BattleMech Technical Readout
Name/Model: Oblivion
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2895
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 23,326,000 C-Bills
Battle Value: 3,077
Chassis: Eden Mk. 100-BM
Power Plant: Starfire 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Hardshell Type-2
Armament:
4 Series 18c Large Pulse Lasers
2 Series 14a Medium Pulse Lasers
2 Type X "Short Bow" LRM 10s
4 General Systems ER Medium Lasers
Manufacturer: Production Line Gamma 2
Primary Factory: Lum
Communications: JNE Integrated with ECM Suite
Targeting & Tracking: Build 3 CAT TTS
================================================================================================
Overview:
Imported from Operation Lancaster By Devin Ramsey. Features the following Design Quirks:
Extended Torso Twist; Cramped Cockpit, Poor Performance.
Created with great pride by the scientists of Clan Snow Raven, the Oblivion Assault
BattleMech is an ominous sight that will give pause to MechWarriors piloting even the
greatest of OmniMechs. With a savage and powerful array of laser weapons, backed by twin
Long Range Missile systems, the Oblivion is arguably on par with even the great Dire Wolf in
combat. Given that the Oblivion was introduced in 2895, it is likely that the designers of
the Dire Wolf took much inspiration from this older BattleMech.For a time, the Oblivion was
arguably the greatest ’Mech to ever take to the battlefield.However, the forward march of
technological progress, especially the development of OmniMech technology, has gradually
shifted the general opinion of the Oblivion. It is now considered outdated—even second
rate—in the eyes of many among the newer generations of Clan MechWarriors. Older warriors,
especially those relegated to Solahma units, are typically overjoyed to accept assignment of
an Oblivion. Such a machine promises the glorious death that these older warriors typically
seek. It all but ensures that if they are defeated in combat, they will vanquish many an
opponent before meeting their end.
In 2975, Clan Blood Spirit traded a handful of WarShips to Clan Snow Raven for a large
number of the Snow Ravens’older second-line ’Mechs, and among them were several Oblivion
BattleMechs. These Oblivion swere put to good use during the first-round trials against Clan
Blood Spirit’s most dreaded adversary, Clan Burrock, for the honor of taking part in
Operation REVIVAL—the Clan invasion of the Inner Sphere. Clan Blood Spirit emerged
victorious over Clan Burrock during the first-round trials,but the Blood Spirits were
ultimately bested by Clan Nova Cat in the third round, denying the Blood Spirits the honor
of any involvement in the invasion.
Production of this second-line BattleMech on the world of Lum continued at Clan Snow
Raven’s manufacturing facility known simply as “Production Line Gamma 2”, right up
until the Snow Ravens relocated to the Inner Sphere in the early 3080s. As of 3085, it is
unclear if production of the Oblivion has been restarted in the newly formed Raven Alliance,
but it is predicted that this machine will be resurrected in the coming years—if it has
not already.
Capabilities:
The Oblivion Assault BattleMech is a hulking monster of a machine, coated in 19.5 tons of
standard armor and bristling with heavy weaponry.It might be sluggish to accelerate, but it
is a lethal war machine to never be taken lightly if encountered. The Oblivion has a
powerful weapons array capable of effectively engaging an opponent at any range, offering it
great flexibility in combat. Its longer-ranged armament consists of four Series 18c Large
Pulse Lasers housed in pairs in its arms, backed by a pair of Type X “Short Bow” Long
Range Missile 10-racks installed high up in its side torsos. With its twenty-three double
heat sinks, the Oblivion has sufficient cooling capacity to support nearly continuous firing
of its Large Pulse Lasers and LRMs—especially if firing the missile systems in a 2-1-2-1
alternating firing pattern. At medium range, the Oblivion's secondary weapons come into
play. Most pilots will toggle off three of the four Large Pulse Lasers and instead begin
firing the ’Mech’s four Extended Range Medium Lasers and twin Medium Pulse Lasers. Even
if both its arms are destroyed,an Oblivion will continue to deal considerable damage at
closer range until it is totally incapacitated.
Deployment:
Initially the pride of the Clan Snow Raven Touman, the Oblivion has since been relegated
largely to Solahma and garrison forces. Occasionally,younger MechWarriors will note the
Oblivion’strue capabilities, opting to pilot one despite it being considered by most to be
inferior to the more advanced OmniMechs available to choose from. As Clan Snow Raven was a
mildly more mercantile Clan than most prior to the formation of the Raven Alliance,they were
not particularly shy about using BattleMechs like the Oblivion for the purpose of trade. As
a result, this design has showed up in second-line and even some front-line combat forces in
the Toumans of just about every Clan still in existence, becoming a staple of heavy
defensive garrison forces in Clan territory, especially on worlds deemed to be of great
strategic value.
Variants:
Oblivion 2 –Introduced in 2897, the Oblivion 2 is designed with extended engagements and
longer battle campaigns in mind,and it is even more focused on energy weapons than the
original version of this machine. This variant removes most of the weaponry of the original
design, though it keeps the head-mounted ECM Suite. Armed with the combination of an ER PPC
and a Large Pulse Laser in each arm, the Oblivion 2’s main guns are supplemented by a
total of seven Medium Pulse Lasers—one installed in each arm, two in each side torso,and
one in the center torso—and raises the overall double heat sink count to a total of 26.
(Battle Value: 3,213) Features the following Design Quirks: Extended Torso Twist; Cramped
Cockpit, Poor Performance.
Oblivion 3–The Oblivion 3 was first introduced in 2898. It was intended as an urban
defense unit, but it was soon used more often in Trials of Position, as it is far less
resource intensive than most of the newer assault-class OmniMechs.The Oblivion 3 retainsthe
original quartet of Large Pulse Lasers, but it replaces all the other weapons with a lethal
brace of eight Streak-SRM-4s, with four installed in each side torso. These missile systems
are fed by a total of four tons of ammunition, with two tons housed each side torso. This
variant drops the ECM Suite, resulting in a notably roomier cockpit.Twenty-one double heat
sinks cool the Oblivion 3. (Battle Value: 2,860) Features the following Design Quirks:
Extended Torso Twist; Poor Performance.
Oblivion4–The true reason behind the introduction of this third variant is unclear, but it
appears to have been introduced due to a lack of available Large Pulse Lasers.While the
Oblivion 4, introduced in 2903,retains the head-mounted ECM Suite of the original, nearly
everything else is removed. Primary armament consists of a Gauss Rifle and three tons of
ammunition housed in each arm, backed by a pair of shoulder-mounted ER Large Lasers. A
quartet of ER Medium Lasers—one installed in each side torso, and two in the
center—round out the design. Cooled by twenty-two double heat sinks, this variant of the
Oblivion is by far and away the most heat-efficient example of this machine, although it
achieves this at the expense of its raw firepower.(Battle Value: 3,167) Features the
following Design Quirks: Extended Torso Twist; Cramped Cockpit, Poor Performance.
Oblivion 5 –Introduced in 2909 as a dedicated long-range fire support platform,the
Oblivion 5 is armed with a massive array of missile systems—specifically, eight Long Range
Missile 15-racks. Two of these missile racks are installed in each arm, and two in each side
torso. Twelve tons of ammunition feed the launchers, with four tons housed in each side
torso and two in each arm. As a sole secondary weapon, the Oblivion5 removes the
head-mounted ECM Suite to instead fit an Extended Range Large Laser. The rest of the ’Mech
is packed to the gills with double heat sinks, as it is cooled by a total of twenty-one of
them. With its laser installed purely as a backup weapon once its missile systems run dry,
the Oblivion 5 can run perfectly cool, even firing all its missile systems on the move
without issue. This variant is also notable for being the only variant of the Oblivion that
lacks lower arm actuators.(Battle Value: 3,016) Features the following Design Quirks:
Extended Torso Twist; Cramped Cockpit, Poor Performance.
Oblivion 6 –The Oblivion 6 is described as the “Gausszilla”variant of the
line.Introduced in 2913, it is armed primarily with a quartet of Gauss Rifles installed in
its arms and side torsos, with a total of nine tons of ammunition. Three tons of ammunition
is housed in each side torso, and one each in the arms and center torso.Secondary weapons
consist of only a pair of Extended Range Medium Lasers, with one installed in each side
torso.Even though it is cooled by just ten double heat sinks housed in its powerplant,
this’Mechis over cooled.As with the Oblivion 3, the Oblivion6 lacks the head-mounted ECM
Suite.However, unlike every other variant, the Oblivion 6 is protected by 15.5 tons of
Ferro-Fibrous Armor, resulting in slightly reduced overall protection for its legs.(Battle
Value: 3,112) Features the following Design Quirks: Extended Torso Twist; Poor Performance.
Oblivion7–Originally conceived as a variant meant for trial combat in 2921, the Oblivion7
ranks among the most absurd and vicious assault BattleMechs ever built. However, it is an
all-or-nothing machine.It runs so hot that an alpha strike will result in an instant
overheat and shutdown, as well as likely internal damage and even pilot injury. This absurd
machine is armed with four Extended Range Particle Projector Cannons, with one installed in
each arm and side torso, backed by five Extended Range Medium Lasers arrayed identically to
the PPCs, with the fifth housed in the center torso. All these weapons are tied to an
advanced Targeting Computer, the six-ton bulk of which is housed in the right torso.
Twenty-three double heat sinks labor to keep this machine cool in combat. Although its
powerplant, chassis, armor, and ECM Suite are all identical to those of the original
Oblivion, the ridiculous Oblivion7’s agility is augmented with three jump jets—with one
installed in each torso section. (Battle Value: 4,356) Features the following Design Quirks:
Extended Torso Twist; Cramped Cockpit, Poor Performance
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 23 [46] 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ECM Suite H 1 1.00
2 ER Medium Lasers RT 2 2.00
LRM 10 RT 1 2.50
LRM 10 (Ammo 24) RT 2 2.00
Medium Pulse Laser RT 1 2.00
2 ER Medium Lasers LT 2 2.00
LRM 10 LT 1 2.50
LRM 10 (Ammo 24) LT 2 2.00
Medium Pulse Laser LT 1 2.00
2 Large Pulse Lasers RA 4 12.00
2 Large Pulse Lasers LA 4 12.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 62
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 7 / (L) 6, OV: 3
Armor (A): 10, Structure (S): 5
Specials: CASE, ECM, IF1
Distribution
Name/Model: Oblivion
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Large Pulse Laser 4. ECM Suite 4.Large Pulse Laser
5.Large Pulse Laser 5. Sensors 5.Large Pulse Laser
6.Large Pulse Laser 6. Life Support 6.Large Pulse Laser
1.Large Pulse Laser 1.Large Pulse Laser
2.Double Heat Sink 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4.Double Heat Sink 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. LRM 10 3. XL Engine 3. LRM 10
4. Medium Pulse Laser 4. Gyro 4. Medium Pulse Laser
5. ER Medium Laser 5. Gyro 5. ER Medium Laser
6. ER Medium Laser 6. Gyro 6. ER Medium Laser
1. LRM 10 (Ammo 12) 1. Gyro 1. LRM 10 (Ammo 12)
2. LRM 10 (Ammo 12) 2. XL Engine 2. LRM 10 (Ammo 12)
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. XL Engine 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Oblivion
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 307 x 2.5 x 1 767.500
Internal Structure (Standard w/ XL Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 938.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 988.500
Defensive Equipment:
ECM Suite (+) 61.000 = 1,049.500
Defensive Movement Factor: +2 (*) 1.20 = 1,259.400
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Final Defensive Battle Rating: 1,259.400
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 46 (Heat Sinks) - 2 (Movement) - 76 (Weapons) = -26
Offensive Equipment:
Large Pulse Laser 265.000
Large Pulse Laser (+) 265.000 = 530.000
Large Pulse Laser (+) 265.000 = 795.000
Large Pulse Laser (+) 265.000 = 1,060.000
Medium Pulse Laser (+) 111.000 = 1,171.000
Medium Pulse Laser (+) 111.000 = 1,282.000
LRM 10 (+) 109.000 = 1,391.000
LRM 10 [Inefficient] (+) 54.500 = 1,445.500
ER Medium Laser [Inefficient] (+) 54.000 = 1,499.500
ER Medium Laser [Inefficient] (+) 54.000 = 1,553.500
ER Medium Laser [Inefficient] (+) 54.000 = 1,607.500
ER Medium Laser [Inefficient] (+) 54.000 = 1,661.500
LRM 10 (Ammo 12) (+) 14.000 = 1,675.500
LRM 10 (Ammo 12) (+) 14.000 = 1,689.500
LRM 10 (Ammo 12) (+) 14.000 = 1,703.500
LRM 10 (Ammo 12) (+) 14.000 = 1,717.500
Total 'Mech Tonnage: (+) 100.000 = 1,817.500
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,817.500
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,817.500
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,259.400
Offensive Battle Rating: (+) 1,817.500 = 3,076.900
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,077
Alpha Strike Conversion
Name/Model: Oblivion
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
====================================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
====================================================================================================================================
Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
46 (Heat Sinks) = 46
2 (Movement) + 76 (Weapons) - 4 (Base) (-) 74 = -28
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
LRM 10 (+) 0.600 = 1.200
ER Medium Laser (+) 0.700 = 1.900
ER Medium Laser (+) 0.700 = 2.600
ER Medium Laser (+) 0.700 = 3.300
ER Medium Laser (+) 0.700 = 4.000
Medium Pulse Laser (+) 0.770 = 4.770
Medium Pulse Laser (+) 0.770 = 5.540
Large Pulse Laser (+) 1.100 = 6.640
Large Pulse Laser (+) 1.100 = 7.740
Large Pulse Laser (+) 1.100 = 8.840
Large Pulse Laser (+) 1.100 = 9.940
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 46 = 457.240
Divided by the maximum heat output - 4 (/) 74 = 6.179
Rounded up to the nearest tenth = 6.2
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Final Short Range Damage Value: 7
====================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
46 (Heat Sinks) = 46
2 (Movement) + 76 (Weapons) - 4 (Base) (-) 74 = -28
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
LRM 10 (+) 0.600 = 1.200
ER Medium Laser (+) 0.700 = 1.900
ER Medium Laser (+) 0.700 = 2.600
ER Medium Laser (+) 0.700 = 3.300
ER Medium Laser (+) 0.700 = 4.000
Medium Pulse Laser (+) 0.770 = 4.770
Medium Pulse Laser (+) 0.770 = 5.540
Large Pulse Laser (+) 1.100 = 6.640
Large Pulse Laser (+) 1.100 = 7.740
Large Pulse Laser (+) 1.100 = 8.840
Large Pulse Laser (+) 1.100 = 9.940
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 46 = 457.240
Divided by the maximum heat output - 4 (/) 74 = 6.179
Rounded up to the nearest tenth = 6.2
Unit receives Overheat (OV) value of 3
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Final Medium Range Damage Value: 7
====================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
46 (Heat Sinks) = 46
2 (Movement) + 48 (Weapons) - 4 (Base) (-) 46 = 0
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
LRM 10 (+) 0.600 = 1.200
Large Pulse Laser (+) 1.100 = 2.300
Large Pulse Laser (+) 1.100 = 3.400
Large Pulse Laser (+) 1.100 = 4.500
Large Pulse Laser (+) 1.100 = 5.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.6
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Final Long Range Damage Value: 6
====================================================================================================================================
Convert Armor
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Standard: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
====================================================================================================================================
Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
====================================================================================================================================
Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
====================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 6 (Long) = 27.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 29.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 31.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 32.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 32.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 32.000
Defensive Value (+) 28.250 = 60.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 62.250
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Final Point Value: 62
Cost Breakdown
Name/Model: Oblivion
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
====================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------
Armor (Standard): (307 pts) 19.5 x 10,000 195,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 235,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 435,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,435,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,335,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,535,000.00
Life Support: 50,000 (+) 50,000.00 = 9,585,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,785,000.00
Heat Sinks (Double): 23 x 6,000 (+) 138,000.00 = 9,923,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 9,953,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 10,023,000.00
--------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 10,023,000.00
====================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------
CASE 2 x 50,000 100,000.00
ECM Suite 200,000 (+) 200,000.00 = 300,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 380,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 460,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 540,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 620,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 795,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 970,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,145,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,320,000.00
LRM 10 100,000 (+) 100,000.00 = 1,420,000.00
LRM 10 100,000 (+) 100,000.00 = 1,520,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 1,520,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 1,520,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 1,520,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 1,520,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,580,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,640,000.00
--------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,640,000.00
====================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------
Structural Cost: 10,023,000.00
Weapons and Equipment Cost: (+) 1,640,000.00 = 11,663,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 23,326,000.00
--------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 23,326,000.00