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                 BattleMech Technical Readout

Name/Model:         Acheron
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            85
Role:               Sniper
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3105
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         21,403,883 C-Bills
Battle Value:       2,479

Chassis:              Standard
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    3 ER Large Lasers
    1 LB 10-X AC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Light Active Probe

================================================================================================
Overview:
    Imported from XTRO: Project Zhukov Expanded, Clan Military Equipment 3105 section, by Steven
    Cross.
    
    Based in part on the Trebaruna, the Mech that would become the Acheron
    was designed as a general purpose Mech that started off as an OmniMech but
    was adapted to be a standard one. Ten tons lighter than its progenitor the
    Acheron features a 340 rated XL Engine allowing it to hit up to 64kph at full
    speed. For additional mobility (both tactical and strategic) a quartet of jump-jets
    were installed allowing for 120-meter leaps.

Capabilities:
    Unfortunately, the design stage was plagued with delays and some of the
    Shark Scientists feared they were facing another Mad Cat Mk III situation.
    Initial placement of the Jump jets was to be on the legs for maximum stability,
    but space constraints forced them to be mounted on the Mech?s belly. But
    stability issues then arose during electronic testing of the Mech forcing several
    re-designs of the thruster nozzles before they were installed of gimballed
    vectoring mountings, allowing the thrusters to direct their force where needed.
    With the stability issue fixed the biggest problem arose. The Khans had
    requested an 85-ton design, but even with only using an XL engine to save
    space, there simply wasn?t room to make the Mech up to its full combat weight,
    which would, even with the vectored nozzles, result in instability in jumps and
    excessive jarring to the Mech?s hips due to it being unbalanced.
    This forced the Scientists to take a somewhat radical approach. Instead of
    being an OmniMech they could re-design it as a standard Mech, this would
    allow them to add or remove armour to components of the Mech?s internal
    structure to make up for tonnage difference between weapon loadouts,
    and to bring it up to its full weight. This could then allow for increased
    numbers traded to other Clans who were hungry for new Mech?s as well
    as the Black Guard on Tukkayid.
    Whilst the weapons and the turret would remain semi-modular making
    them easy to repair in the field, there was not much chance of changing
    an Acheron into another variant without significant amounts of factory
    time.

Variants:
    Acheron ? Armed with a LB-10X autocannon fed by a 2-ton ammo
    bin and a trio of ER Large lasers in an armoured turret mounting the
    standard Acheron is versatile and able to engage at all ranges against a
    wide veriaty of threats. Able to fire all of its lasers without any heat
    build-up the Acheron is cool running and the LB-10 autocannon provides
    a hard punch and can be turned on tanks and aircraft with a high chance
    of crippling them with a salvo. Although not too hard hitting, the flexibility
    of the turret, the long range firepower and good mobility curve all
    combine to make the Acheron capable of engaging most threats it meets.
    Acheron 2 ? Designed for a more supporting role the A features a
    pair of Artemis IV enhanced LRM-15?s in the turret with 4 tons of ammo
    carried safely in a CASEII protected ammo bin in the adjacent torso.
    Direct fire comes from a trio of medium pulse lasers as well as a large
    pulse laser that fires over the Mech?s head. These potent, accurate
    weapons can easily counter the usual answer to LRM barrages such as
    fast moving Mech?s or vehicles.
    Acheron 3 ? Built for close quarters action the Acheron 3 is designed
    to get in close and engage at mid to short range. Although it only mounts
    three weapons, these are an Improved Heavy large laser, an ER PPC
    and an Ultra 10 pattern autocannon. These three weapons can deal a
    tremendous amount of damage in a very short time. Both energy
    weapons are mounted in the turret for the widest firing arcs, whilst 2-tons
    of ammunition for the cannon give it enough battlefield endurance.
    The Acheron 3 also applies extra layers of ablative armour to its
    cockpit and gyro casing, whilst the laser and ammunition are protected by
    CASEII systems. Finally an ECM can jam hostile electronics.
    Acheron 4 ? Similar to the 3, the Acheron 4 also has only a trio of
    weapon systems, this time with a focus more on long to mid-range
    engagements. To this end, a pair of ER PPC?s are mounted in the turret,
    whilst the newly developed Clan made RAC-5 sits in the adjacent torso.
    Three tons of ammunition are needed to keep up with the guns ferocious
    rate of fire. Space constraints meant that the ammo had to be spread out
    but most of it is protected by a CASE II system. The Acheron 4 also has
    an armoured cockpit but lacks the armoured gyro of the 3.
    Acheron 5 ? Built for close quarters anti-infantry operations in built up
    areas or tight confines the Acheron 5 features a mixbag of armament to
    allow it to do its job. Most surprisingly it mounts a Mech Mortar, allowing
    it to engage dug in troops and support friendly forces without a line of
    sight. A plasma rifle and a pair of AP Gauss rifles provide the main
    anti-infantry and vehicle punch whilst an ER large laser and pair of
    SRM-6?s can engage Mechs or vehicles, or if the right ammunition is
    loaded infantry and battle armour with inferno rounds.
    This version has also wrapped each leg joint in extra armour round the hip
    to make them harder to disable, but it is also the rarest of the Acheron variants.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  279                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             41       
    Center Torso (rear):                              13       
    R/L Torso:                         18             27       
    R/L Torso (rear):                                  9       
    R/L Front Leg:                     18             36       
    R/L Rear Leg:                      18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Light Active Probe                                        H                 1          0.50             
3 ER Large Lasers                                       RT (T)              3         12.00             
2 Jump Jets                                               RT                2          2.00             
Quad Turret (Armored)                                     RT                1          1.50             
2 Jump Jets                                               LT                2          2.00             
LB 10-X AC                                                LT                5         10.00             
LB 10-X AC (Ammo 10)                                      LT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 0
Armor (A): 9,  Structure (S): 5
Specials: ARM, CASE, FLK1/1/1, LPRB, RCN, TUR(3/3/3)