BattleMech Technical Readout
Name/Model: Bullshark BSK-MAZ
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 95
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Advanced
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 21,567,975 C-Bills
Battle Value: 2,301
Chassis: Endo Steel
Power Plant: 285 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 LB 10-X ACs
2 Ultra AC/5s
4 ER Medium Lasers
1 Thumper Artillery Cannon
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Bull Shark is a 95-ton Assault 'Mech described as a "Heavy Brawler", and is equipped to
engage targets across a fairly wide range bracket with its somewhat unusual arsenal.
Capabilities:
Most of its long-range firepower comes from a Thumper Artillery Piece (in the classic board
game, this would be classified as a Thumper Artillery Cannon) that takes up most of the
right torso. This is backed up by two Extended Range Medium Lasers in each torso, while each
arm mounts an LB 10-X AC and an Ultra AC/5. The design features two tons of LB-10X ammo and
four tons of Ultra AC/5 ammo. Thirteen Double Heat Sinks (two in the left torso and one in
the center torso, plus ten in the engine) attempt to keep the very high heat generation of
its ER Medium Lasers in check. In-game dialogue implies that it is a Clan Wolverine design,
and would explain why Natasha Kerensky was trying to destroy it.
The Bull Shark was found in an abandoned JumpShip named Dobrev, which was also one of the
Not-Named Clan's bloodnames.
Deployment:
The Bullshark is a mech introduced by Harebrained Schemes' Battletech video game (as opposed
to designs taken from established Canon for the BattleTech universe).
Furthermore - PGI has added the Bullshark now to the Lineup of mechs able to be played in
its flagship free-to-play game: "Mechwarrior Online."
Thus far, this seems to be the only two locations where the Bullshark is usable, as Catalyst
has yet to make the Mech an official variant of the Battletech Universe.
Variants:
BSK-MAZ
Outfitted with conventional Inner Sphere weaponry, the M3 lacks the long-range artillery
piece of the "standard" BSK-MAZ. Instead, each arm is fitted with an Autocannon/10 and an
Autocannon/5, and both side torsos mount two standard medium lasers and a pair of LRM-5s. It
also carries two tons of LRM ammo, one ton of AC/5 ammo, and two tons of AC/10 ammo. In
addition, the double heat sinks in the engine have been replaced by standard Inner Sphere
single models.
BSK-M3
Outfitted with conventional Inner Sphere weaponry, the M3 lacks the long-range artillery
piece of the "standard" BSK-MAZ. Instead, each arm is fitted with an Improved Autocannon/10
and an Autocannon/5, and both side torsos mount two standard medium lasers and a pair of
LRM-5s. It also carries two tons of LRM ammo, one ton of AC/5 ammo, and two tons of AC/10
ammo. In addition, the double heat sinks in the engine have been replaced by standard Inner
Sphere single models. It retains the endo steel chassis and extralight fusion engine of the
BSK-MAZ model, however, which brings its C-Bill price far above any other individual
BattleMech available to the skirmish mode.
BSK-1
The first of the Bullshark variants featuring in MechWarrior Online Legends and implicitly
the base model. It features a 285 XL engine, 13 double heat sinks and standard internal
structure. It features a symmetrical weapons loadout, with a pair of AC-5 in each arm, a
pair of medium lasers plus a SRM-6 in each side torso, and a fifth medium laser in the
center torso.
BSK-2
Similar to the BSK-1 otherwise, this energy-based variant mounts a medium laser in the head
and center torso, a pair of medium lasers plus a PPC in each side torso, and a medium laser
and PPC in each arm. It is also outfitted with 17 double heat sinks, three jump jets, and a
slightly larger XL engine (which is possible under MWO construction rules but illegal under
classic BattleTech construction rules) but has slightly less armor.
BSK-3
A missile variant that retains the dual medium lasers in the side torso locations and
features two more in the center torso but otherwise swaps out the armament for a
head-mounted TAG and six LRM-10 launchers, one in each arm and two in each side torso. It
has 16 double heat sinks and, again, a slightly larger engine than would be possible under
classic boardgame construction rules.
BSK-4
Built with Clan-spec technology unlike most other variants, this variant features an
oversized Clan XL engine, 18 double heat sinks, a LB 20-X AC in each arm, a pair of SRM-6 in
each side torso with a fifth mounted in the center torso, and one ER Medium Laser each
mounted in the left and right torso and head.
BSK-5
This version is again similar to the BSK-1, but with slightly less armor and three jump
jets. Its weapons loadout consists of an AC-10 and a PPC in each arm, and a medium laser
each in the left and right torso and head.
BSK-6
Taking the BSK-1 as a basis but slightly reducing armor, this version makes use of Endo
Steel and mounts 14 double heat sinks. It features six AC-2 (one in each arm and two in each
side torso), six medium lasers mounted alongside the AC-2s, and a center torso mounted large
laser.
BSK-M "Mako"
The Bullshark Hero 'Mech is essentially an adaptation of the original BSK-MAZ with Clan
technology, with the tonnage from the Thumper cannon’s absence going to other equipment
instead. It mounts an LB 10-X AC and an UAC-5 in each arm, one LRM-15 launcher, ER Medium
Laser and ER Small Laser in each side torso, and two more ER Medium Lasers in the center
torso. Four tons of reloads supply the LRM-15s.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 285 XL 8.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 279 17.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 48
Center Torso (rear): 12
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 30
R/L Leg: 20 35
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Medium Lasers RT 2 2.00
Thumper Artillery Cannon RT 7 10.00
Thumper Artillery Cannon (Ammo 20) RT 1 1.00
2 ER Medium Lasers LT 2 2.00
LB 10-X AC (Ammo 20) LT 2 2.00
Ultra AC/5 (Ammo 80) LT 4 4.00
LB 10-X AC RA 5 10.00
Ultra AC/5 RA 3 7.00
LB 10-X AC LA 5 10.00
Ultra AC/5 LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 5 / (L) 3, OV: 1
Armor (A): 9, Structure (S): 5
Specials: ARTTC-1, CASE, FLK1/1/1
Distribution
Name/Model: Bullshark BSK-MAZ
Technology: Clan
Tonnage: 95
Configuration: Biped BattleMech
===================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Ultra AC/5 3. Cockpit 3.Ultra AC/5
4.Ultra AC/5 4. Endo Steel 4.Ultra AC/5
5.Ultra AC/5 5. Sensors 5.Ultra AC/5
6.LB 10-X AC 6. Life Support 6.LB 10-X AC
1.LB 10-X AC 1.LB 10-X AC
2.LB 10-X AC 2.LB 10-X AC
3.LB 10-X AC 3.LB 10-X AC
4.LB 10-X AC 4.LB 10-X AC
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. ER Medium Laser 3. XL Engine 3. ER Medium Laser
4. ER Medium Laser 4. Gyro 4. ER Medium Laser
5. Endo Steel 5. Gyro 5.Thumper Artillery Cannon
6. Endo Steel 6. Gyro 6.Thumper Artillery Cannon
1. Ultra AC/5 (Ammo 20) 1. Gyro 1.Thumper Artillery Cannon
2. Ultra AC/5 (Ammo 20) 2. XL Engine 2.Thumper Artillery Cannon
3. Ultra AC/5 (Ammo 20) 3. XL Engine 3.Thumper Artillery Cannon
4. Ultra AC/5 (Ammo 20) 4. XL Engine 4.Thumper Artillery Cannon
5. LB 10-X AC (Ammo 10) 5. Roll Again 5.Thumper Artillery Cannon
6. LB 10-X AC (Ammo 10) 6. Roll Again 6. Thumper Artillery Cannon (Ammo 20)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Bullshark BSK-MAZ
Technology: Clan
Tonnage: 95
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 279 x 2.5 x 1 697.500
Internal Structure (Endo Steel w/ XL Engine): 145 x 1.5 x 1 x 0.75 (+) 163.125 = 860.625
Gyro (Standard): 95 x 0.5 (+) 47.500 = 908.125
Defensive Movement Factor: +2 (*) 1.20 = 1,089.750
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,089.750
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 2 (Movement) - 33 (Weapons) = -3
Offensive Equipment:
LB 10-X AC 148.000
LB 10-X AC (+) 148.000 = 296.000
Ultra AC/5 (+) 122.000 = 418.000
Ultra AC/5 (+) 122.000 = 540.000
ER Medium Laser (+) 108.000 = 648.000
ER Medium Laser (+) 108.000 = 756.000
ER Medium Laser (+) 108.000 = 864.000
ER Medium Laser (+) 108.000 = 972.000
Thumper Artillery Cannon (+) 41.000 = 1,013.000
LB 10-X AC (Ammo 10) (+) 19.000 = 1,032.000
LB 10-X AC (Ammo 10) (+) 19.000 = 1,051.000
Ultra AC/5 (Ammo 20) (+) 15.000 = 1,066.000
Ultra AC/5 (Ammo 20) (+) 15.000 = 1,081.000
Ultra AC/5 (Ammo 20) (+) 15.000 = 1,096.000
Ultra AC/5 (Ammo 20) (+) 15.000 = 1,111.000
Thumper Artillery Cannon (Ammo 20) (+) 5.000 = 1,116.000
Total 'Mech Tonnage: (+) 95.000 = 1,211.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,211.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,211.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,089.750
Offensive Battle Rating: (+) 1,211.000 = 2,300.750
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,301
Cost Breakdown
Name/Model: Bullshark BSK-MAZ
Technology: Clan
Tonnage: 95
Configuration: Biped BattleMech
====================================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (279 pts) 17.5 x 10,000 175,000.00
Internal Structure (Endo Steel): 95 x 1,600 x 1 (+) 152,000.00 = 327,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 517,000.00
Engine (XL): (20,000 x 285 x 95) / 75 (+) 7,220,000.00 = 7,737,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 8,637,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,837,000.00
Life Support: 50,000 (+) 50,000.00 = 8,887,000.00
Sensors: 95 x 2,000 (+) 190,000.00 = 9,077,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 9,155,000.00
Arm Actuators: 95 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 19,000.00 = 9,174,000.00
Leg Actuators: 95 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 66,500.00 = 9,240,500.00
------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 9,240,500.00
====================================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------------------
CASE 2 x 50,000 100,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 180,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 260,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 340,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 420,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 820,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 1,220,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,220,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,220,000.00
Thumper Artillery Cannon 200,000 (+) 200,000.00 = 1,420,000.00
Thumper Artillery Cannon (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,420,000.00
Ultra AC/5 200,000 (+) 200,000.00 = 1,620,000.00
Ultra AC/5 200,000 (+) 200,000.00 = 1,820,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,820,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,820,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,820,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,820,000.00
------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,820,000.00
====================================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,240,500.00
Weapons and Equipment Cost: (+) 1,820,000.00 = 11,060,500.00
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 21,567,975.00
------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 21,567,975.00
Dark Age (3081 - 3150)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
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Tournament Legal
Advanced
Experimental
3080
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Civil War (3062 - 3067)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
3067
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Clan Invasion (3050 - 3061)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
3061
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Star League (2439 - 2780)
Unavailable
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Advanced
Experimental
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Alpha Strike Conversion
Name/Model: Bullshark BSK-MAZ
Technology: Clan
Tonnage: 95
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 33 (Weapons) - 4 (Base) (-) 31 = -5
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
LB 10-X AC (+) 0.630 = 1.260
ER Medium Laser (+) 0.700 = 1.960
ER Medium Laser (+) 0.700 = 2.660
ER Medium Laser (+) 0.700 = 3.360
ER Medium Laser (+) 0.700 = 4.060
Ultra AC/5 (+) 0.750 = 4.810
Ultra AC/5 (+) 0.750 = 5.560
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 144.560
Divided by the maximum heat output - 4 (/) 31 = 4.663
Rounded up to the nearest tenth = 4.7
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 33 (Weapons) - 4 (Base) (-) 31 = -5
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
LB 10-X AC (+) 0.630 = 1.260
ER Medium Laser (+) 0.700 = 1.960
ER Medium Laser (+) 0.700 = 2.660
ER Medium Laser (+) 0.700 = 3.360
ER Medium Laser (+) 0.700 = 4.060
Ultra AC/5 (+) 0.750 = 4.810
Ultra AC/5 (+) 0.750 = 5.560
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 144.560
Divided by the maximum heat output - 4 (/) 31 = 4.663
Rounded up to the nearest tenth = 4.7
Unit receives Overheat (OV) value of 1
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
2 (Movement) + 8 (Weapons) - 4 (Base) (-) 6 = 20
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
LB 10-X AC (+) 0.630 = 1.260
Ultra AC/5 (+) 0.750 = 2.010
Ultra AC/5 (+) 0.750 = 2.760
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 279 armor points x 1 279.000 = 279.000
Armor Factor Conversion (/) 30 = 9.300
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 9
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 95 ton BattleMech = 5.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with one Thumper Artillery Cannon = ARTTC-1
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 3 (Long) = 18.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 20.000
Overheat Factor 1 (Overheat) (+) 1.000 = 21.000
Special Ability Factor [ARTTC] 6 x 0* (Inner) (+) 3.000 = 24.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 24.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 24.000
Defensive Value (+) 26.250 = 50.250
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 50