Units »Search» Combat Vehicles »Musashi Swat Mini-Tank [Laser]
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Musashi Swat Mini-Tank [Laser]
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 8
Role: Scout
Configuration: Combat Vehicle
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 197,460 C-Bills
Battle Value: 264
Movement Type: Tracked
Power Plant: Mitsubishi Motors 40 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Mitsubishi Heavy Industries
Armament:
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Channel 80 Short Wave
Targeting & Tracking: Dalban Urban
================================================================================================
Overview:
Developed by the Mitsubishi corporation at the dawn of the FedCom Civil War as a way for
various planet militias to have a cheap and effective vehicle to suppress civil unrest.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 1.00
Engine: 40 XL 1.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 10 0.00
Control Equipment: 0.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 64 4.00
Type: Standard
Armor
Value
Front: 16
R/L Side: 13
Rear: 10
Turret: 12
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Medium Laser Turret 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 11
TP: CV, SZ: 1, TMM: 2, MV: 10"t
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 2, Structure (S): 1
Specials: ENE, SRCH, TUR(1/1/-)
Distribution
Name/Model: Musashi Swat Mini-Tank [Laser]
Technology: Inner Sphere
Tonnage: 8
Configuration: Tracked Combat Vehicle
=======================================================
FrontTurret
1. Empty 1. Medium Laser
2. Empty
Left SideBodyRight Side
1. Empty 1. Empty 1. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Musashi Swat Mini-Tank [Laser]
Technology: Inner Sphere
Tonnage: 8
Configuration: Tracked Combat Vehicle
==========================================================================
Defensive Battle Rating
--------------------------------------------------------------------------
Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 167.500
Unit Type Modifier: Tracked (*) 0.90 = 150.750
Defensive Movement Factor: +3 (*) 1.30 = 195.975
--------------------------------------------------------------------------
Final Defensive Battle Rating: 195.975
==========================================================================
Offensive Battle Rating
--------------------------------------------------------------------------
Offensive Equipment:
Medium Laser 46.000
Total Vehicle Tonnage: 8 / 2 (+) 4.000 = 50.000
Speed Factor: 8 (Flank) (*) 1.370 = 68.500
--------------------------------------------------------------------------
Final Offensive Battle Rating: 68.500
==========================================================================
Combat Vehicle Battle Value
--------------------------------------------------------------------------
Defensive Battle Rating: 195.975
Offensive Battle Rating: (+) 68.500 = 264.475
--------------------------------------------------------------------------
Final BattleMech Battle Value: 264
Cost Breakdown
Name/Model: Musashi Swat Mini-Tank [Laser]
Technology: Inner Sphere
Tonnage: 8
Configuration: Tracked Combat Vehicle
======================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------
Armor (Standard) (64 pts) 4.0 x 10,000 40,000.00
Internal Structure (Standard) 1.0 x 10,000 (+) 10,000.00 = 50,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 55,000.00
Engine (XL) (20,000 x 40 x 8) / 75 (+) 85,333.33 = 140,333.33
Turret 0.5 x 5,000 (+) 2,500.00 = 142,833.33
------------------------------------------------------------------------------------------------------
Total Structural Cost 142,833.33
======================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------
Medium Laser 40,000 40,000.00
------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 40,000.00
======================================================================================================
Combat Vehicle Cost
------------------------------------------------------------------------------------------------------
Structural Cost 142,833.33
Weapons and Equipment Cost (+) 40,000.00 = 182,833.33
Combat Vehicle Cost Multiplier 1 + (8 / 100) (*) 1.08 = 197,460.00
------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 197,460.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Musashi Swat Mini-Tank [Laser]
Technology: Inner Sphere
Tonnage: 8
Configuration: Tracked Combat Vehicle
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 8 (less than 40) = 1
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"t
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
------------------------------------------------------------------------------------------------------------
Final Armor Value: 2
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/-)
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.600
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 5.520
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 5.500 = 6.750
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 6.750 = 9.750
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 10.750
------------------------------------------------------------------------------------------------------------
Final Point Value: 11