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Member Review - Rudel Gurken : 06-Apr-2019 16:19 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
Too little firepower, too slow and now it is oversinked too. Instead of doubling the ammo they better could have doubled the launchers! Rip out 2 tons of ammo and the artemis“s and bring the number of LRM 5 to 4: Now you have a usable support platform.
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Member Review - bladewind : 16-Dec-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
If you are going to leave that ammo without CASE, you better be sure that you can empty the ammo fast. I rather drop the Artemis with another fiver and replace the extra 2 tons of LRM ammo with another set of LRM 5s.
Granted now the ammo can only last twelve turns, but this mech is so slow, it might even die before the ammo is used up. |
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Member Review - mud : 21-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
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Giving up lasers for extra LRMs really does not pan out too well IMHO. I'd rather have the lasers for long deployments. It's not like the LRMs were particularly limited on the original version. |
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Member Review - Blackhand : 10-Sep-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
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Reminds me of someone taking an old Thorn... giving it some more ammo bins and then sending it out to its death.
Its marginally more useful than the Thorn but I still wouldn't take it. |
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Member Review - Wanallo : 26-May-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Drop a ton of ammo and half a ton of armour and add an extra laser and case the remaining ammo, now you have a nice light support mech. |
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