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Alpha Strike Conversion
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BattleMech Technical Readout
Name/Model: Harvester Tripod MOD
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 90
Configuration: Tripod BattleMech
Era/Year: Dark Age / 3138
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 7,538,630 C-Bills
Battle Value: 1,173
Chassis: Standard
Power Plant: 270 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Autocannon/5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Tripod 4.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 26
Center Torso (rear): 16
R/L Torso: 19 23
R/L Torso (rear): 12
R/L Arm: 15 12
R/C/L Leg: 19 21
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Searchlight, Mounted H 1 0.50
Autocannon/5 (Ammo 20) RT 1 1.00
Cargo, Standard (10.5 tons) RT 11 10.50
Autocannon/5 (Ammo 20) LT 1 1.00
Cargo, Standard (10.5 tons) LT 11 10.50
Autocannon/5 RA 4 8.00
Lift Hoist RA 3 3.00
Autocannon/5 LA 4 8.00
Lift Hoist LA 3 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 1 / (M) 1 / (L) 1, OV: 0
Armor (A): 7, Structure (S): 7
Specials: AC1/1/1, CT21, TUR(1/1/1, AC1/1/1)
Distribution
Name/Model: Harvester Tripod MOD
Technology: Inner Sphere
Tonnage: 90
Configuration: Tripod BattleMech
=========================================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Autocannon/5 3. Tripod Cockpit 3. Autocannon/5
4. Autocannon/5 4. Searchlight, Mounted 4. Autocannon/5
5. Autocannon/5 5. Sensors 5. Autocannon/5
6. Autocannon/5 6. Life Support 6. Autocannon/5
1. Lift Hoist 1. Lift Hoist
2. Lift Hoist 2. Lift Hoist
3. Lift Hoist 3. Lift Hoist
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left Torso Center Torso Right Torso
1. Cargo, Standard (10.5 ton) 1. Fusion Engine 1. Cargo, Standard (10.5 ton)
2. Cargo, Standard (10.5 ton) 2. Fusion Engine 2. Cargo, Standard (10.5 ton)
3. Cargo, Standard (10.5 ton) 3. Fusion Engine 3. Cargo, Standard (10.5 ton)
4. Cargo, Standard (10.5 ton) 4. Gyro 4. Cargo, Standard (10.5 ton)
5. Cargo, Standard (10.5 ton) 5. Gyro 5. Cargo, Standard (10.5 ton)
6. Cargo, Standard (10.5 ton) 6. Gyro 6. Cargo, Standard (10.5 ton)
1. Cargo, Standard (10.5 ton) 1. Gyro 1. Cargo, Standard (10.5 ton)
2. Cargo, Standard (10.5 ton) 2. Fusion Engine 2. Cargo, Standard (10.5 ton)
3. Cargo, Standard (10.5 ton) 3. Fusion Engine 3. Cargo, Standard (10.5 ton)
4. Cargo, Standard (10.5 ton) 4. Fusion Engine 4. Cargo, Standard (10.5 ton)
5. Cargo, Standard (10.5 ton) 5. Roll Again 5. Cargo, Standard (10.5 ton)
6. Autocannon/5 (Ammo 20) 6. Roll Again 6. Autocannon/5 (Ammo 20)
Left Leg Center Leg Right Leg
1. Hip 1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Harvester Tripod MOD
Technology: Inner Sphere
Tonnage: 90
Configuration: Tripod BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 208 x 2.5 x 1 520.000
Internal Structure (Standard w/ Fusion Engine): 157 x 1.5 x 1 x 1 (+) 235.500 = 755.500
Gyro (Standard): 90 x 0.5 (+) 45.000 = 800.500
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 770.500
Defensive Movement Factor: +2 (*) 1.20 = 924.600
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 924.600
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 2 (Weapons) = 12
Offensive Equipment:
Autocannon/5 70.000
Autocannon/5 (+) 70.000 = 140.000
Autocannon/5 (Ammo 20) (+) 9.000 = 149.000
Autocannon/5 (Ammo 20) (+) 9.000 = 158.000
Total 'Mech Tonnage: (+) 90.000 = 248.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 248.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 248.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 924.600
Offensive Battle Rating: (+) 248.000 = 1,172.600
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,173
Cost Breakdown
Name/Model: Harvester Tripod MOD
Technology: Inner Sphere
Tonnage: 90
Configuration: Tripod BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (208 pts) 13.0 x 10,000 130,000.00
Internal Structure (Standard): 90 x 400 x 1.2 (+) 43,200.00 = 173,200.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 353,200.00
Engine (Fusion): (5,000 x 270 x 90) / 75 (+) 1,620,000.00 = 1,973,200.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,873,200.00
Cockpit (Tripod): 400,000 (+) 400,000.00 = 3,273,200.00
Life Support: 50,000 (+) 50,000.00 = 3,323,200.00
Sensors: 90 x 2,000 (+) 180,000.00 = 3,503,200.00
Arm Actuators: 90 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 18,000.00 = 3,521,200.00
Leg Actuators: 90 x ((150 x 3) + (80 x 3) + (120 x 3)) (+) 94,500.00 = 3,615,700.00
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,615,700.00
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Autocannon/5 125,000 125,000.00
Autocannon/5 125,000 (+) 125,000.00 = 250,000.00
Autocannon/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 250,000.00
Autocannon/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 250,000.00
Cargo, Standard (10.5 ton) 0 x 21 (+) 0.00 = 250,000.00
Cargo, Standard (10.5 ton) 0 x 21 (+) 0.00 = 250,000.00
Lift Hoist 50,000 (+) 50,000.00 = 300,000.00
Lift Hoist 50,000 (+) 50,000.00 = 350,000.00
Searchlight, Mounted 2,000 (+) 2,000.00 = 352,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 352,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,615,700.00
Weapons and Equipment Cost: (+) 352,000.00 = 3,967,700.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 7,538,630.00
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 7,538,630.00
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Alpha Strike Conversion
Name/Model: Harvester Tripod MOD
Technology: Inner Sphere
Tonnage: 90
Configuration: Tripod BattleMech
==============================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==============================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------
Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==============================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
==============================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
Autocannon/5 (T) (+) 0.375 = 0.375
Autocannon/5 (T) (+) 0.375 = 0.750
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
==============================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
Autocannon/5 (T) (+) 0.500 = 0.500
Autocannon/5 (T) (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
==============================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
Autocannon/5 (T) (+) 0.500 = 0.500
Autocannon/5 (T) (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
==============================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------
Standard: 208 armor points x 1 208.000 = 208.000
Armor Factor Conversion (/) 30 = 6.933
------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
==============================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 90 ton BattleMech = 7.0
------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 7
==============================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing Autocannons = AC1/1/1
Unit is equipped with 21 tons of Cargo = CT21
Unit is equipped with turret mounted weapons = TUR(1/1/1)
Unit is equipped with turret mounted Autocannons = TUR(AC1/1/1)
==============================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 6.000
Overheat Factor 0 (Overheat) (+) 0.000 = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 21.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 23.100
Final DIR Round to nearest half point = 23.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 23.000 = 23.750
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 23.750 = 29.750
------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 30
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