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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Anzu ZU-G60b
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            60
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3098
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Advanced
Total Cost:         9,388,800 C-Bills
Battle Value:       1,683

Chassis:              Earthwerks ZU Endo Steel
Power Plant:          240 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Chilton 465 
    Jump Capacity:    120 meters
Armor:                Light Ferro-Fibrous with CASE II
Armament:             
    1 Ultra AC/10 (C)
    1 Fusigon Shorttooth Light PPC
    1 ER Medium Laser (C)
    1 Zeus LRM 10
Manufacturer:         Earthwerks Incorporated
    Primary Factory:  Calloway VI, Keystone
Communications:       Irian Orator-5K
Targeting & Tracking: RCA Instatrac Mark X

================================================================================================
Overview:
    Earthwerks would put forth a minor update to their wildly successful Anzu line with the Anzu
    Zu-G60b light-heavy mech. They would upgrade Ultra A/C 10 to an imported clan variant of the
    gun. This would allow them to replace the XL engine in the mech with a Light Fusion Engine
    decreasing the engine footprint (and by extension the fragility) of the mech. The IS
    er-medium laser would be exchanged for a Clan-Quality er-medium laser, while the armor would
    be upgraded to 11 tons of Light Ferro-Fibres armor. In addition several small changes would
    be made to the design based off of the feedback of maintenance teams to make this already
    maintenance friendly mech even easier to work on. Interestingly though, due to the wariness
    of the FWLM in regards to Earthwork's ability to acquire the Clan Ultra A/C 10, production
    of the original Zu-G60 would not stop. It would not be uncommon to find them on the same
    battlefield and even occasionally in the same lance together.

Capabilities:
    Added Design Quirk: Easy to Maintain

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  240 Light Fusion              9.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  186                    11.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             28       
    Center Torso (rear):                               9       
    R/L Torso:                         14             22       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             18       
    R/L Leg:                           14             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
CASE II                                                   LT                1          1.00             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 24)                                          LT                2          2.00             
Ultra AC/10 (Ammo 30) (C)                                 LT                3          3.00             
ER Medium Laser (C)                                       RA                1          1.00             
Light PPC w/ Capacitor                                    RA                3          4.00             
Ultra AC/10 (C)                                           LA                4         10.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASEII, IF1, TAG