BattleMech Technical Readout
Name/Model: Vindicator VND-3L
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
Record Sheets: 3050 Upgrade
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3051
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,480,870 C-Bills
Battle Value: 1,105
Chassis: Ceresplex IV
Power Plant: GM 180
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Anderson Propulsion 30
Jump Capacity: 120 meters
Armor: Starshield with CASE
Armament:
1 Ceres Arms Warrior ER PPC
1 Ceres Arms Model W Medium Pulse Laser
1 Sian/Ceres Jaguar LRM 5
Manufacturer: Ceres Metals Industries
Primary Factory: Capella
Communications: CeresCom Model 21-Rs
Targeting & Tracking: C-Apple Churchill
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Overview:
Because of the impressive production of Ceres Metals Industries, the Vindicator has become a
common 'Mech in the units of the Capellan Confederation. Though the Vindicator's
capabilities might not justify such wide deployment, the design does have many advantages.
The recovery of Star League technology has given Ceres Metals a chance to correct many
faults of the company's biggest product.
Perhaps the biggest problem for the VND-1R has been heat buildup. Ceres Metals
engineers plan to install double heat sinks, giving the VND-3L model greatly improved
ability to dissipate heat, despite the removal of one heat sink. The problem of ammunition
explosions is being addressed with the incorporation of Cellular Ammunition Storage
Equipment for the missile reloads.
The weapons will also be upgraded, according to the latest version of the plans, with a
pulse laser replacing the medium laser in the head and a Ceres Arms Warrior Extended-Range
Particle Projection Rifle replacing the older Smasher model in the Vindicator's right arm.
This design drops the Hessen Small Laser formerly carried in the left arm.
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 180 Fusion 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 144 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 18
Center Torso (rear): 9
R/L Torso: 11 16
R/L Torso (rear): 6
R/L Arm: 7 14
R/L Leg: 11 18
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Weapons and Ammo Location Critical Tonnage
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Medium Pulse Laser H 1 2.00
2 Jump Jets CT 2 1.00
CASE RT 1 0.50
LRM 5 (Ammo 24) RT 1 1.00
LRM 5 LT 1 2.00
ER PPC RA 3 7.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 27
TP: BM, SZ: 2, TMM: 1, MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 5, Structure (S): 4
Specials: CASE, IF0*
Distribution
Name/Model: Vindicator VND-3L
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Pulse Laser 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.ER PPC
2. Roll Again 2.ER PPC
3. Roll Again 3.ER PPC
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4. LRM 5 4. Fusion Engine 4. LRM 5 (Ammo 24)
5. Roll Again 5. Jump Jet 5. CASE
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Vindicator VND-3L
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 144 x 2.5 x 1 360.000
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 472.500
Gyro (Standard): 45 x 0.5 (+) 22.500 = 495.000
Defensive Movement Factor: +2 (*) 1.20 = 594.000
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Final Defensive Battle Rating: 594.000
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 30 (Heat Sinks) - 4 (Movement) - 21 (Weapons) = 11
Offensive Equipment:
ER PPC 229.000
Medium Pulse Laser (+) 48.000 = 277.000
LRM 5 (+) 45.000 = 322.000
LRM 5 (Ammo 24) (+) 6.000 = 328.000
Total 'Mech Tonnage: (+) 45.000 = 373.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 511.010
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Final Offensive Battle Rating: 511.010
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 594.000
Offensive Battle Rating: (+) 511.010 = 1,105.010
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Final BattleMech Battle Value: 1,105
Alpha Strike Conversion
Name/Model: Vindicator VND-3L
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
4 (Movement) + 21 (Weapons) - 4 (Base) (-) 21 = 9
Offensive Equipment: = 0.000
LRM 5 (+) 0.150 = 0.150
Medium Pulse Laser (+) 0.660 = 0.810
ER PPC (+) 1.000 = 1.810
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
4 (Movement) + 21 (Weapons) - 4 (Base) (-) 21 = 9
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
Medium Pulse Laser (+) 0.660 = 0.960
ER PPC (+) 1.000 = 1.960
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
4 (Movement) + 17 (Weapons) - 4 (Base) (-) 17 = 13
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
ER PPC (+) 1.000 = 1.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 144 armor points x 1 144.000 = 144.000
Armor Factor Conversion (/) 30 = 4.800
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Fusion on a 45 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 9.000
Overheat Factor 0 (Overheat) (+) 0.000 = 9.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 9.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 15.400
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 15.500 = 17.000
Unit's Final Point Value:
Offensive Value = 9.500
Defensive Value (+) 17.000 = 26.500
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Final Point Value: 27
Cost Breakdown
Name/Model: Vindicator VND-3L
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (144 pts) 9.0 x 10,000 90,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 108,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 198,000.00
Engine (Fusion): (5,000 x 180 x 45) / 75 (+) 540,000.00 = 738,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,338,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,538,000.00
Life Support: 50,000 (+) 50,000.00 = 1,588,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 1,678,000.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 1,768,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 17,100.00 = 1,785,100.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 1,816,600.00
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Total Structural Cost: 1,816,600.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
ER PPC 300,000 (+) 300,000.00 = 350,000.00
Jump Jets 45 x (4 x 4) x 200 (+) 144,000.00 = 494,000.00
LRM 5 30,000 (+) 30,000.00 = 524,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 524,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 584,000.00
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Total Weapons and Equipment Cost 584,000.00
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BattleMech Cost
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Structural Cost: 1,816,600.00
Weapons and Equipment Cost: (+) 584,000.00 = 2,400,600.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 3,480,870.00
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Final BattleMech Cost 3,480,870.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
A relativly cheap and easy to do refit without a dangerous XL, FF or ES (think of it: Its Liao before Xin Sheng). The fine weapon mix from the -1R got a decent upgrade and a CASE saves the CC from a greater loss in case of an ammo-explosion. I can see only two little flaws in this one: Ammo and CASE are sitting in the wrong torso so an explosion would left it with only one medium pulse laser, and it is oversinked.
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Member Review - Sleeping Dragon : 30-Oct-2007 21:16
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Just like with the Panther the Vindicator's main problem becomes it's speed. The Confederation can still rely on Vindy for defensive actions or they can simply let it keep the enemy busy until they concentrate enough firepower in the area to deal with the enemy, but it can't keep pace with lighter elements of Liao armies. In case that the enemy is kept busy by other 'Mechs the Vindicator can deal loads of damage thanks to it's far reaching weapons and double heat sinks from relative safety, but I wouldn't try to confront a Warhammer directly. The MPL is a good tool to fend off the backbiting lights. This is a workhorse usable in almost any type of unit that the Confederation can field, just don't overestimate it. One of the best things in the old 3050 TRO.
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Member Review - Blackhand : 28-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This mech annoys me because House Liao has a design which will kick my Panthers in the teeth every time I try to fight them.
I'd argue its few faults are slow speed and too many heat sinks.
To fix it, I'd drop 4 heat sinks and a half ton of armour to move it to 5/8/5 without a ton of problems.
As it stands its still one of the premier filler mechs that Liao can use to pummel anyone stupid enough to fight it. Fights well in the Heavy companies it will frequent the most.
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Member Review - ralgith : 20-Apr-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Endo and or FF would work well here to gain a little extra tonnage for upping the LRM size or any of several other small improvements, but as is it is cheap and effective.
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Member Review - DarkAdder : 20-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A nice upgrade. The loss of the small laser is no big deal, the thing was near worthless, anyway. The LRMs will give a punch, not a strong one, but youll know the mech is there. The ER PPC is a little more useful for ranged fights, in my opinion. The pulse laser will give a good account of itsefl in a close in fight. This guy is going to be very useful against lighter designs, but will be of limited use against heavier designs.
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