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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Lynx Super Lynx
Designer:           mekkatgirls
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            55
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3085
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Advanced
Total Cost:         11,351,942 C-Bills
Battle Value:       1,885

Chassis:              RAMTech QWT 
Power Plant:          Nissan 275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Luxor Load Lifters 
    Jump Capacity:    150 meters
Armor:                Kallon Unity Weave
Armament:             
    1 Magna Supernova Heavy PPC
    1 Lord's Light 4 Light PPC
    2 Diverse Optics Medium Lasers
Manufacturer:         Blue Shot Weapons
    Primary Factory:  Unknown
Communications:       Lynx-shur w/ECM with Angel ECM Suite
Targeting & Tracking: Cyclops Multi-Tasker 12

================================================================================================
Overview:
    The Lynx newest version is a heavy hitter and keeping the same mobility and jumping
    capability with added electronic warfare support. Blue Shot Weapons losing it some it
    manufacturing capacity with the Jihad and it aftermath, however raising new capital and
    licensing manufacturing through Telfar BattleMechs has allowed this model to be introduced
    the inner sphere.

Capabilities:
    Originally designed as a medium fire-support Mech for the SLDF, the Super-Lynx has evolved
    into a medium brawler with great potential with heavy PPC with capacitor, and a little PPC
    without, and a reduction in firepower in overall number of medium lasers, it is compensated
    with ECM
    protection from targeting weapons. Same armor protection as the standard model.

Deployment:
    No DATA available.

Variants:
    their is talk of using ER-medium laser instead of the light PPC and decreasing the heat
    sinks and other weapon mixes but half yet to make off the drawing board at this time.

Notable MechWarriors:
    No DATA

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  176                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             28       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Light PPC                                                 RT                2          3.00             
Angel ECM Suite                                           LT                2          2.00             
Heavy PPC w/ Capacitor                                    RA                5         11.00             
2 Medium Lasers                                           LA                2          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: AECM, ENE