BattleMech Technical Readout
Name/Model: Cerberon CRBN-55A
Designer: Captain_Frosty
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Brawler
Configuration: Quad BattleMech
Era/Year: Jihad / 3077
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 6,444,800 C-Bills
Battle Value: 1,417
Chassis: BSM 'Type 1' Quad model
Power Plant: Fuse-Tec '70a 300
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: BSM Combat plating
Armament:
2 Saria Inc. 'Perceptor' Light Light PPCs
2 Saria Inc. Model 2b 'M-pulse' Medium Pulse Lasers
1 Fuse-Tec 'Heatwave X' ER Flamer
Manufacturer: Blackshield State Manufacturing
Primary Factory: Tertiaron
Communications: SamCo 'Callmaster' 3050 with Guardian ECM Suite
Targeting & Tracking: Saria Inc. 'Snipershot' v5 with Advanced Targeting Computer
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Overview:
Based on the reverse engineering of a BGS-1T 'Barghest' heavy mech, the CRBN-55A 'Cerberon'
was the Blackshield Company's first attempt at creating their own 'mech design that could be
feasibly produced more than once despite the limited resources available and still be an
effective enough unit to justify both production and deployment into the frontline scenarios
that the military's combat vehicles could not manage.
The result was the almost confusingly multi-purpose CRBN-55A; a heavily armed, decently
armored heavy mech that could engage almost any unit at almost any range and fulfil a
variety of combat roles to a sufficiently competent degree. Far from an exemplar at any
field, the CRBN-55A instead excels at being equally useful an asset in any and all combat
scenarios no matter the role expected or required of it.
Despite this and the initial intent to create a truly independent 'mech design, each
Cerberon represents a rare and uniquely important investment from the Blackshield Company
whose loss cannot be truly afforded. As such, they are rarely seen deployed as proper 'mech
lances, instead being mostly used as force multipliers and mobile command units for Combat
vehicle formations.
Capabilities:
Despite not specializing at any role, the CRBN-55A 'Cerberon' can prove an effective unit
for any combat scenario. A pair of light PPCs provide medium to long range fire capabilities
while two turret mounted medium pulse lasers allow for reliable damage at close range.
Finally, an ER flamer further enhances close range effectiveness while also acting as an
infantry deterrent.
While the CRBN-55A lacks the extensive armoring of other heavy mechs, it makes up for such
with good speed and an integrated Guardian ECM suite which allows it to better avoid
exposure and avoid enemy hits. When paired with the innate ability to crouch that all
quad-mechs have, the CRBN-55A can prove much more survivable than expected at first glance,
so long as it is used right.
Lastly, the inclusion of a Cockpit command console ensures that it can not only provide
relatively unique benefits to any force it is a part of but also act as a secondary ECM
suite should the enemy have ECCM capabilities, thus effectively ensuring that an extensive
investment has to be made by enemy forces in order to truly counter the debilitating effects
of electronic warfare.
Deployment:
The CRBN-55A 'Cerberon' can be theoretically deployed anywhere with relatively equal
effectiveness. That said, a jack of all trades is a master of none; the CRBN-55A cannot be
relied upon to beat specialists at their own game. It is best used as a force multiplier for
existing specialist 'mechs, filling the gaps where necessary and switching roles on the fly
as the flow of battle demands.
Variants:
Due to its unique nature, the CRBN-55A 'Cerberon' has no variants; such a thing could not be
afforded by its creators, the blackshield company, while inner sphere powers have no need to
rely on the relatively primitive technologies of an insignificant Junta in the deep
periphery.
Notable MechWarriors:
Anyone in control and command of a CRBN-55A 'Cerberon' can be regarded as a notable man
within its 'nation' of origin. This, sadly, does not mean that anyone other than said nation
has ever heard of them.
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 300 Fusion 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 160 10.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 20
Center Torso (rear): 5
R/L Torso: 14 20
R/L Torso (rear): 5
R/L Front Leg: 14 19
R/L Rear Leg: 14 19
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Command Console H 1 3.00
Guardian ECM Suite CT 2 1.50
ER Flamer RT (T) 1 1.00
2 Medium Pulse Lasers RT (T) 2 4.00
Quad Turret RT 1 0.50
2 Light PPCs LT 4 6.00
Targeting Computer LT 3 3.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 5, Structure (S): 5
Specials: ECM, ENE, MHQ1, TUR(2/2/-)
Distribution
Name/Model: Cerberon CRBN-55A
Technology: Inner Sphere
Tonnage: 60
Configuration: Quad BattleMech
===========================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Command Console 4. Foot Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Light PPC 1. Fusion Engine 1. Quad Turret
2.Light PPC 2. Fusion Engine 2. Medium Pulse Laser (T)
3.Light PPC 3. Fusion Engine 3. Medium Pulse Laser (T)
4.Light PPC 4. Gyro 4. ER Flamer (T)
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1.Targeting Computer 1. Gyro 1. Roll Again
2.Targeting Computer 2. Fusion Engine 2. Roll Again
3.Targeting Computer 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5.Guardian ECM Suite 5. Roll Again
6. Roll Again 6.Guardian ECM Suite 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Cerberon CRBN-55A
Technology: Inner Sphere
Tonnage: 60
Configuration: Quad BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 160 x 2.5 x 1 400.000
Internal Structure (Standard w/ Fusion Engine): 107 x 1.5 x 1 x 1 (+) 160.500 = 560.500
Gyro (Standard): 60 x 0.5 (+) 30.000 = 590.500
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 651.500
Defensive Movement Factor: +3 (*) 1.30 = 846.950
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 846.950
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 22 (Weapons) = 2
Offensive Equipment:
Light PPC 110.000
Light PPC (+) 110.000 = 220.000
Medium Pulse Laser (T) (+) 60.000 = 280.000
Medium Pulse Laser (T) (+) 60.000 = 340.000
ER Flamer (T) (+) 16.000 = 356.000
Total 'Mech Tonnage: (+) 60.000 = 416.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 569.920
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 569.920
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 846.950
Offensive Battle Rating: (+) 569.920 = 1,416.870
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,417
Alpha Strike Conversion
Name/Model: Cerberon CRBN-55A
Technology: Inner Sphere
Tonnage: 60
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 22 (Weapons) - 4 (Base) (-) 20 = 0
Offensive Equipment: = 0.000
ER Flamer (T) (+) 0.200 = 0.200
Light PPC [Targeting Computer] (+) 0.413 = 0.613
Light PPC [Targeting Computer] (+) 0.413 = 1.025
Medium Pulse Laser (T) [Targeting Computer] (+) 0.726 = 1.751
Medium Pulse Laser (T) [Targeting Computer] (+) 0.726 = 2.477
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
===============================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 22 (Weapons) - 4 (Base) (-) 20 = 0
Offensive Equipment: = 0.000
ER Flamer (T) (+) 0.200 = 0.200
Light PPC [Targeting Computer] (+) 0.550 = 0.750
Light PPC [Targeting Computer] (+) 0.550 = 1.300
Medium Pulse Laser (T) [Targeting Computer] (+) 0.726 = 2.026
Medium Pulse Laser (T) [Targeting Computer] (+) 0.726 = 2.752
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
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Final Medium Range Damage Value: 3
===============================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 10 (Weapons) - 4 (Base) (-) 8 = 12
Offensive Equipment: = 0.000
Light PPC [Targeting Computer] (+) 0.550 = 0.550
Light PPC [Targeting Computer] (+) 0.550 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 160 armor points x 1 160.000 = 160.000
Armor Factor Conversion (/) 30 = 5.333
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Final Armor Value: 5
===============================================================================================================
Convert Structure
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Engine: Inner Sphere Fusion on a 60 ton BattleMech = 5.0
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Final Structure Value: 5
===============================================================================================================
Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with turret mounted weapons = TUR(2/2/-)
===============================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 12.500
Overheat Factor 0 (Overheat) (+) 0.000 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 15.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 18.000 = 19.250
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 19.250 = 31.750
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 34.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 36.750
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 37.750
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Final Point Value: 38
Cost Breakdown
Name/Model: Cerberon CRBN-55A
Technology: Inner Sphere
Tonnage: 60
Configuration: Quad BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (160 pts) 10.0 x 10,000 100,000.00
Internal Structure (Standard): 60 x 400 x 1 (+) 24,000.00 = 124,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 244,000.00
Engine (Fusion): (5,000 x 300 x 60) / 75 (+) 1,200,000.00 = 1,444,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,344,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,544,000.00
Life Support: 50,000 (+) 50,000.00 = 2,594,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 2,714,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,774,000.00
Leg Actuators: 60 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 84,000.00 = 2,858,000.00
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Total Structural Cost: 2,858,000.00
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Weapons and Equipment Cost
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Command Console 500,000 500,000.00
ER Flamer 15,000 (+) 15,000.00 = 515,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 715,000.00
Light PPC 150,000 (+) 150,000.00 = 865,000.00
Light PPC 150,000 (+) 150,000.00 = 1,015,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,075,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,135,000.00
Quad Turret 0.5 x 10,000 (+) 5,000.00 = 1,140,000.00
Targeting Computer 3 x 10,000 (+) 30,000.00 = 1,170,000.00
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Total Weapons and Equipment Cost 1,170,000.00
===================================================================================================================
BattleMech Cost
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Structural Cost: 2,858,000.00
Weapons and Equipment Cost: (+) 1,170,000.00 = 4,028,000.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 6,444,800.00
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Final BattleMech Cost 6,444,800.00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.00
Comment:
The Black Shield Company would of done better starting up new and moderately updated production of a classic mech, like maybe a Rifleman then what they actually created. The multi-purpose nature of this design means it can dabble in a number of possible missions, and be unable to overcome resistance. Its greatest traits, command and electronic warfare, could be more affordably replicated in cheaper platforms. Overall, the assessment is that the Black Shield Company's focus on mobility oriented warfare failed to serve them when it came time to build a unit that should be able to hold the line.
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