Combat Vehicle Technical Readout
Name/Model: Mallard M-RD-1
Designer: Doveman
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Skirmisher
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 459,400 C-Bills
Battle Value: 336
Movement Type: Tracked
Power Plant: Coventry Hybrid 100 Fuel Cell
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Ceres Heavy with CASE
Armament:
1 Coventry 4-Tube Missile System SRM 4
1 MainFire Point Defense Anti-Missile System
1 Sperry Browning Light Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Garret 600
Targeting & Tracking: Dynatec 256/MissileTrac V Advanced
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Overview:
Intended as a supremely capable infantry fighting vehicle for militia units. the Mallard is
designed to be swift, survivable and financially viable. With a three-ton infantry bay and
armour plating sufficient for surviving one strike from a PPC or Class 10 autocannon
unharmed, or crossfire from an entire battle armour squad armed with support PPCs, the
Mallard is remarkable in its endurance. An anti-missile system provides excellent cover from
missile fire, while the Mallard's onboard weaponry provides ample close fire support for its
disembarked passengers.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 100 Fuel Cell 4.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 1 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 64 4.00
Type: Standard
Armor
Value
Front: 15
R/L Side: 13
Rear: 11
Turret: 12
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Weapons and Ammo Location Tonnage
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Anti-Missile System Turret 0.50
Light Machine Gun Turret 0.50
SRM 4 Turret 2.00
Anti-Missile System (Ammo 12) Body 1.00
CASE Body 0.50
Compartment, Infantry (3 tons) Body 3.00
SRM 4 (Ammo 25) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 12
TP: CV, SZ: 1, TMM: 2, MV: 10"t
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 2, Structure (S): 1
Specials: AMS, CASE, FC, IT3, SRCH, TUR(1/1/-, AMS)
Distribution
Name/Model: Mallard M-RD-1
Technology: Inner Sphere
Tonnage: 20
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. SRM 4 (Ammo 25) 1. Empty 1. SRM 4
2. CASE 2. Light Machine Gun
3. Compartment, Infantry (3 ton) 3. Anti-Missile System
4. Anti-Missile System (Ammo 12) 4. Empty
5. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Mallard M-RD-1
Technology: Inner Sphere
Tonnage: 20
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Standard): 10 x 1.5 x 1 (+) 15.000 = 175.000
Defensive Equipment:
Anti-Missile System (+) 32.000 = 207.000
Anti-Missile System (Ammo 12) (+) 11.000 = 218.000
Unit Type Modifier: Tracked (*) 0.90 = 196.200
Defensive Movement Factor: +3 (*) 1.30 = 255.060
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Final Defensive Battle Rating: 255.060
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Offensive Battle Rating
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Offensive Equipment:
SRM 4 39.000
Light Machine Gun (+) 5.000 = 44.000
SRM 4 (Ammo 25) (+) 5.000 = 49.000
Total Vehicle Tonnage: 20 / 2 (+) 10.000 = 59.000
Speed Factor: 8 (Flank) (*) 1.370 = 80.830
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Final Offensive Battle Rating: 80.830
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Combat Vehicle Battle Value
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Defensive Battle Rating: 255.060
Offensive Battle Rating: (+) 80.830 = 335.890
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Final BattleMech Battle Value: 336
Alpha Strike Conversion
Name/Model: Mallard M-RD-1
Technology: Inner Sphere
Tonnage: 20
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Light Machine Gun (TU) [No Ammo] (+) 0.000 = 0.000
SRM 4 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Light Machine Gun (TU) [No Ammo] (+) 0.000 = 0.000
SRM 4 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Light Machine Gun (TU) [No Ammo] (+) 0.000 = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
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Final Armor Value: 2
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Convert Structure
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Standard: 10 structure points 10.000 = 10.000
Structure Conversion (/) 10 = 1.000
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Anti-Missile System (TU) = AMS
Unit is equipped with CASE = CASE
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with 3 tons of tons of space allocated for infantry transport = IT3
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/-)
Unit is equipped with a turret mounted Anti-Missile System = TUR(AMS)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.600
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 5.520
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.250
Final DIR Defensive Interaction Rating (+) 5.500 = 7.750
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 7.750 = 10.750
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 11.750
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Final Point Value: 12