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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Drudge B6 (iHGauss)
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Star League / 2780
Rules (Current):    Standard
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         14,332,500 C-Bills
Battle Value:       2,477

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    30 meters
Armor:                Standard with CASE II
Armament:             
    1 Improved Heavy Gauss Rifle
    1 ER PPC
    1 LRM 20 w/ Artemis IV FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The E4, B5, and B6 configurations are an odd group.  Designed concurrently their goal was to
    fit the broadside (just one, not both) of a dropship into a Company of Drudges.  They
    collectively pull it off rather well, until the Foot Shock Assault Dropship starts laughing
    in Arrow IV from its nose batteries.
    
    The B6 was actually the first of the "Terrible Trio" to be conceptualized.  Mostly because
    the iHeavy gauss rifle takes up so much room that it was debatable which of the other
    weapons would fit with it.  Now if it is the first configuration planned, then why is it
    listed after the B5?  Because UAC's are more commonly used then iHGRs on mechs.  (not on
    Aerospace Fighters...)

Capabilities:
    With the main gun of an iHeavy Gauss Rifle installed, the supporting weapons of the LRM-20
    with Artemis and an ERPPC were eventually settled on.  This makes this configuration a long
    range fire support platform, with the ERPPC taking over the job of close in defense.  The
    LRM's add some much needed damage spread to take advantage of a targets depleted armor.  The
    biggest flaw is the limited ammo capacity.  While "enough" with only 12 salvos available
    shots must be husbanded a bit more carefully.  This can be mitigated if the singular jump
    jet is not needed for a planetary assault.  The loss of Artemis can also free up additional
    tonnage for ammo, though if both changes are take an additional CASE II is usually added to
    the arm.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 1                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER PPC                                                    RT                3          7.00             
Improved Heavy Gauss Rifle (Ammo 12)                      RT                3          3.00             
Jump Jet                                                  RT                1          2.00             
CASE II                                                   LT                1          1.00             
Improved Heavy Gauss Rifle                                LT                11        20.00             
LRM 20 w/ Artemis IV FCS                                  LA                5         10.00             
LRM 20 (Ammo 12) [Artemis IV]                             LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"/2"j
Damage: (S) 4 / (M) 5 / (L) 5,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: CASEII, IF1, JMPW1, OMNI