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BattleMech Technical Readout
Name/Model: Wild Weasel WWS-3L-MB1C
Designer: DF Jay
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Jihad / 3071
Rules (Current): Experimental
Rules (Era): Experimental (Extinct)
Rules (Year): Experimental (Extinct)
Total Cost: 5,952,083 C-Bills
Battle Value: 704
Chassis: Endo Steel
Power Plant: 175 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph [151.2 kph]
Jump Jets: None
Jump Capacity: None
Armor: Light Ferro-Fibrous
Armament:
1 Improved Narc Launcher
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Bloodhound Active Probe
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Overview:
Named after the legendary ancient Terran air force squadron famous for entering known enemy
surface-to-air missile engagement zones in order to trigger and destroy them, Irian
Technologies' Wild Weasel WWS-3L is a 'Mech only a maniac or a MechWarrior could love. From
the onset, IT had one task; to create a Light 'Mech both fast and sturdy enough to survive
prolonged periods inside enemy controlled territory in order to probe enemy C3, reveal
hidden enemy 'Mech's, provide targeting data for friendly indirect fire, and if possible,
engage and destroy the target by itself. With the Capellan Confederation on its border and
the Liaoist's propensity for stealth armor, Andurien leaders put a premium on scouts capable
of penetrating the most advanced camouflage systems available. This was a tall order for a
'Mech that could weigh no more than 35 tons. In the end the designers managed to meet all
the design goals in only a 25 ton package.
Capabilities:
Intended as a scout hunter, the Wild Weasel packs every sort of electronic countermeasure,
and counter-countermeasure available. Tasked with creating a 'Mech capable of tracking down
and engaging enemy Light 'Mechs and support vehicles armed with Target Acquisition Gear or
NARC missile beacons, the Wild Weasel carries a Bloodhound Active Probe allowing it to
detect enemy units equipped with Null Signature Systems, Void Signature Systems, Stealth
Armor, and ECM Suites and any battle armor equipped with ECM systems, Mimetic Armor, or any
kind of Stealth Armor. To confound its adversaries, the Wild Weasel is equipped with a Null
Signature System of its own cloaking their heat output and electronic emissions. Only
another 'Mech equipped with a Bloodhound Active Probe can penetrate the null signature
masking.
Once the Wild Weasel has spotted its target, it can use its Series II Pragma improved Narc
Missile Beacon with one ton of ammunition to tag the target for destruction. The standard
load out for the Wild Weasels iNarc is the Nemesis pods, a variant of the standard Homing
Pod which broadcasts a much wide-band homing signal able to override and draw both friendly
and enemy missiles towards the 'Mech to which it is attached. Once it runs out of iNarc
Pods, the Wild Weasel can use its Target Acquisition Gear to designate enemy units for
attack by compatible units using Arrow IV Homing Missiles or Semi-Guided LRM munitions.
Offensively, the Wild Weasel is armed with two Diverse Optics Sunfire Extended Range Medium
Lasers.
The Wild Weasel is extremely fast built around an Omni 175 XL core, the Wild Weasel can
reach cruising speeds of up to 118 kph. When conditions call for it, the MechWarrior can
activate the Myomer Accelerator Signal Circuitry to boost speeds of over 150 kph. The Wild
Weasel needs its speed to compensate for its lack of significant armor. Protected by only a
three ton StarSlab/1d Light Ferro-Fibrous shell, speed and its advanced electronic
obfuscation is the Wild Weasel's primary shield. It was also designed with an extremely
narrow and low profile making it even more difficult to target by enemy 'Mechs. The one
complaint pilots have had is the lack of jump capability which limits the 'Mech's mobility
in rough terrain.
Deployment:
The Wild Weasel was initially deployed with the First Andurien Rangers during their raid on
Principia. Their extensive suite of active and passive electronic snoopers and
countermeasures proved exceptionally useful against the CCAF enemy. During the Victoria War
the First Andurien Rangers took Betelgeuse and Sigma Mare from the Capellan Confederation in
3104. Once again the Wild Weasels played a pivotal role in flushing out the Capellan
stealth units and designating them for targeting from friendly 'Mechs. After the initial
conquest of Sigma Mare, the Rangers left only a small garrison to hold the planet. As a
result, when Warrior House Imarra struck, ADF forces were incapable of detecting the
attacking forces before it was too late. The re-conquest of Sigma Mare brief and brutal.
Variants:
The only known variant of the Wild Weasel, the WWS-4L, swaps out the standard cockpit for a
more cramped small cockpit and removes one of the two ER medium lasers and replaces it with
a Guardian Electronic Countermeasure Suite and added a Supercharger which boosts its max
ground speed to nearly 195 kph. The reduced organic offensive capability is a topic of
debate amongst Wild Weasel pilots.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 175 XL 3.50
Walking MP: 7
Running MP: 11 [14]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 50 3.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 7
Center Torso: 8 6
Center Torso (rear): 1
R/L Torso: 6 6
R/L Torso (rear): 1
R/L Arm: 4 5
R/L Leg: 6 6
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Weapons and Ammo Location Critical Tonnage
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TAG H 1 1.00
MASC CT 1 1.00
Bloodhound Active Probe RT 3 2.00
Improved Narc Launcher LT 3 5.00
Improved Narc Launcher (Ammo 4) [Nemesis] LT 1 1.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
Null-Signature System * 7 0.00
* Null-Signature System occupies 1 critical slot in each location except the Head
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Alpha Strike Statistics
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Point Value (PV): 23
TP: BM, SZ: 1, TMM: 3, MV: 18"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: BH, INARC, RCN, STL, TAG
Distribution
Name/Model: Wild Weasel WWS-3L-MB1C
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Null-Signature System 4. TAG 4. Null-Signature System
5. ER Medium Laser 5. Sensors 5. ER Medium Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Light Ferro-Fibrous 5. Light Ferro-Fibrous
6. Light Ferro-Fibrous 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Improved Narc Launcher 4. Gyro 4.Bloodhound Active Probe
5.Improved Narc Launcher 5. Gyro 5.Bloodhound Active Probe
6.Improved Narc Launcher 6. Gyro 6.Bloodhound Active Probe
1. Null-Signature System 1. Gyro 1. Null-Signature System
2. Improved Narc Launcher (Ammo 4) [Nemesis] 2. XL Engine 2. Heat Sink
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Light Ferro-Fibrous 5. Null-Signature System 5. Light Ferro-Fibrous
6. Light Ferro-Fibrous 6. MASC 6. Light Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Null-Signature System 5. Null-Signature System
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Wild Weasel WWS-3L-MB1C
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Light Ferro-Fibrous): 50 x 2.5 x 1 125.000
Internal Structure (Endo Steel w/ XL Engine): 43 x 1.5 x 1 x 0.5 (+) 32.250 = 157.250
Gyro (Standard): 25 x 0.5 (+) 12.500 = 169.750
Defensive Equipment:
Bloodhound Active Probe (+) 25.000 = 194.750
Explosive Ammunition: 1 Critical Space (-) 15.000 = 179.750
Defensive Movement Factor: +4 (w/ Null-Signature) (*) 1.60 = 287.600
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Final Defensive Battle Rating: 287.600
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 10 (Null-Signature) - 10 (Weapons) = -6
Offensive Equipment:
Improved Narc Launcher 75.000
ER Medium Laser (+) 62.000 = 137.000
ER Medium Laser [Inefficient] (+) 31.000 = 168.000
Total 'Mech Tonnage: (+) 25.000 = 193.000
Speed Factor: 14 (Run) + 0 (Jump) (*) 2.160 = 416.880
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Final Offensive Battle Rating: 416.880
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 287.600
Offensive Battle Rating: (+) 416.880 = 704.480
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Final BattleMech Battle Value: 704
Alpha Strike Conversion
Name/Model: Wild Weasel WWS-3L-MB1C
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Equipped with MASC (*) 1.25 = 18"
Ground Target Movement Modifier at 18" is 3
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Final Movement and Movement Modes: 18"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
2 (Movement) + 10 (Weapons) + 10 (Null-Signature) - 4 (Base) (-) 18 = -8
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 10.000
Divided by the maximum heat output - 4 (/) 18 = 0.556
Rounded up to the nearest tenth = 0.6
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
2 (Movement) + 10 (Weapons) + 10 (Null-Signature) - 4 (Base) (-) 18 = -8
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 10.000
Divided by the maximum heat output - 4 (/) 18 = 0.556
Rounded up to the nearest tenth = 0.6
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 10 (Null-Signature) - 4 (Base) (-) 8 = 2
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Light Ferro-Fibrous: 50 armor points x 1 50.000 = 50.000
Armor Factor Conversion (/) 30 = 1.667
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Bloodhound Active Probe = BH
Unit is equipped with one Improved Narc Launcher = INARC
Unit is equipped with Bloodhound Active Probe = RCN
Unit is equipped with Null-Signature System = STL
Unit is equipped with TAG = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Special Ability Factor [INARC] 1 (Ability Rating) (+) 1.000 = 4.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 5.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (18" Move) + 1 (Stealth)] x 0.25} (*) 2.000 = 10.000
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 10.000 = 12.250
Unit's Final Point Value:
Offensive Value = 5.000
Defensive Value (+) 12.250 = 17.250
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 19.250
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 21.250
Force Bonus [RCN] Recon (+) 2.000 = 23.250
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Final Point Value: 23
Cost Breakdown
Name/Model: Wild Weasel WWS-3L-MB1C
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
===========================================================================================================================================
Structural Cost
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Armor (Light Ferro-Fibrous): (50 pts) 3.0 x 15,000 45,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 85,000.00
Myomer (MASC): (175 x 1 x 1,000) + (25 x 2,000) (+) 225,000.00 = 310,000.00
Engine (XL): (20,000 x 175 x 25) / 75 (+) 1,166,666.67 = 1,476,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,076,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,276,666.67
Life Support: 50,000 (+) 50,000.00 = 2,326,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 2,376,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 7,500.00 = 2,384,166.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 2,401,666.67
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Total Structural Cost: 2,401,666.67
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Weapons and Equipment Cost
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Bloodhound Active Probe 500,000 500,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 580,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 660,000.00
Improved Narc Launcher 250,000 (+) 250,000.00 = 910,000.00
Improved Narc Launcher (Ammo 4) [Nemesis] [Empty Bin] 0 (+) 0.00 = 910,000.00
Null-Signature System 1,400,000 (+) 1,400,000.00 = 2,310,000.00
TAG 50,000 (+) 50,000.00 = 2,360,000.00
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Total Weapons and Equipment Cost 2,360,000.00
===========================================================================================================================================
BattleMech Cost
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Structural Cost: 2,401,666.67
Weapons and Equipment Cost: (+) 2,360,000.00 = 4,761,666.67
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 5,952,083.33
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Final BattleMech Cost 5,952,083.00