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                 BattleMech Technical Readout

Name/Model:         Firestarter FS9-L
Designer:           IronRaven Special Projects Group
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Star League / 2732
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,070,035 C-Bills
Battle Value:       684

Chassis:              Argile H/09 
Power Plant:          Omni 210 210 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Firestone Radials 6s 
    Jump Capacity:    180 meters
Armor:                Livingston Ceramics
Armament:             
    2 Magna Mark II Medium Lasers
    2 Magna Mark I Small Lasers
    2 Purity L-series Flamers
    2 Zippo Conventional Flamer (Vehicle)s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Tansech Omni-7
Targeting & Tracking: Tansech C30-97

================================================================================================
Overview:
    Produced only in very limited quantities , the Firestarter FS9 -L is a mostly extinct model.
    Mostly purchased by House Kurita and Aramis, only a handful remained in existence at the end
    of the First Succession War. It was actually intended to be a more utilitarian model, with
    more flexibility than the -L, but given who bought it... of course it became the steed of
    war criminals.
    
    The difference between the FS9-L and -H is much more reservered than the difference with the
    -M Mirage model. The machineguns have been replaced with Magna made small lasers, and two of
    the Purity flamers are swapped for a pair of LFN liquid fueled flamers. Arm mounted for
    maxium coverage, these two are each supported by a ton of ammunition and a nitrogen flush
    systems. Because the two reseviors are cross linked, this allows one or both tanks to be
    loaded with something other Inferno fluid. The typical utilization was to fill one or both
    with fire suppression foam to protect certain assets, or to control the fires ignighted by
    plasma-based flamers. But with a chemical flamethrower there is also the option to turn off
    the ignighter and then eject fuel, what is called a wet shot. For crowd control, being
    sprayed with fuel that isn't lit would have a very strong "deterent factor". This even
    allows the -L to soak a location as an abush, as once it's in the soil almost anything will
    set off the volatile mix of chemicals that is Inferno fuel, makign that location a landmine
    that can be lit with a cigarette lighter. Or, even if you're carrying nothing but fire
    suppression foam laced with riot control agents, nothing is to stop the mechwarrior from
    ignigting the pilot lighters before firing, a pair of 20cm long propane jets at the ends of
    the machine's arms for everyone to see, and wonder "am I going to fry, or go home and go to
    bed?"
    
    A horrible, almost loathesome machine, I was surprised to find one actually still exists.
    And in a way, it is being used for crowd controll. As always, I refuse to say where I found
    this, but it is part of one of the Great Houses' forces and it is home based on an
    agricultural world. The indigenous flora is very agressive and more sissile than one would
    expect from plants. To the point they are known to grab humans with flamethrowers, pull them
    into the shrubbery and crush them, inevitably starting fires when the ten centimeter thorns
    puncture the hoses and tanks. If not burned back hard, the native plant life would encroach
    on and over take the fertilized and semi-terraformed Terran cropland needed to support the
    planetary population. And since these plants grow from cuttings even more readily than from
    seed, so mechanical means of destruction are ruled out, and the local plant life heavily
    resistant to chemical herbacides. At least, those other than napalm. The Firestarter can
    jump in, use the energy based flamers to destroy the plants, and then drop foam to contain
    the fire.
    
    And this was actually the mission it was designed for, Argile envisioned these as part of a
    planetary militia, having both normal defensive uses and to manage forest fires both by
    creating back burns and direct attack on the fire in critical locations. This particular
    machine leads a lance that includes a pair of Wasps, who's SRMs can carry foam rounds while
    keeping up with the Firestarter. The fourth is a long suffering Javelin whom I'm told is
    tasked with "hating trees", pulling them up and pushing them over, so they can be dragged
    out of the way. They are heavily supplimented by a group of land vehicles, but those lack
    the mobility and flexibility when this lance is given a tasking that takes it elsewhere.
    
    There is a record of one varient of this model, which replaced the torso mounted flamers
    with a third flamethrower and a third ton of fuel. It would have reverted to carrying a pair
    of machine guns like the more common -H model, with half a ton of ammunition. I've found no
    records to suggest it was anything but a one-off prototype tested and scrapped long before
    Aramis' Civil War. Of the normal, production -Ls, there are no records to suggest the SLDF
    ever bought any. Perhaps the -H model was horrible enough. Perhaps they didn't see the value
    the Rim Worlds did.
    
    While it is the policy of This Old Mech to celebrate the machine, in this case, I find it
    very hard to do so. As a mechwatcher, I can check this one off my list. But I had to edit my
    list to make a checkbox for this.  It was made to be heroic. Sometimes, it was. But mostly
    it was a tool of oppression, regular or extra crispy.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   88                     5.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             13       
    Center Torso (rear):                               6       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6              6       
    R/L Leg:                            8              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    CT                1          1.00             
Flamer                                                  CT (R)              1          1.00             
Flamer (Vehicle) (Ammo 20)                                RT                1          1.00             
3 Jump Jets                                               RT                3          1.50             
Small Laser                                               RT                1          0.50             
Flamer (Vehicle) (Ammo 20)                                LT                1          1.00             
3 Jump Jets                                               LT                3          1.50             
Small Laser                                               LT                1          0.50             
Flamer (Vehicle)                                          RA                1          0.50             
Medium Laser                                              RA                1          1.00             
Flamer (Vehicle)                                          LA                1          0.50             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: HT1/-/-, REAR0*/-/-