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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Drudge B1 (Thumper)
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Star League / 2780
Rules (Current):    Advanced
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         13,217,500 C-Bills
Battle Value:       1,811

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    30 meters
Armor:                Standard with CASE II
Armament:             
    4 ER Medium Lasers
    2 Thumpers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The B (Ballistics) 1 (Thumper) configuration of the Drudge is an odd case of one of the
    original main configurations being almost completely phased out.  Not because it failed at
    its purpose but because a much better solution was adopted.

Capabilities:
    Twin Thumper artillery systems is the name of the game for this configuration. 6 ton of ammo
    supply these systems for prolonged fire missions often with a variety of munitions to choose
    from.  Backing up the artillery is a group of ER medium lasers augmented with a targeting
    computer, and a TAG so the Drudge can self support copperhead strikes.  A single jump jet
    allows this configuration to deploy with other Drop units, though does little else useful
    once grounded.

Variants:
    Yes Arrow IV could be used.  So could Snipers.  And in general they're not.  The Thumper has
    the advantage in range over both systems as well as in maximum potential damage per ton of
    ammo.  And it's cheaper.  Overall we've decided it's the system to use for general purposes,
    and we've yet to encounter anyone capable of convincing us otherwise.
    
    In other variants of course there are other B type configurations.  As a theme They're
    either going to be twin large guns in a fire support role,  or a single large gun with
    significant secondary weapons usually tending towards more of a brawler role.  Notable
    configurations will be covered later.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 1                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Jump Jet                                                  RT                1          2.00             
Targeting Computer                                        LT                1          1.00             
CASE II                                                   RA                1          1.00             
2 ER Medium Lasers                                        RA                2          2.00             
Thumper                                                 RA/RT               15        15.00             
Thumper (Ammo 60)                                         RA                3          3.00             
CASE II                                                   LA                1          1.00             
2 ER Medium Lasers                                        LA                2          2.00             
Thumper                                                 LA/LT               15        15.00             
Thumper (Ammo 60)                                         LA                3          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"/2"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 10,  Structure (S): 8
Specials: ARTT-2, CASEII, JMPW1, OMNI, TAG