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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hatchetman Prime
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            45
Role:               Ambusher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,694,300 C-Bills
Battle Value:       1,656

Chassis:              Standard
Power Plant:          225 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [129.6 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Stealth
Armament:             
    1 Large X-Pulse Laser
    3 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Built at the behest of the Sly Headsmen, this omnimech variant of the Hatchetman turns the
    small city fighter in a fearsome killer in a small package. Unveiled at the Quatre Bell
    Expo, the Lyran Commonwealth immediately showed interest in the re-imagining of one of their
    very own originals, going as far as providing blueprints for their Light Fusion Engine in
    exchange for a license to produce the 'Mech themselves.
    
    Clad in nine tons of Stealth Armor, the Hatchetman is a head hunter. While not sporting a
    particularly impressive array of weapons for its size, it has just enough to be threatening.
    Built for close combat, its damage potential is greatly enhanced by the addition of Triple
    Strength Myomer, allowing it to deliver devasting blow if the proper heat threshold is
    maintained. An Angel ECM is used to keep the electronic cloaking online.

Capabilities:
    The Prime variant is simple. Much like its namesake, it has an Hatchet in the right arm,
    which allows the 'Mech to cut through much bigger opponents should TSM be activated. In
    order to give the Hatchetman some ranged firepower, an array of energy weapons is used. A
    Large X-Pulse Laser in the right torso is complemented by three more ER Medium Lasers. While
    it may seem counterintuitive, the addition of two extra heatsinks allow the Prime to
    skirmish better should it need to. Lastly, in order to close the distance with its prey even
    faster, a Supercharger in the right torso gives it sudden bursts of speed to deliver its
    close range punch to unsuspecting opponents.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                  225 Light Fusion              7.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [12]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Stealth                                            

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             20       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             19       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
Angel ECM Suite                                           CT                2          2.00             
Large X-Pulse Laser                                       RT                2          7.00             
Supercharger                                              RT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
Hatchet                                                   RA                3          3.00             
ER Medium Laser                                           LA                1          1.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 5,  Structure (S): 2
Specials: AECM, ENE, MEL, OMNI, STL, TSM