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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sand Harrier (Daisy Cutter) SH-60
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,699,227 C-Bills
Battle Value:       1,331

Chassis:              Endo Steel
Power Plant:          320 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph [172.8 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    20 Micro Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    A product of Clan zellbrigen, the Sand Harrier is a head hunter design notorious for
    challenging and killing mechs larger then itself.

Capabilities:
    Twenty micro-pulse lasers and a targeting computer provides deadly accurate firepower.  The
    high ground speed is further augmented by MASC allowing the pilot to position the mech in
    the rear of its target with reasonable ease.  Somewhat light armor means it's pilot must
    take advantage of all the cover it can until close enough to make a formal challenge per
    Clan honor dueling rules.

Deployment:
    The SLDF first learned of the Sand Harrier during the reclamation of Huntress.  Even in the
    free for all battles as the SLDF fought for time retreat the Sand Harrier preformed well.
    It's pulse laser batteries could obliterate infantry and other light units with ease.  But
    Sand Harrier pilots had a special passion for cutting down any captured Dire Wolves they got
    near earning its Inner Sphere designation as the Daisy Cutter.

Variants:
    Archivist's notes:
    This is another example of the United Freemen's home universe having different physical laws
    then we now posses.  Though the Pulse Tcom mix would still be nasty, it wouldn't be
    devastating.  But the basic idea for the mech is still potent.  I'll send the file to R&D.
    They should be able to come up with something for marketing.

Notable MechWarriors:
    The Sand Harrier is a genetically engineered pest control measure used on Babylon to
    diacourage Goliath Scorpions from living to close to human settlements.  The bird hunts by
    flying low across the ground and pecking at a Goliath scorpions deadly stinger as it swoops
    past.  The claws are removed next, at which point the Sand Harrier has earned a tasty meal.
    The species can only be found near human settlements due to a water intake need greater then
    can be supported by Babylon's deep deserts.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       320 XL                  11.50                     
    Walking MP:                                 8                                               
    Running MP:                              12 [16]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  105                     5.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             16       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6              4       
    R/L Leg:                           10             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
10 Micro Pulse Lasers                                     RT                10         5.00             
10 Micro Pulse Lasers                                     LT                10         5.00             
Targeting Computer                                        RL                2          2.00             
MASC                                                      LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 2,  TMM: 4,  MV: 20"
Damage: (S) 8 / (M) 0 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: ENE