Combat Vehicle Technical Readout
Name/Model: Air APC
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Scout
Configuration: Combat Vehicle
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,490,000 C-Bills
Battle Value: 412
Movement Type: VTOL
Power Plant: 220 Fuel Cell
Cruising Speed: 129.6 kph
Maximum Speed: 194.4 kph
Armor: Standard
Armament:
4 Vehicular Grenade Launchers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
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Overview:
High speed air transport for infantry/battle armor. Designed to deliver one squad of battle
armor or even a full platoon of standard infantry into remote areas quickly and with
low-risk. Specialized as a transport, the unit carriers no offensive weaponry; however, it
is equipped with an array of defensive features, such as an ECM and smoke dispersal units.
The VTOL races in at speed, chooses an LZ, deploys its ECM field, and as it begins to land
deploys smoke. The VTOL is outfitted with just enough armor to survive one or two hits from
all but the largest weapons.
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Equipment Mass
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Internal Structure: Standard 3.00
Engine: 220 Fuel Cell 12.00
Cruising MP: 12
Flanking MP: 18
Heat Sinks (Single): 1 0.00
Control Equipment: 1.50
Lift Equipment: 3.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 48 3.00
Type: Standard
Armor
Value
Front: 14
R/L Side: 11
Rear: 10
Rotor: 2
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Weapons and Ammo Location Tonnage
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Vehicular Grenade Launcher Front 0.50
Vehicular Grenade Launcher Right Side 0.50
Vehicular Grenade Launcher Left Side 0.50
Vehicular Grenade Launcher Rear 0.50
Compartment, Battle Armor (4 tons) Body 4.00
Guardian ECM Suite Body 1.50
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Alpha Strike Statistics
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Point Value (PV): 17
TP: CV, SZ: 1, TMM: 4, MV: 24"v
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: ATMO, ECM, ENE, FC, IT4, SRCH
Distribution
Name/Model: Air APC
Technology: Inner Sphere
Tonnage: 30
Configuration: VTOL Combat Vehicle
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Front
1. Vehicular Grenade Launcher
2. Empty
Left SideBodyRight Side
1. Vehicular Grenade Launcher 1. Compartment, Battle Armor (4 ton) 1. Vehicular Grenade Launcher
2. Empty 2. Guardian ECM Suite 2. Empty
3. Empty
Rear
1. Vehicular Grenade Launcher
2. Empty
Alpha Strike Conversion
Name/Model: Air APC
Technology: Inner Sphere
Tonnage: 30
Configuration: VTOL Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 12 (Cruise) = 24"
VTOL Motive Type = 24"v
Ground Target Movement Modifier at 24" is 4
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Final Movement and Movement Modes: 24"v
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 48 armor points x 1 48.000 = 48.000
Armor Factor Conversion (/) 30 = 1.600
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Final Armor Value: 2
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is a VTOL vehicle type = ATMO
Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.5 (VTOL) = 3.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.000
Defense Factor 1 + {[4 (24" Move) + 1 (VTOL)] x 0.25} (*) 2.250 = 11.250
Final DIR Round to nearest half point = 11.500
Unit's Defensive Value:
Movement Factor 3 (0.25 per 2") = 3.000
Final DIR Defensive Interaction Rating (+) 11.500 = 14.500
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 14.500 = 14.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 16.500
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Final Point Value: 17