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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Enforcer IV Prime
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,584,375 C-Bills
Battle Value:       1,540

Chassis:              Endo Steel
Power Plant:          250 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Light Ferro-Fibrous with CASE II
Armament:             
    1 Rotary AC/5
    1 Large VSP Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Built more as a proof of concept due to their strained relations with the Federated Suns,
    the production of the omnimech version of the Enforcer was saved by blueprints provided by
    the Lyran Commonwealth to D&K Creation Studios as well as the fairly well maintained spares
    given freely by the Strange Bedfellows.
    
    With 25.5 tons of available pod space, the Enforcer IV carries an impressive payload for
    such a small 'Mech. With an extralight engine and endo steel chassis to buy as much space as
    possible, and 9.5 tons of light ferro-fibrous plate providing adequate protection, it keeps
    up its pedigree as a trooper capable of blasting away as long as it keeps standing.

Capabilities:
    The Prime variant is... very simple, really, as it only has two weapons, but both of them
    deadly in their own right. In the right arm, a RAC/5 is fed by three tons of CASE II
    protected ammuntion in the adjacent torso, while a Large Variable Speed Pulse Laser in the
    left arm cement the role of this variant as a close range skirmisher. A quintet of jump jets
    allow it to quickly relocate and move around difficult terrain.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       250 XL                   6.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  161                     9.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             23       
    Center Torso (rear):                               5       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
CASE II                                                   RT                1          1.00             
Jump Jet                                                  RT                1          0.50             
Rotary AC/5 (Ammo 60)                                     RT                3          3.00             
Jump Jet                                                  LT                1          0.50             
Rotary AC/5                                               RA                6         10.00             
Large VSP Laser                                           LA                4          9.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 3 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 2
Specials: CASEII, OMNI