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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Omni Carrier [BASE]
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 60
Role: Missile Boat
Configuration: OmniVehicle
Era/Year: Civil War / 3062
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,422,000 C-Bills
Battle Value: 295
Movement Type: Tracked
Power Plant: 180 Fuel Cell
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Simple Armor Plate with CASE
Armament:
34 tons of pod space available
Manufacturer: Aldis Industries, Joint Equipment Systems, Quikscell Company
Primary Factory: Terra (AI), Alshain (JES), various (QC)
Communications: Communicator
Targeting & Tracking: FireScan with IndirecTrack
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Overview:
A Quikscell Company redesign of the already flexible weapon Carrier employing the latest in
Omni technology. Upgraded to a combat Fuel-Cell allows the addition of a true turret
capable of mounting 30 tons of equipment. Furthermore, it allows the mounting of additional
armor and CASE to protect the crew from the all to common ammo explosions.
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 180 Fuel Cell 8.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 1 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 3.00
Armor Factor: 80 5.00
Type: Standard
Armor
Value
Front: 18
R/L Side: 16
Rear: 12
Turret: 18
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Fixed Equipment Location Tonnage
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CASE Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 10
TP: CV, SZ: 3, TMM: 1, MV: 6"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 3, Structure (S): 3
Specials: CASE, ENE, FC, OMNI, SRCH
Distribution
Name/Model: Omni Carrier [BASE]
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked OmniVehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. CASE 1. Empty 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Omni Carrier [BASE]
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked OmniVehicle
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Defensive Battle Rating
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Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Standard): 30 x 1.5 x 1 (+) 45.000 = 245.000
Unit Type Modifier: Tracked (*) 0.90 = 220.500
Defensive Movement Factor: +2 (*) 1.20 = 264.600
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Final Defensive Battle Rating: 264.600
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Offensive Battle Rating
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Total Vehicle Tonnage: 60 / 2 (+) 30.000 = 30.000
Speed Factor: 5 (Flank) (*) 1.000 = 30.000
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Final Offensive Battle Rating: 30.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 264.600
Offensive Battle Rating: (+) 30.000 = 294.600
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Final BattleMech Battle Value: 295
Alpha Strike Conversion
Name/Model: Omni Carrier [BASE]
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit contains no explosive components = ENE
Unit is equipped with a Fuel Cell engine = FC
Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 8.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 9.240
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 9.000 = 9.750
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 9.750 = 9.750
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Final Point Value: 10
Cost Breakdown
Name/Model: Omni Carrier [BASE]
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked OmniVehicle
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Structural Cost
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Armor (Standard) (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Standard) 6.0 x 10,000 (+) 60,000.00 = 110,000.00
Control Components 3 x 10,000 (+) 30,000.00 = 140,000.00
Engine (Fuel Cell) (3,500 x 180 x 60) / 75 (+) 504,000.00 = 644,000.00
Heat Sinks (Single) 1 x 2,000 (+) 2,000.00 = 646,000.00
Turret 3 x 5,000 (+) 15,000.00 = 661,000.00
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Total Structural Cost 661,000.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
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Total Weapons and Equipment Cost 50,000.00
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Combat Vehicle Cost
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Structural Cost 661,000.00
Weapons and Equipment Cost (+) 50,000.00 = 711,000.00
Omni Conversion Cost 711,000.00 x 0.25 (+) 177,750.00 = 888,750.00
Combat Vehicle Cost Multiplier 1 + (60 / 100) (*) 1.6 = 1,422,000.00
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Final Combat Vehicle Cost 1,422,000.00