BattleMech Technical Readout
Name/Model: Turducken
Designer: Snowjeepney
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Civil War / 3063
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 24,744,000 C-Bills
Battle Value: 3,332
Chassis: Standard
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Ferro-Fibrous
Armament:
2 ER PPCs
2 LB 10-X ACs
2 Medium Pulse Lasers
4 ER Medium Lasers
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
(Just in time for thanksgiving day)
Ever since the Clan Diamond Shark began tapping in the Inner Sphere market after the Great
Refusal, the Jade Falcon Clan has done its best to get the Diamond Shark Clan censured in
the Clan Grand Council due to their dealings with "Inner Sphere Barbarians". However the
Sharks have always managed to stimy the Falcons' efforts.
Eventually, the Diamond Shark have begun to tire of the' political maneveurings of the Jade
Falcon Clan, and begun considering ways to get revenge on the Green Chickens. Three ideas
were considered, in which all were mercantile in nature; stop trading with the Jade Falcons,
start giving discounts to those who were known rivals of the Jade Falcons, or create a 'mech
designed to insult the Green Chickens.
In the end, the third option was considered the best option (and most likely to bring
profits). Using the Turkina Omnimech as the basis for their "take-that" design, the Diamond
Sharks were able to reduce the development time significantly, and full--scale production
was ready in ten months. The Diamond Sharks would christen their newest creation (with much
rejoicing and laughter), the "Turducken".
Capabilities:
Named after a novelty dish as an insult to the Jade Falcons, the Turduckhen heavily
resembles the Omnimech that it was meant to poke fun at. Weighing at 100 tons, the
Turducken utilizes the XL Fusion Engine and Ferro-Fibrous armor to save weight, resulting in
a slightly wider chassis, with the "thunder thighs" area the most affected by the increased
bulk. The Turducken can only waddle around at a maximum speed of 54 km/h, though three jump
jets helps improve mobility.
The weapons set of the Turducken, like its namesake, consisted of layered direct firepower
that allows the battlemech to engage enemies at any range. Its main long-range weapons are
a pair of ER PPCs, with one nestled in each side torsos. As the enemy gets closer, a pair
of LB 10-X autocannons, one per arm, could be brought to bear, with each cannon capable of
exploiting cracks in the armor via cluster rounds, or create more holes via solid rounds.
For short-range combat, the Turducken has four ER Medium Lasers and two Medium Pulse Lasers
that it could count on. Seventeen double heat sinks were installed in the Turducken's
chassis to help keep waste heat under control.
Besides the 16 tons of Ferro-Fibrous armor for protection, the Turducken also has a
head-mounted Anti-Missile System to help reduce damage from missile attacks.
Deployment:
Unlike the Mad Cat Mark II, the Turducken proved to be quite a hit amongst the Jade Falcon
Clan's enemies, such as Vlad's Clan Wolf, Clan Steel Viper, Clan Coyote, and Clan Snow
Raven; as a result, the Diamond Sharks sold a significant amount of Turduckens to those
factions, making the battlemech one of the most profitable designs that the Diamond Sharks
have created so far. The Diamond Sharks also deploys the Turduckens as part of their
touman, to complement the Mad Cat Mk II battlemechs that they field as well.
Besides the other Clans, the Diamond Sharks would also give three Turduckens to Clan
Wolf-in-Exile as a gift, and through their Trading Enclave in Arc-Royal, sold several more
Turduckens to mercenary units currently serving in the ARDC.
The Turducken would also gain a couple of alternate designations as well. After learning
about the reason for its creation, the Turducken would also be unofficially nicknamed the
"Mockingbird" by the Kell Hounds. On the other hand, the Jade Falcons derisively called the
battlemech the "Turd".
Variants:
Turducken 2 - Also known as the "Turbaconducken" by members of the Diamond Sharks, this
variant of the Turducken has two Gauss Rifles, two Large Pulse Lasers, five ER Medium
Lasers, and a Micro Pulse Laser as part of its weapons and equipment package. Other than
that, everything else is the same as the original.
Turducken 3 - Nicknamed the "Devestaturducken" by members of the Diamond Sharks, this
Turducken variant combines features from the original Turducken and the "Turbaconducken".
Its weapons package include two Gauss Rifles, two ER PPCs, and five ER Medium Lasers, with a
head-mounted anti-missile system to reduce enemy missile damage. However, this variant has
one less heat sink than the original.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 16.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Anti-Missile System H 1 0.50
Jump Jet CT 1 2.00
Anti-Missile System (Ammo 24) RT 1 1.00
ER Medium Laser RT 1 1.00
ER PPC RT 2 6.00
Jump Jet RT 1 2.00
Medium Pulse Laser RT 1 2.00
ER Medium Laser LT 1 1.00
ER PPC LT 2 6.00
Jump Jet LT 1 2.00
Medium Pulse Laser LT 1 2.00
ER Medium Laser RA 1 1.00
LB 10-X AC RA 5 10.00
LB 10-X AC (Ammo 10) RA 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RA 1 1.00
ER Medium Laser LA 1 1.00
LB 10-X AC LA 5 10.00
LB 10-X AC (Ammo 10) LA 1 1.00
LB 10-X AC (Ammo 10) [Cluster] LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 5, OV: 4
Armor (A): 10, Structure (S): 5
Specials: AMS, CASE, FLK1/1/1
Distribution
Name/Model: Turducken
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
================================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Ferro-Fibrous 3. Cockpit 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Anti-Missile System 4. ER Medium Laser
5. ER Medium Laser 5. Sensors 5. Ferro-Fibrous
6.LB 10-X AC 6. Life Support 6.LB 10-X AC
1.LB 10-X AC 1.LB 10-X AC
2.LB 10-X AC 2.LB 10-X AC
3.LB 10-X AC 3.LB 10-X AC
4.LB 10-X AC 4.LB 10-X AC
5. LB 10-X AC (Ammo 10) 5. LB 10-X AC (Ammo 10)
6. LB 10-X AC (Ammo 10) [Cluster] 6. LB 10-X AC (Ammo 10) [Cluster]
Left TorsoCenter TorsoRight Torso
1.ER PPC 1. XL Engine 1. Anti-Missile System (Ammo 24)
2.ER PPC 2. XL Engine 2.ER PPC
3.Double Heat Sink 3. XL Engine 3.ER PPC
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6. Medium Pulse Laser
1. ER Medium Laser 1. Gyro 1. ER Medium Laser
2. Ferro-Fibrous 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. XL Engine 4. XL Engine 4. Ferro-Fibrous
5. Medium Pulse Laser 5. Jump Jet 5. Ferro-Fibrous
6. Jump Jet 6. Roll Again 6. Jump Jet
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Turducken
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 307 x 2.5 x 1 767.500
Internal Structure (Standard w/ XL Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 938.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 988.500
Defensive Equipment:
Anti-Missile System (+) 32.000 = 1,020.500
Anti-Missile System (Ammo 24) (+) 22.000 = 1,042.500
Defensive Movement Factor: +2 (*) 1.20 = 1,251.000
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,251.000
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 34 (Heat Sinks) - 3 (Movement) - 62 (Weapons) = -25
Offensive Equipment:
ER PPC 412.000
ER PPC (+) 412.000 = 824.000
LB 10-X AC (+) 148.000 = 972.000
LB 10-X AC (+) 148.000 = 1,120.000
Medium Pulse Laser (+) 111.000 = 1,231.000
Medium Pulse Laser [Inefficient] (+) 55.500 = 1,286.500
ER Medium Laser [Inefficient] (+) 54.000 = 1,340.500
ER Medium Laser [Inefficient] (+) 54.000 = 1,394.500
ER Medium Laser [Inefficient] (+) 54.000 = 1,448.500
ER Medium Laser [Inefficient] (+) 54.000 = 1,502.500
LB 10-X AC (Ammo 10) (+) 19.000 = 1,521.500
LB 10-X AC (Ammo 10) (+) 19.000 = 1,540.500
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 1,559.500
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 1,578.500
Total 'Mech Tonnage: (+) 100.000 = 1,678.500
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 2,081.340
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 2,081.340
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,251.000
Offensive Battle Rating: (+) 2,081.340 = 3,332.340
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,332
Alpha Strike Conversion
Name/Model: Turducken
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
===========================================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
---------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===========================================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
---------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
===========================================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
---------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"j
===========================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
3 (Movement) + 62 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 62 = -28
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
LB 10-X AC (+) 0.630 = 1.260
ER Medium Laser (+) 0.700 = 1.960
ER Medium Laser (+) 0.700 = 2.660
ER Medium Laser (+) 0.700 = 3.360
ER Medium Laser (+) 0.700 = 4.060
Medium Pulse Laser (+) 0.770 = 4.830
Medium Pulse Laser (+) 0.770 = 5.600
ER PPC (+) 1.500 = 7.100
ER PPC (+) 1.500 = 8.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 292.400
Divided by the maximum heat output - 4 (/) 62 = 4.716
Rounded up to the nearest tenth = 4.8
---------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
===========================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
3 (Movement) + 62 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 62 = -28
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
LB 10-X AC (+) 0.630 = 1.260
ER Medium Laser (+) 0.700 = 1.960
ER Medium Laser (+) 0.700 = 2.660
ER Medium Laser (+) 0.700 = 3.360
ER Medium Laser (+) 0.700 = 4.060
Medium Pulse Laser (+) 0.770 = 4.830
Medium Pulse Laser (+) 0.770 = 5.600
ER PPC (+) 1.500 = 7.100
ER PPC (+) 1.500 = 8.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 292.400
Divided by the maximum heat output - 4 (/) 62 = 4.716
Rounded up to the nearest tenth = 4.8
Unit receives Overheat (OV) value of 4
---------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
===========================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
3 (Movement) + 34 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 34 = 0
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
LB 10-X AC (+) 0.630 = 1.260
ER PPC (+) 1.500 = 2.760
ER PPC (+) 1.500 = 4.260
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.3
---------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 5
===========================================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
---------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
===========================================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 100 ton BattleMech = 5.0
---------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
===========================================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
===========================================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 5 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 1 (Base OV) + 1.5 (0.5 per OV > 1) (+) 2.500 = 24.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 24.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.250
Final DIR Defensive Interaction Rating (+) 27.500 = 29.750
Unit's Final Point Value:
Offensive Value = 24.500
Defensive Value (+) 29.750 = 54.250
---------------------------------------------------------------------------------------------------------------------------
Final Point Value: 54
Cost Breakdown
Name/Model: Turducken
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (307 pts) 16.0 x 20,000 320,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 360,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 560,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,560,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,460,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,660,000.00
Life Support: 50,000 (+) 50,000.00 = 9,710,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,910,000.00
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 10,012,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 10,032,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 10,102,000.00
---------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 10,102,000.00
=================================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 24) [Empty Bin] 0 (+) 0.00 = 100,000.00
CASE 3 x 50,000 (+) 150,000.00 = 250,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 330,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 410,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 490,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 570,000.00
ER PPC 300,000 (+) 300,000.00 = 870,000.00
ER PPC 300,000 (+) 300,000.00 = 1,170,000.00
Jump Jets 100 x (3 x 3) x 200 (+) 180,000.00 = 1,350,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 1,750,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 2,150,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] 0 (+) 0.00 = 2,150,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] 0 (+) 0.00 = 2,150,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 2,150,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 2,150,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 2,210,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 2,270,000.00
---------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 2,270,000.00
=================================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 10,102,000.00
Weapons and Equipment Cost: (+) 2,270,000.00 = 12,372,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 24,744,000.00
---------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 24,744,000.00