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BattleMech Technical Readout
Name/Model: Bullshark BSK-M3
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 95
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 20,007,975 C-Bills
Battle Value: 1,920
Chassis: Endo Steel
Power Plant: 285 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Improved Autocannon/10s (C)
2 Improved Autocannon/5s (C)
4 Medium Lasers
4 LRM 5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Bullshark is a 95-ton Assault 'Mech described as a "Heavy Brawler", and is equipped to
engage targets across a fairly wide range bracket with its somewhat unusual arsenal.
The Bullshark BattleMech was created for the Heavy Metal expansion pack of the BattleTech
video game. Only a single Bull Shark ever featured as a lostech find in the Inner Sphere,
where it can be gained after completing the mission "Hourglass II" on the planet Appian in
the Heavy Metal storyline.
Capabilities:
Most of its long-range firepower comes from a Thumper Artillery Piece (in the classic
boardgame, this would be classified as a Thumper Artillery Cannon) that takes up most of the
right torso. This is backed up by two Extended Range Medium Lasers in each torso, while each
arm mounts an LB 10-X AC and an Ultra AC/5. The design features two tons of LB-10X ammo and
four tons of Ultra AC/5 ammo. Thirteen Double Heat Sinks (two in the left torso and one in
the center torso, plus ten in the engine) attempt to keep the very high heat generation of
its ER Medium Lasers in check. In-game dialogue implies that it is a Clan Wolverine design,
and would explain why Natasha Kerensky was trying to destroy it.
The Bullshark was found in an abandoned JumpShip named Dobrev, which was also one of the
Not-Named Clan's bloodnames.
Deployment:
The Bullshark is a mech introduced by Harebrained Schemes' Battletech video game (as opposed
to designs taken from established Canon for the BattleTech universe).
Furthermore - PGI has added the Bullshark now to the Lineup of mechs able to be played in
its flagship free-to-play game: "Mechwarrior Online."
Thus far, this seems to be the only two locations where the Bullshark is usable, as Catalyst
has yet to make the Mech an official variant of the Battletech Universe.
Variants:
BSK-M3
Outfitted with conventional Inner Sphere weaponry, the M3 lacks the long-range artillery
piece of the "standard" BSK-MAZ. Instead, each arm is fitted with an Improved Autocannon/10
and an Autocannon/5, and both side torsos mount two standard medium lasers and a pair of
LRM-5s. It also carries two tons of LRM ammo, one ton of AC/5 ammo, and two tons of AC/10
ammo. In addition, the double heat sinks in the engine have been replaced by standard Inner
Sphere single models. It retains the endo steel chassis and extralight fusion engine of the
BSK-MAZ model, however, which brings its C-Bill price far above any other individual
BattleMech available to the skirmish mode.
BSK-1
The first of the Bullshark variants featuring in MechWarrior Online Legends and implicitly
the base model. It features a 285 XL engine, 13 double heat sinks and standard internal
structure. It features a symmetrical weapons loadout, with a pair of AC-5 in each arm, a
pair of medium lasers plus a SRM-6 in each side torso, and a fifth medium laser in the
center torso.
BSK-2
Similar to the BSK-1 otherwise, this energy-based variant mounts a medium laser in the head
and center torso, a pair of medium lasers plus a PPC in each side torso, and a medium laser
and PPC in each arm. It is also outfitted with 17 double heat sinks, three jump jets, and a
slightly larger XL engine (which is possible under MWO construction rules but illegal under
classic BattleTech construction rules) but has slightly less armor.
BSK-3
A missile variant that retains the dual medium lasers in the side torso locations and
features two more in the center torso but otherwise swaps out the armament for a
head-mounted TAG and six LRM-10 launchers, one in each arm and two in each side torso. It
has 16 double heat sinks and, again, a slightly larger engine than would be possible under
classic boardgame construction rules.
BSK-4
Built with Clan-spec technology unlike most other variants, this variant features an
oversized Clan XL engine, 18 double heat sinks, a LB 20-X AC in each arm, a pair of SRM-6 in
each side torso with a fifth mounted in the center torso, and one ER Medium Laser each
mounted in the left and right torso and head.
BSK-5
This version is again similar to the BSK-1, but with slightly less armor and three jump
jets. Its weapons loadout consists of an AC-10 and a PPC in each arm, and a medium laser
each in the left and right torso and head.
BSK-6
Taking the BSK-1 as a basis but slightly reducing armor, this version makes use of Endo
Steel and mounts 14 double heat sinks. It features six AC-2 (one in each arm and two in each
side torso), six medium lasers mounted alongside the AC-2s, and a center torso mounted large
laser.
BSK-M "Mako"
The Bullshark Hero 'Mech is essentially an adaptation of the original BSK-MAZ with Clan
technology, with the tonnage from the Thumper cannon’s absence going to other equipment
instead. It mounts an LB 10-X AC and an UAC-5 in each arm, one LRM-15 launcher, ER Medium
Laser and ER Small Laser in each side torso, and two more ER Medium Lasers in the center
torso. Four tons of reloads supply the LRM-15s.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 285 XL (C) 8.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 14 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 293 18.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 48
Center Torso (rear): 12
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 32
R/L Leg: 20 40
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Improved Autocannon/5 (Ammo 20) (C) CT 1 1.00
Improved Autocannon/10 (Ammo 10) (C) RT 1 1.00
2 LRM 5s RT 2 4.00
LRM 5 (Ammo 24) RT 1 1.00
2 Medium Lasers RT 2 2.00
Improved Autocannon/10 (Ammo 10) (C) LT 1 1.00
2 LRM 5s LT 2 4.00
LRM 5 (Ammo 24) LT 1 1.00
2 Medium Lasers LT 2 2.00
Improved Autocannon/10 (C) RA 6 11.00
Improved Autocannon/5 (C) RA 2 7.00
Improved Autocannon/10 (C) LA 6 11.00
Improved Autocannon/5 (C) LA 2 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 3 / (M) 4 / (L) 3, OV: 3
Armor (A): 10, Structure (S): 5
Specials: AC2/2/1, CASE, IF1
Distribution
Name/Model: Bullshark BSK-M3
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Biped BattleMech
============================================================================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Improved Autocannon/10 (C) 3. Cockpit 3. Improved Autocannon/10 (C)
4. Improved Autocannon/10 (C) 4. Roll Again 4. Improved Autocannon/10 (C)
5. Improved Autocannon/10 (C) 5. Sensors 5. Improved Autocannon/10 (C)
6. Improved Autocannon/10 (C) 6. Life Support 6. Improved Autocannon/10 (C)
1. Improved Autocannon/10 (C) 1. Improved Autocannon/10 (C)
2. Improved Autocannon/10 (C) 2. Improved Autocannon/10 (C)
3. Improved Autocannon/5 (C) 3. Improved Autocannon/5 (C)
4. Improved Autocannon/5 (C) 4. Improved Autocannon/5 (C)
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left Torso Center Torso Right Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. LRM 5 3. XL Engine (C) 3. LRM 5
4. LRM 5 4. Gyro 4. LRM 5
5. LRM 5 (Ammo 24) 5. Gyro 5. LRM 5 (Ammo 24)
6. Endo Steel 6. Gyro 6. Endo Steel
1. Improved Autocannon/10 (Ammo 10) (C) 1. Gyro 1. Improved Autocannon/10 (Ammo 10) (C)
2. Medium Laser 2. XL Engine (C) 2. Medium Laser
3. Medium Laser 3. XL Engine (C) 3. Medium Laser
4. Endo Steel 4. XL Engine (C) 4. Endo Steel
5. Endo Steel 5. Heat Sink 5. Endo Steel
6. Endo Steel 6. Improved Autocannon/5 (Ammo 20) (C) 6. Endo Steel
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Bullshark BSK-M3
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 293 x 2.5 x 1 732.500
Internal Structure (Endo Steel w/ XL Engine): 145 x 1.5 x 1 x 0.75 (+) 163.125 = 895.625
Gyro (Standard): 95 x 0.5 (+) 47.500 = 943.125
Explosive Ammunition: 1 Critical Space (-) 15.000 = 928.125
Defensive Movement Factor: +2 (*) 1.20 = 1,113.750
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,113.750
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 14 (Heat Sinks) - 2 (Movement) - 28 (Weapons) = -10
Offensive Equipment:
Improved Autocannon/10 (C) 123.000
Improved Autocannon/10 (C) (+) 123.000 = 246.000
Improved Autocannon/5 (C) (+) 70.000 = 316.000
Improved Autocannon/5 (C) (+) 70.000 = 386.000
Medium Laser (+) 46.000 = 432.000
Medium Laser (+) 46.000 = 478.000
Medium Laser (+) 46.000 = 524.000
Medium Laser (+) 46.000 = 570.000
LRM 5 [Inefficient] (+) 22.500 = 592.500
LRM 5 [Inefficient] (+) 22.500 = 615.000
LRM 5 [Inefficient] (+) 22.500 = 637.500
LRM 5 [Inefficient] (+) 22.500 = 660.000
Improved Autocannon/10 (Ammo 10) (C) (+) 15.000 = 675.000
Improved Autocannon/10 (Ammo 10) (C) (+) 15.000 = 690.000
Improved Autocannon/5 (Ammo 20) (C) (+) 9.000 = 699.000
LRM 5 (Ammo 24) (+) 6.000 = 705.000
LRM 5 (Ammo 24) (+) 6.000 = 711.000
Total 'Mech Tonnage: (+) 95.000 = 806.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 806.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 806.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,113.750
Offensive Battle Rating: (+) 806.000 = 1,919.750
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,920
Cost Breakdown
Name/Model: Bullshark BSK-M3
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Biped BattleMech
======================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (293 pts) 18.5 x 10,000 185,000.00
Internal Structure (Endo Steel): 95 x 1,600 x 1 (+) 152,000.00 = 337,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 527,000.00
Engine (XL): (20,000 x 285 x 95) / 75 (+) 7,220,000.00 = 7,747,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 8,647,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,847,000.00
Life Support: 50,000 (+) 50,000.00 = 8,897,000.00
Sensors: 95 x 2,000 (+) 190,000.00 = 9,087,000.00
Heat Sinks (Single): 4 x 2,000 (+) 8,000.00 = 9,095,000.00
Arm Actuators: 95 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 19,000.00 = 9,114,000.00
Leg Actuators: 95 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 66,500.00 = 9,180,500.00
--------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 9,180,500.00
======================================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------------------
CASE (C) 3 x 50,000 150,000.00
Improved Autocannon/10 (C) 200,000 (+) 200,000.00 = 350,000.00
Improved Autocannon/10 (C) 200,000 (+) 200,000.00 = 550,000.00
Improved Autocannon/10 (Ammo 10) [Empty Bin] (C) 0 (+) 0.00 = 550,000.00
Improved Autocannon/10 (Ammo 10) [Empty Bin] (C) 0 (+) 0.00 = 550,000.00
Improved Autocannon/5 (C) 125,000 (+) 125,000.00 = 675,000.00
Improved Autocannon/5 (C) 125,000 (+) 125,000.00 = 800,000.00
Improved Autocannon/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 800,000.00
LRM 5 30,000 (+) 30,000.00 = 830,000.00
LRM 5 30,000 (+) 30,000.00 = 860,000.00
LRM 5 30,000 (+) 30,000.00 = 890,000.00
LRM 5 30,000 (+) 30,000.00 = 920,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 920,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 920,000.00
Medium Laser 40,000 (+) 40,000.00 = 960,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,000,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,040,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,080,000.00
--------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,080,000.00
======================================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,180,500.00
Weapons and Equipment Cost: (+) 1,080,000.00 = 10,260,500.00
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 20,007,975.00
--------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 20,007,975.00
Dark Age (3081 - 3150)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
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Experimental
Introductory
Tournament Legal
Advanced
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Experimental (Extinct)
Introductory
Tournament Legal
Advanced
Experimental
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3063
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Clan Invasion (3050 - 3061)
Experimental (Extinct)
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Tournament Legal
Advanced
Experimental
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Star League (2439 - 2780)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
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Alpha Strike Conversion
Name/Model: Bullshark BSK-M3
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
====================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
14 (Heat Sinks) = 14
2 (Movement) + 28 (Weapons) - 4 (Base) (-) 26 = -12
Offensive Equipment: = 0.000
LRM 5 (+) 0.150 = 0.150
LRM 5 (+) 0.150 = 0.300
LRM 5 (+) 0.150 = 0.450
LRM 5 (+) 0.150 = 0.600
Improved Autocannon/5 (C) (+) 0.375 = 0.975
Improved Autocannon/5 (C) (+) 0.375 = 1.350
Medium Laser (+) 0.500 = 1.850
Medium Laser (+) 0.500 = 2.350
Medium Laser (+) 0.500 = 2.850
Medium Laser (+) 0.500 = 3.350
Improved Autocannon/10 (C) (+) 1.000 = 4.350
Improved Autocannon/10 (C) (+) 1.000 = 5.350
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 14 = 74.900
Divided by the maximum heat output - 4 (/) 26 = 2.881
Rounded up to the nearest tenth = 2.9
------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
====================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
14 (Heat Sinks) = 14
2 (Movement) + 28 (Weapons) - 4 (Base) (-) 26 = -12
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
LRM 5 (+) 0.300 = 0.600
LRM 5 (+) 0.300 = 0.900
LRM 5 (+) 0.300 = 1.200
Improved Autocannon/5 (C) (+) 0.500 = 1.700
Improved Autocannon/5 (C) (+) 0.500 = 2.200
Medium Laser (+) 0.500 = 2.700
Medium Laser (+) 0.500 = 3.200
Medium Laser (+) 0.500 = 3.700
Medium Laser (+) 0.500 = 4.200
Improved Autocannon/10 (C) (+) 1.000 = 5.200
Improved Autocannon/10 (C) (+) 1.000 = 6.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 14 = 86.800
Divided by the maximum heat output - 4 (/) 26 = 3.338
Rounded up to the nearest tenth = 3.4
Unit receives Overheat (OV) value of 3
------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
====================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
14 (Heat Sinks) = 14
2 (Movement) + 10 (Weapons) - 4 (Base) (-) 8 = 6
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
LRM 5 (+) 0.300 = 0.600
LRM 5 (+) 0.300 = 0.900
LRM 5 (+) 0.300 = 1.200
Improved Autocannon/5 (C) (+) 0.500 = 1.700
Improved Autocannon/5 (C) (+) 0.500 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
====================================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------------
Standard: 293 armor points x 1 293.000 = 293.000
Armor Factor Conversion (/) 30 = 9.767
------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
====================================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 95 ton BattleMech = 5.0
------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
====================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing Autocannons = AC2/2/1
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
====================================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 14.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 16.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 18.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 19.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 19.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 19.000
Defensive Value (+) 28.250 = 47.250
------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 47
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