leg:                           17             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
Medium X-Pulse Laser                                      CT                1          2.00             
Anti-Missile System                                       RT                1          0.50             
2 Medium X-Pulse Lasers                                   RT                2          4.00             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
CASE II                                                   LT                1          1.00             
LRM 20 w/ Artemis IV FCS (C)                              LT                4          5.00             
LRM 20 (Ammo 18) [Artemis IV] (C)                         LT                3          3.00             
ER PPC w/ Capacitor                                       RA                4          8.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 1
Armor (A): 8,  Structure (S): 4
Specials: AMS, CASEII, IF1