Units »Search» BattleMechs »Black Knight TU (Dullahan) BLK-NT-3D-tucu1
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BattleMech Technical Readout
Name/Model: Black Knight TU (Dullahan) BLK-NT-3D-tucu1
Designer: tonyblitz1
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3120
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Experimental
Total Cost: 20,593,125 C-Bills
Battle Value: 2,356
Chassis: Endo Steel
Power Plant: 300 Light Fusion
Walking Speed: 43.2 kph [21.6 kph]
Maximum Speed: 64.8 kph [32.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ballistic-Reinforced
Armament:
1 ER Large Laser (C)
2 ER Medium Lasers (C)
1 Medium Laser
1 Laser Anti-Missile System (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Capabilities:
Positive Quirks: Narrow profile, Cowl, Distracting (1)
Negative Quirks: No ejection system, Difficult to Maintain
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine (Armored): 300 Light Fusion 14.50
Walking MP: 4 [2]
Running MP: 6 [3]
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro (Armored): Standard 3.00
Cockpit (Armored): Torso-Mounted 4.00
Armor Factor: 231 19.50
Type: Ballistic-Reinforced
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 36
Center Torso (rear): 10
R/L Torso: 16 22
R/L Torso (rear): 10
R/L Arm: 12 24
R/L Leg: 16 32
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Weapons and Ammo Location Critical Tonnage
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Laser Anti-Missile System (C) RT 1 1.00
Modular Armor RT 1 1.00
ER Large Laser (C) (Armored) RA 1 4.00
2 ER Medium Lasers (C) RA 2 2.00
Medium Laser RA 1 1.00
Modular Armor RA 1 1.00
Medium Shield LA 5 4.00
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Alpha Strike Statistics
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Point Value (PV): 36
TP: BM, SZ: 3, TMM: 0, MV: 4"
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 8, Structure (S): 4
Specials: AMS, ARM, BRA, ENE, MEL, SHLD
Distribution
Name/Model: Black Knight TU (Dullahan) BLK-NT-3D-tucu1
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Sensors 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Endo Steel 3. Lower Arm Actuator
4. Hand Actuator 4. Endo Steel 4. Hand Actuator
5.Medium Shield 5. Endo Steel 5. ER Large Laser (C)
6.Medium Shield 6. Endo Steel 6. Modular Armor
1.Medium Shield 1. ER Medium Laser (C)
2.Medium Shield 2. ER Medium Laser (C)
3.Medium Shield 3. Medium Laser
4. Roll Again 4.Double Heat Sink
5. Roll Again 5.Double Heat Sink
6. Roll Again 6.Double Heat Sink
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3. Life Support 3. Light Fusion Engine 3. Life Support
4. Endo Steel 4. Gyro 4. Laser Anti-Missile System (C)
5. Endo Steel 5. Gyro 5. Endo Steel
6. Endo Steel 6. Gyro 6. Endo Steel
1. Endo Steel 1. Gyro 1. Modular Armor
2. Ballistic-Reinforced 2. Light Fusion Engine 2. Ballistic-Reinforced
3. Ballistic-Reinforced 3. Light Fusion Engine 3. Ballistic-Reinforced
4. Ballistic-Reinforced 4. Light Fusion Engine 4. Ballistic-Reinforced
5. Ballistic-Reinforced 5. Torso-Mounted Cockpit 5. Ballistic-Reinforced
6. Ballistic-Reinforced 6. Sensors 6. Ballistic-Reinforced
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Black Knight TU (Dullahan) BLK-NT-3D-tucu1
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ballistic-Reinforced): 297 x 2.5 x 1.5 1,113.750
Internal Structure (Endo Steel w/ Light Fusion Engine): 114 x 1.5 x 1 x 0.75 (+) 128.250 = 1,242.000
Gyro (Standard): 75 x 0.5 (+) 37.500 = 1,279.500
Defensive Equipment:
Laser Anti-Missile System (C) (+) 45.000 = 1,324.500
Medium Shield (+) 135.000 = 1,459.500
Armored Components:
ER Large Laser (C) (+) 12.400 = 1,471.900
Gyro (+) 7.500 = 1,479.400
Hip (+) 5.000 = 1,484.400
Hip (+) 5.000 = 1,489.400
Life Support (+) 10.000 = 1,499.400
Light Fusion Engine (+) 50.000 = 1,549.400
Lower Arm Actuator (+) 5.000 = 1,554.400
Shoulder (+) 5.000 = 1,559.400
Torso-Mounted Cockpit (+) 5.000 = 1,564.400
Upper Arm Actuator (+) 5.000 = 1,569.400
Upper Leg Actuator (+) 5.000 = 1,574.400
Upper Leg Actuator (+) 5.000 = 1,579.400
Defensive Movement Factor: +2 (*) 1.20 = 1,895.280
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Final Defensive Battle Rating: 1,895.280
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 26 (Heat Sinks) - 2 (Movement) - 25 (Weapons) = 5
Offensive Equipment:
ER Large Laser (C) 248.000
ER Medium Laser (C) (+) 108.000 = 356.000
ER Medium Laser (C) (+) 108.000 = 464.000
Medium Laser (+) 46.000 = 510.000
Total 'Mech Tonnage: (+) 75.000 = 585.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 585.000
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Final Offensive Battle Rating: 585.000
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BattleMech Battle Value
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Defensive Battle Rating: 1,895.280
Offensive Battle Rating: (+) 585.000 = 2,480.280
Cockpit (Torso-Mounted): (*) 0.95 = 2,356.266
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Final BattleMech Battle Value: 2,356
Alpha Strike Conversion
Name/Model: Black Knight TU (Dullahan) BLK-NT-3D-tucu1
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Equipped with Modular Armor (-) 1 = 6"
Equipped with Medium or Large Shields (-) 1 = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 25 (Weapons) + 5 (Anti-Missile) - 4 (Base) (-) 28 = -2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
ER Medium Laser (C) (+) 0.700 = 1.200
ER Medium Laser (C) (+) 0.700 = 1.900
ER Large Laser (C) (+) 1.000 = 2.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 75.400
Divided by the maximum heat output - 4 (/) 28 = 2.693
Rounded up to the nearest tenth = 2.7
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 25 (Weapons) + 5 (Anti-Missile) - 4 (Base) (-) 28 = -2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
ER Medium Laser (C) (+) 0.700 = 1.200
ER Medium Laser (C) (+) 0.700 = 1.900
ER Large Laser (C) (+) 1.000 = 2.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 75.400
Divided by the maximum heat output - 4 (/) 28 = 2.693
Rounded up to the nearest tenth = 2.7
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
2 (Movement) + 12 (Weapons) + 5 (Anti-Missile) - 4 (Base) (-) 15 = 11
Offensive Equipment: = 0.000
ER Large Laser (C) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Ballistic-Reinforced: 231 armor points x 1 231.000 = 231.000
Modular Armor: 20 armor points x 1 (+) 20.000 = 251.000
Armor Factor Conversion (/) 30 = 8.367
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Final Armor Value: 8
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 75 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Laser Anti-Missile System = AMS
Unit is equipped with armored components = ARM
Unit is equipped with Ballistic-Reinforced armor = BRA
Unit contains no explosive components = ENE
Unit is equipped with Medium Shield = MEL
Unit is equipped with Medium Shield = SHLD
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 11.500
Overheat Factor 0 (Overheat) (+) 0.000 = 11.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 12.000
Blanket Offensive Modifier 1 (Base) - 0.1 (SHLD) (*) 0.900 = 10.800
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 20.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 20.000
Final DIR Round to nearest half point = 20.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.500
Special Ability Factor [ARM] Armored Component (+) 0.500 = 2.000
Special Ability Factor [BRA] 1.5 (0.75 per 3 Armor points) (+) 1.500 = 3.500
Special Ability Factor [SHLD] 2 (1 per 3 Armor points) (+) 2.000 = 5.500
Final DIR Defensive Interaction Rating (+) 20.000 = 25.500
Unit's Final Point Value:
Offensive Value = 10.800
Defensive Value (+) 25.500 = 36.300
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Final Point Value: 36
Cost Breakdown
Name/Model: Black Knight TU (Dullahan) BLK-NT-3D-tucu1
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ballistic-Reinforced): (231 pts) 19.5 x 25,000 487,500.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 607,500.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 757,500.00
Engine (Light Fusion): (Armored) (15,000 x 300 x 75) / 75 + (10 x 150,000) (+) 6,000,000.00 = 6,757,500.00
Gyro (Standard): (Armored) 3.0 x 300,000 + (4 x 150,000) (+) 1,500,000.00 = 8,257,500.00
Cockpit (Torso-Mounted): (Armored) 750,000 + (1 x 150,000) (+) 900,000.00 = 9,157,500.00
Life Support: (Armored) 50,000 + (2 x 150,000) (+) 350,000.00 = 9,507,500.00
Sensors: 75 x 2,000 (+) 150,000.00 = 9,657,500.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 9,735,500.00
Arm Actuators: (Armored) 75 x ((100 x 2) + (50 x 2) + (80 x 2)) + (3 x 150,000) (+) 484,500.00 = 10,220,000.00
Leg Actuators: (Armored) 75 x ((150 x 2) + (80 x 2) + (120 x 2)) + (4 x 150,000) (+) 652,500.00 = 10,872,500.00
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Total Structural Cost: 10,872,500.00
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Weapons and Equipment Cost
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ER Large Laser (C) (Armored) 200,000 + (1 x 150,000) 350,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 430,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 510,000.00
Laser Anti-Missile System (C) 225,000 (+) 225,000.00 = 735,000.00
Medium Laser 40,000 (+) 40,000.00 = 775,000.00
Medium Shield 100,000 (+) 100,000.00 = 875,000.00
Modular Armor 10,000 (+) 10,000.00 = 885,000.00
Modular Armor 10,000 (+) 10,000.00 = 895,000.00
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Total Weapons and Equipment Cost 895,000.00
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BattleMech Cost
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Structural Cost: 10,872,500.00
Weapons and Equipment Cost: (+) 895,000.00 = 11,767,500.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 20,593,125.00
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Final BattleMech Cost 20,593,125.00