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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Obsidian Idol D
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         29,877,500 C-Bills
Battle Value:       2,685

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    3 Ultra AC/10s
    5 Streak SRM 4s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    See the [BASE] configuration for the history behind this mech.  This and the following files
    will focus more on the technical capabilities of each configuration.

Capabilities:
    At first glance the Obsidian Idol is a fairly typical assault mech.
    Maneuverability is on par with almost every 100 ton mech ever made.  Armor
    coverage is actually lighter then average with only 18.5 tons of standard armor
    covering the chassis.  What truly makes this mech is the weapons capacity.  59
    tons of available pod space allows the Obsidian Idol to carry an unmatched
    bite.
    
    
    After entering service with the Ebon Keshik the Obsidian idol continued to add
    configurations as battle field experience was incorporated.  The next configuration, D,
    shares the C configurations Ammo deficiency, at its
    maximum rate of fire it will deplete its ammo in less then two minutes.
    Despite that, this configuration is quickly becoming one of the favored
    configurations of the Obsidian Idol.  A Trio of Ultra AC-10's with 6 tons of
    ammo are tied into a Targeting computer.  Backing up these weapons are five
    Streak-4 Missile racks used with the idea of savaging any holes opened up by
    the autocannon.  The combination has proven devastating.  Often overlooked is the inclusion
    of ECM.  While offering benefits against some advanced missile systems, it's main purpose
    was to disrupt the small robotic vehicles the United Freemen used to fill out their ranks.

Deployment:
    The D configuration is favored by younger mech warriors who just want to get into close
    range and savage their opponents.  This inevitably leads to Obsidian Idols that use this
    configuration needing more repair time and replacements.  Mechwarriors who survive their
    brasch tactics soon learn the value of patience and range.  But life is fast for Clan
    Warriors, even in the Ebon Keshik.   New replacements are always available when it's decided
    to break the enemies lines at all costs.

Notable MechWarriors:
    Archivist's notes:
    
    So I was talking to the United Freemen troops about this mech.  They tell stories of full
    rapid fire autocannon bursts being directed towards a single spot on its target.  I then
    followed up asking about the B configuration.  Same thing. Targeted shots with pulse lasers.
    This is both impossible and something we know was possible in previous realities thanks to
    the "Errata bouys" anchored in hyperspace folds resisting change long enough to make note of
    the change.  The really interesting part is that Branes keep track of their physics
    separately.  Whatever affected us to disallow that level of targeting computer function
    never happened to them.   Until they came here.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      31             45       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 RT                1          1.00             
Streak SRM 4                                              RT                1          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Targeting Computer                                        RT                6          6.00             
Ultra AC/10 (Ammo 10)                                     RT                1          1.00             
Streak SRM 4 (Ammo 25)                                    LT                1          1.00             
Ultra AC/10                                               LT                4         10.00             
Ultra AC/10 (Ammo 10)                                     LT                1          1.00             
2 Streak SRM 4s                                           RA                2          4.00             
Ultra AC/10                                               RA                4         10.00             
Ultra AC/10 (Ammo 20)                                     RA                2          2.00             
2 Streak SRM 4s                                           LA                2          4.00             
Ultra AC/10                                               LA                4         10.00             
Ultra AC/10 (Ammo 20)                                     LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 64
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 9 / (M) 9 / (L) 5,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: CASE, ECM, OMNI