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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Commando (Comanche) COM-2D-1A
Designer:           SaintSabas
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,759,688 C-Bills
Battle Value:       500

Chassis:              Coventry Metal Works 
Power Plant:          Firebox 150 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Lexington Limited
Armament:             
    1 Harpoon-6 SRM 6
    3 Monoeye Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       TharHes Crystal Flower RG-2
Targeting & Tracking: TharHes Star Shark

================================================================================================
Overview:
    The Comanche results from a particular design philosophy prescribed by a small merc band,
    Havoc's Hellions. The only good engagement is up close and personal. Thus, the Commando
    variant, the Comanche, was created by the Hellions to train their recruits.

Capabilities:
    Filling the role of a scout mech hunter, the Comanche boasts more armor and is equipped with
    infernos firing out of the trusted and durable Harpon-6. Three monoeye small lasers provide
    the secondary weapons while the hatchet in the right hand is considered the primary. The
    design lacks long-range weaponry but is highly heat efficient, enabling the machine to run
    constantly without fear of overheating.

Deployment:
    The typical tactic when deploying this variant is to run them in a pack of two to three. The
    Comanche's primary goal is to close on a battlemech as quickly as possible and bombard the
    machine with its infernos. As the heat climbs, the target battlemech is overtaken by the
    pack. The small lasers fire off together to strip the limited armor of a scout mech,
    allowing the hatchet to cleave limbs and mech.
    
    To facilitate this up-close and personal warfare favored by the Hellions, the Comanche's
    extra armor is meant to absorb the standard return fire of medium lasers common on most
    scout mechs. This gives the hunter a slight advantage against its prey. But the extra armor
    isn't enough for the Comanche to punch too far above its weight.
    
    While the Comanche pack can engage medium mechs, it must pick and choose its targets. One of
    many vital skills Havoc's Hellions is testing for in their Mechwarrior pilots. A lousy
    matchup can see the pack destroyed and valuable c-bills wasted.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.50                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   71                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              5       
    Center Torso:                       8             11       
    Center Torso (rear):                               5       
    R/L Torso:                          6              8       
    R/L Torso (rear):                                  3       
    R/L Arm:                            4              6       
    R/L Leg:                            6              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 6 (Ammo 15) [Inferno]                                 CT                1          1.00             
SRM 6                                                     RT                2          3.00             
3 Small Lasers                                            LT                3          1.50             
Hatchet                                                   RA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: MEL