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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Raijin RJN102-B
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3058
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,985,500 C-Bills
Battle Value:       1,507

Chassis:              Krupp 200-ES Endo Steel
Power Plant:          Vlar 300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Rawlings 60 
    Jump Capacity:    180 meters
Armor:                Krupp 200 Ferro-Fibrous with CASE
Armament:             
    1 Blankenburg 200 ER PPC
    3 Blankenburg Medium Pulse Lasers
    2 Holly Streak SRM 2s
Manufacturer:         Krupp Armament Works
    Primary Factory:  Terra (Germany)
Communications:       Exeter Longscan 200
Targeting & Tracking: Garret T12A

================================================================================================
Overview:
    As the Raijin entered the battlefield it became obvious that it had a major flaw: though
    fast and jump-capable it had been wrapped into a relatively thin shell of armor. Another
    minor problem were the two different types of SRMs that complicated maintenance and ammo
    supply.
    In 3058 the 102-B variant walked off the Krupp assembly line shortly before the Word of
    Blake took it from ComStar.

Capabilities:
    The new production variant centered on the EndoSteel version of the Krupp 200 chassis
    freeing up enough tonnage for a decent armor upgrade.
    The two different SRM-launchers werde replaced by a set of two Streak-SRM-2s which drew from
    the same ammo bin.
    Almost as an afterthought the ER-PPC was placed in the right arm to give it the same wide
    field of fire as the medium pulse lasers.
    All this made it able to increase its armor by almost 36%, upgrade the heat sink system by
    20% and wrapping its ammo in a CASE.

Deployment:
    Only a hand full of mechs reached ComStar forces as the Word of Blake took Terra shortly
    after the start of production.
    So most RJN102-B serve with the Word of Blake forces.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               8       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
CASE                                                      RT                1          0.50             
Streak SRM 2                                              RT                1          1.50             
Streak SRM 2 (Ammo 50)                                    RT                1          1.00             
Streak SRM 2                                              LT                1          1.50             
ER PPC                                                    RA                3          7.00             
3 Medium Pulse Lasers                                     LA                3          6.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 2
Specials: CASE