Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Shadow Hawk A
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,332,196 C-Bills
Battle Value:       1,657

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE II
Armament:             
    1 Light Gauss Rifle
    2 Light PPCs
    1 ER Medium Laser
    3 Rocket Launcher 10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    One of the oldest and most well known 'Mechs in the Inner Sphere, the Shadow Hawk is a
    staple for many pilots including legendary figures like Grayson Carlyle. As such, it was
    only a natural choice for D&K to use their newly acquired knowledge to turn into one of
    their first omnimech projects. There have been rumors of a much more advanced version
    sporting a red and black paint scheme, which have been hastily dismissed by the company.
    
    Built on an endo steel frame and with 11 tons of standard plating protecting an XL fusion
    engine, the Shadow Hawk has an impressive 27 tons of pod space available. Keeping the speed
    profile of the original, it is a no-frills upgrade over the original model. Additionally,
    due to their expertise working on Battlemech scale turrets, the engineers at D&K Creation
    Studios managed to slightly move the primary mount for the left torso dorsal gun to give it
    more space for directional movement.

Capabilities:
    Created to be a primary sniper configuration, the Shadow Hawk A was made with the intention
    of long ranged burst damage in combination with great sustainability and longevity in its
    role. To do so, its primary weapon is its Light Gauss Rifle, known to give amazing ammo
    sustainability in longer fights, protected with CASE II and fed with two tons of ammunition
    mounted in the left torso. To supplement its long ranged firepower, twin Light PPCs are
    mounted in its right torso. To give it the burst fire potential it was made around, three RL
    10s are scattered across the machine, one in the head, one in the arm, and one in the right
    torso. To allow the machine to have some nominal mid ranged and knife fighting ability, a
    singular ER Medium Laser is mounted in the right arm. To further help the maneuverability of
    the machine, five jump jets are added.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  176                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             25       
    Center Torso (rear):                               6       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Rocket Launcher 10                                        H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Light Gauss Rifle (Ammo 16)                               RT                1          1.00             
2 Light PPCs                                              RT                4          6.00             
Rocket Launcher 10                                        RT                1          0.50             
CASE II                                                   LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Light Gauss Rifle                                         LT                5         12.00             
Light Gauss Rifle (Ammo 16)                               LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
Rocket Launcher 10                                        LA                1          0.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASEII, OMNI