BattleMech Technical Readout
Name/Model: Caracal CAR-9A
Designer: Loki1789
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 55
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,124,532 C-Bills
Battle Value: 1,663
Chassis: Caracal Endo Steel
Power Plant: CoreTek 275
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Luxor 2/Q
Jump Capacity: 150 meters
Armor: Kallon Light Ferro-Fibrous
Armament:
1 Donal PPC
3 RAMTech 1500Z ER Medium Lasers
1 Zippo Flamer
Manufacturer: Arc-Royal MechWorks
Primary Factory: Arc-Royal
Communications: O/P Com-22/H47
Targeting & Tracking: Type IV Bloodhound with Advanced Targeting Computer
================================================================================================
Overview:
Saffi found her husband on the observation deck of the Victoria R. A 3070
Union-class Dropship, the Victoria R was one of the more comfortable homes she
had known. A good thing, since both she and her husband seemed scarcely able to find a
chance to leave her for long, even while the rest of the crew was on shore leave. At the
moment, David was watching the sunset from a deck chair. He didn't look around when the
hatch chimed as she entered.
"Tired?" she asked as she approached, behind the chair.
"Yeah," he sighed, twisting his neck to look up at her. "The ground crews finally finished
resurfacing Vicky's armor half an hour ago. You'd think years piloting a Battlemech would
prepare me for the heat, but apparently not."
"You did not have your cooling vest," she suggested mildly. "Is that all the repairs done,
then?"
"Repairs, yes," he said, looking back out the window. "Resupply is in progress. We're
expecting shipments in about two weeks."
"Good," she said. "Did the Duchess's office forward a new contract?"
"Garrison training. Should give us time to finish shakedown and integration on the new
'Mechs."
"Maybe not," she disagreed. She went to the table in the center of the room and linked her
personal computer to the display projector there, then brought up documents for them both to
review. "These are the reports from the testing drills we did a few days ago," she explained
as the window automatically darkened to make the projection easier to see. David got up with
a grunt and come to look.
"The Caracals, eh? Seems like they worked more or less as intended," he said dubiously,
scanning the after-action write-up. Saffi held up one hand palm down and rocked it back and
forth in a dithering motion.
"More or less. I will get to that later, but first, you invited the Hounds to send people to
watch, right?"
He nodded. "I did. I seem to recall that there were reps from Arc-Royal MechWorks there,
too, isn't that right?" As he spoke, he crossed the room to the wet-bar and unlocked the
cabinets.
"Aff," she said absently. "Well, they sent back a proposal for local production, and we are
supposed to review it and reply as soon as possible."
"In principle, I don't see why we couldn't extend them production rights to the chassis and
such," David replied as he set out two glasses and began to mix, "but there will be some
production issues. Last I checked, AR MeckWorks doesn't make everything they'd need for the
9S, let alone the 9WT."
"Aff," she agreed. "I've got the list of changes right here."
David froze.
"Changes? I don't like the sound of that."
Saffi sighed quietly.
"Most of them are minor. A change to different jets and lasers, for instance, to what they
are already making. Those should not be an issue, right?"
"Probably," he agreed reluctantly. "The lasers swap out easily, of course, since that's part
of the point in the first place. Offhand, I think that the jump jets shouldn't be
hard to refit."
"They were impressed with the performance of the pulse laser, and proposed to integrate a
targeting computer into the design," she continued.
"With what weight?" David scoffed. "I'd love to have one, but there just isn't room."
Saffi took a deep breath. This was the tricky part.
"They propose to replace the large laser and one of the arm-mounted medium lasers with a
Magna Hellstar PPC, and cut heat sinks to make up the weight difference for a targeting
computer," she explained.
"They what?" David gasped. "A whole new weapon system? And cutting two weapons to fit
it!"
"The proposed armament is more effective at the edges of its range," Saffi began. "At
primary engagement range, the PPC has almost the same effect on target as the lasers
removed, and it is far more heat-efficient at all ranges. The Magna Hellstar has been in
production throughout the Inner Sphere since time out of mind, so it will actually be
easier to keep in good repair than the large laser. The only drop in on-target
performance is within the PPC's minimum range, and the Caracal is not intended to engage at
that range normally anyway. And," she added, "they can produce Clan-grade double heat sinks,
and with those, almost everything can be condensed into the torso for even better
protection."
David frowned. He closed the cocktail shaker and began to shake it vigorously - more
vigorously than usual. After a few moments with no sound except the humming of the ship and
the projector and the rattle and slosh of the ice and spirits in the shaker, he opened the
top and poured out two drinks. He approached and gave one to her, still thinking, eyes
narrowed unhappily as he sipped his own.
"I suppose they're right," he agreed sourly. "But it'll require a significant rebuild to get
9S's to fit their proposed layout, and we'll lose compatibility with the 9WT's. We wouldn't
be able to use ARLC supply to replace damaged chassis and supply parts."
"That is the other thing we need to discuss," she said, then took a sip of her own drink.
"There is a problem with the WT's."
~~~
The Caracal is a medium Battlemech that fills the role of a frontline combatant with a
favorable combat matchup against other 'mechs in or below its weight class. It offers
excellent durability and survivability, the ability to engage targets continuously and at
any range for extended battles, improved mobility with jump jets, and the capability to
survive both strained supply lines and heavy battlefield damage with its all-energy armament
scheme. Thanks to cooperation in the recent past with both the Lyran Commonwealth and Clan
Wolf-in-Exile, Arc-Royal MechWorks can manufacture all components locally.
Capabilities:
The CAR-9A is an effort to adapt the capable Caracal platform for use by the fledgling
Arc-Royal Liberty Coalition. Small changes to armament, such as using a PPC rather than an
ER Large Laser for its primary armament, increase its effectiveness at long range at the
cost of a small short-range performance decline. The CoreTek engine and Magna PPC installed,
while newly in production at the MechWorks, are venerable and reliable designs, expected to
suffer no notable teething troubles and to provide full parts interchangeability with other
manufacturers. At a cost comparable to AR MechWorks' Hoplite HOP-5C -- their other value
55-ton Battlemech -- and with improved durability and mobility and a marginal improvement in
firepower, the designers of this iteration of the Caracal platform have high hopes for its
future in the uncertain years ahead.
Deployment:
The Caracal CAR-9A is expected to be offered both as a domestic defense product and an
export product to fill the treasury of the ARLC. With its simple components, it is expected
to be suitable for use by local militias and mercenary units alike, like its predecessor the
CAR-9S. Reaching market at a slightly lower price than its predecessor, it still may
experience some difficulty with market penetration in the face of the earlier design thanks
to the MechWorks' smaller available capacity for additional production.
Variants:
CAR-9A2 - So long as opportunities for trade between the ARLC and Lyran Commonwealth remain,
Clan-grade ER Medium Lasers can be sourced from Defiance Industries for a small improvement
in firepower and ranging at a reasonable cost. The CAR-9A2 simply replaces the RAMTech
lasers with Defiance C9M's and is externally all but indistinguishable from the standard
-9A.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 14 [28] (C) 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 168 10.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 23
Center Torso (rear): 6
R/L Torso: 13 20
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Flamer H 1 1.00
2 ER Medium Lasers CT 2 2.00
3 Jump Jets RT 3 1.50
2 Jump Jets LT 2 1.00
Targeting Computer LT 3 3.00
PPC RA 3 7.00
ER Medium Laser LA 1 1.00
Note: Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 6, Structure (S): 5
Specials: ENE
Distribution
Name/Model: Caracal CAR-9A
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Flamer 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5.PPC
6. Endo Steel 6. Life Support 6.PPC
1. Light Ferro-Fibrous 1.PPC
2. Light Ferro-Fibrous 2. Endo Steel
3. Light Ferro-Fibrous 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Endo Steel
6. Roll Again 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1.Targeting Computer 1. Fusion Engine 1.Double Heat Sink (C)
2.Targeting Computer 2. Fusion Engine 2.Double Heat Sink (C)
3.Targeting Computer 3. Fusion Engine 3.Double Heat Sink (C)
4.Double Heat Sink (C) 4. Gyro 4.Double Heat Sink (C)
5.Double Heat Sink (C) 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. Jump Jet 1. Gyro 1. Jump Jet
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5. ER Medium Laser 5. Endo Steel
6. Light Ferro-Fibrous 6. ER Medium Laser 6. Light Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Light Ferro-Fibrous 5. Light Ferro-Fibrous
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Caracal CAR-9A
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Light Ferro-Fibrous): 168 x 2.5 x 1 420.000
Internal Structure (Endo Steel w/ Fusion Engine): 91 x 1.5 x 1 x 1 (+) 136.500 = 556.500
Gyro (Standard): 55 x 0.5 (+) 27.500 = 584.000
Defensive Movement Factor: +3 (*) 1.30 = 759.200
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 759.200
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 28 (Heat Sinks) - 5 (Movement) - 28 (Weapons) = 1
Offensive Equipment:
PPC 220.000
ER Medium Laser (+) 77.500 = 297.500
ER Medium Laser (+) 77.500 = 375.000
ER Medium Laser (+) 77.500 = 452.500
Flamer (+) 6.000 = 458.500
Total 'Mech Tonnage: (+) 55.000 = 513.500
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 903.760
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 903.760
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 759.200
Offensive Battle Rating: (+) 903.760 = 1,662.960
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,663
Cost Breakdown
Name/Model: Caracal CAR-9A
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Light Ferro-Fibrous): (168 pts) 10.0 x 15,000 150,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 238,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 348,000.00
Engine (Fusion): (5,000 x 275 x 55) / 75 (+) 1,008,333.33 = 1,356,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,256,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,456,333.33
Life Support: 50,000 (+) 50,000.00 = 2,506,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 2,616,333.33
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 2,700,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 2,725,633.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 2,764,133.33
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,764,133.33
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 240,000.00
Flamer 7,500 (+) 7,500.00 = 247,500.00
Full-Head Ejection System 1,725,000 (+) 1,725,000.00 = 1,972,500.00
Jump Jets 55 x (5 x 5) x 200 (+) 275,000.00 = 2,247,500.00
PPC 200,000 (+) 200,000.00 = 2,447,500.00
Targeting Computer 3 x 10,000 (+) 30,000.00 = 2,477,500.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 2,477,500.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,764,133.33
Weapons and Equipment Cost: (+) 2,477,500.00 = 5,241,633.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 8,124,531.67
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 8,124,532.00
Dark Age (3081 - 3150)
Standard
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Tournament Legal
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Tournament Legal
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Experimental
3080
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3068
Civil War (3062 - 3067)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
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Clan Invasion (3050 - 3061)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
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Unavailable
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Experimental
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Alpha Strike Conversion
Name/Model: Caracal CAR-9A
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
5 (Movement) + 28 (Weapons) - 4 (Base) (-) 29 = -1
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
ER Medium Laser [Targeting Computer] (+) 0.550 = 0.750
ER Medium Laser [Targeting Computer] (+) 0.550 = 1.300
ER Medium Laser [Targeting Computer] (+) 0.550 = 1.850
PPC [Targeting Computer] (+) 0.825 = 2.675
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 74.900
Divided by the maximum heat output - 4 (/) 29 = 2.583
Rounded up to the nearest tenth = 2.6
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
5 (Movement) + 28 (Weapons) - 4 (Base) (-) 29 = -1
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.550 = 0.550
ER Medium Laser [Targeting Computer] (+) 0.550 = 1.100
ER Medium Laser [Targeting Computer] (+) 0.550 = 1.650
PPC [Targeting Computer] (+) 1.100 = 2.750
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 77.000
Divided by the maximum heat output - 4 (/) 29 = 2.655
Rounded up to the nearest tenth = 2.7
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
5 (Movement) + 10 (Weapons) - 4 (Base) (-) 11 = 17
Offensive Equipment: = 0.000
PPC [Targeting Computer] (+) 1.100 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Light Ferro-Fibrous: 168 armor points x 1 168.000 = 168.000
Armor Factor Conversion (/) 30 = 5.600
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 6
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 55 ton BattleMech = 5.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 0 (Overheat) (+) 0.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 17.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 20.500 = 22.250
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 22.250 = 34.250
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 37.250
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 37