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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Drudge E4(Snub/xPulse)
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Star League / 2780
Rules (Current):    Standard
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         13,930,000 C-Bills
Battle Value:       2,289

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    30 meters
Armor:                Standard with CASE II
Armament:             
    1 Plasma Rifle
    1 Silver Bullet Gauss Rifle
    1 Large X-Pulse Laser
    1 Snub-Nose PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The E4, B5, and B6 configurations are an odd group.  Designed concurrently their goal was to
    fit the broadside (just one, not both) of a dropship into a Company of Drudges.  They
    collectively pull it off rather well, until the Foot Shock Assault Dropship starts laughing
    in Arrow IV from its nose batteries.
    
    Now as to how effective the new configurations turned out to be?  Middling.  Which is
    partially a problem of what they're being compared to.  A "cheap" assault omni-mech is not
    going to be able to match up against a top of the line Clan Omni-mech.  There are even some
    heavy mechs that can put out similar throw weights of dakka, albeit in not quite as sturdy a
    chassis.  Its hard to feel that you're doing well when you compare such designs on paper.
    Its only when you remember that you're likely to outnumber your opponents that you regain
    your confidence.

Capabilities:
    The E4 (Snub/Xpulse) configuration carries a collection of weapons that hit decently hard at
    medium ranges, and tend to have good secondary effects against specialty targets.  Except
    the Snub Nosed PPC.  That just hits hard out to a good range.  The Xpulse laser also hits
    reasonably hard out to a good range, and can help deal with fast units that try to get in
    close to good effect.  The Plasma Rifle does similar damage to the other weapons, but is
    especially devastating vs vehicular units.  And finally the Silver Bullet Gauss rifle.  Does
    similar damage, but in a hail that seeks holes left by the other weapon systems.  It also
    helps keep aerospace assets honest.  A single jump jet once again does almost nothing
    tactically, but does allow the Drudge to hot drop with front line forces.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 1                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  RT                1          2.00             
Snub-Nose PPC                                             RT                2          6.00             
CASE II                                                   RA                1          1.00             
Silver Bullet Gauss Rifle                                 RA                7         15.00             
Silver Bullet Gauss Rifle (Ammo 16)                       RA                2          2.00             
Large X-Pulse Laser                                       LA                2          7.00             
Plasma Rifle                                              LA                2          6.00             
Plasma Rifle (Ammo 20)                                    LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"/2"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: CASEII, FLK1/1/1, JMPW1, OMNI