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BattleMech Technical Readout
Name/Model: Hunchback IIC (Fullback)
Designer: Snowjeepney
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 50
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3053
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,969,000 C-Bills
Battle Value: 2,428
Chassis: Endo Steel
Power Plant: 200 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
2 ER PPCs
6 ER Medium Lasers
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
During the Clan Invasion, the Hunchback IIC was seen on many of the front-line units
deployed by the invading Clans. Nicknamed the "Suicide Ride", the battlemech was often used
by Clan Mechwarriors that were desperate for glory and a chance to improve their chances of
gaining a Bloodname, despite its numerous flaws. Such warriors tend to fight aggressively,
and more often than not, end up getting killed or defeated as a result. It was no surprise
that, after the Clan invasion, a multitude of disabled or damaged Hunchback IICs lay astrewn
all over the battlefields, with some of them only disabled because the pilot was killed via
headshot. Despite the Hunchback IIC's faults, the allure of possibly having a fully
functional Clan-tech battlemech led mercenaries under the employ of the Federated
Commonwealth, Free Rasalhague Republic, Draconis Combine, and ComStar to attempt to recover
one of these mechs.
One of those mercenaries, the Bakanekos, managed to recover one of these much-maligned
battlemechs, although their recovered Hunchback IIC has one of the Ultra AC/20 Autocannons
too badly damaged to salvage, no ammo left for the remaining functional Ultra AC/20, and has
virtually no armor left, though the legs and arms were still intact.
However, like most mercenaries, the Bakanekos make do with what they have, and after some
significant modifications, have created a decent "Swayback IIC" out of their battered
Hunchback IIC. Their variation was known as the "Fullback"
Capabilities:
Like any "Swayback", the "Fullback" trades the mammoth Ultra AC/20s for less cumbersome
weapons. By removing the powerful, but unusable guns, 26 tons were freed up for use
elsewhere. However, the Bakanekos opted to leave the mech's main body virtually unchanged
(a.k.a. retaining the jump jets where they were located, and keeping the 200XL fusion
engine), leaving the "Fullback" looking similar to the original Hunchback IIC.
Unlike the original Hunchback IIC, the "Fullback" rebuild was designed so that it could stay
on the battlefield for long periods of time, and engage enemies at any range. Thus, each
side torso now sported an ER PPC in lieu of the original Ultra AC/20; though lacking the raw
firepower of the latter, the non-ammo dependance and increased range more than made up for
it. For close-range, the "Fullback" has 6 ER Medium Lasers (two per arm, and two on the
center torso) that it could count on. A Small Pulse Laser on the left torso rounds out the
armament, to deter infantry attacks. Seventeen double heat sinks were installed to give the
"Fullback" a reasonable degree of heat dissipation.
Finally, the "Fullback" was also better armored than its original incarnation, mounting 10
tons' worth of Standard Armor.
Deployment:
Initially, there was only one "Fullback", and it was fielded by the Bakanekos mercenary
unit. The Bakanekos would later salvage two more Huncback IICs, converting both into
"Fullbacks" as well.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 200 XL 4.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 160 10.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 21
Center Torso (rear): 10
R/L Torso: 12 16
R/L Torso (rear): 8
R/L Arm: 8 16
R/L Leg: 12 20
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Weapons and Ammo Location Critical Tonnage
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2 ER Medium Lasers CT 2 2.00
ER PPC RT 2 6.00
ER PPC LT 2 6.00
Small Pulse Laser LT 1 1.00
2 ER Medium Lasers RA 2 2.00
2 ER Medium Lasers LA 2 2.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 37
TP: BM, SZ: 2, TMM: 1, MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 3, OV: 3
Armor (A): 5, Structure (S): 3
Specials: ENE
Distribution
Name/Model: Hunchback IIC (Fullback)
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Endo Steel 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Medium Laser
6. ER Medium Laser 6. Life Support 6. ER Medium Laser
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3. Roll Again 3. Roll Again
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.ER PPC 3. XL Engine 3.ER PPC
4.ER PPC 4. Gyro 4.ER PPC
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. XL Engine 2.Double Heat Sink
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. XL Engine 4.Double Heat Sink
5. Small Pulse Laser 5. ER Medium Laser 5.Double Heat Sink
6. Roll Again 6. ER Medium Laser 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Hunchback IIC (Fullback)
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 160 x 2.5 x 1 400.000
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.75 (+) 93.375 = 493.375
Gyro (Standard): 50 x 0.5 (+) 25.000 = 518.375
Defensive Movement Factor: +2 (*) 1.20 = 622.050
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Final Defensive Battle Rating: 622.050
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 34 (Heat Sinks) - 4 (Movement) - 62 (Weapons) = -26
Offensive Equipment:
ER PPC 412.000
ER PPC (+) 412.000 = 824.000
ER Medium Laser (+) 108.000 = 932.000
ER Medium Laser (+) 108.000 = 1,040.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,094.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,148.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,202.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,256.000
Small Pulse Laser [Inefficient] (+) 12.000 = 1,268.000
Total 'Mech Tonnage: (+) 50.000 = 1,318.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 1,805.660
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Final Offensive Battle Rating: 1,805.660
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 622.050
Offensive Battle Rating: (+) 1,805.660 = 2,427.710
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Final BattleMech Battle Value: 2,428
Alpha Strike Conversion
Name/Model: Hunchback IIC (Fullback)
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
4 (Movement) + 62 (Weapons) - 4 (Base) (-) 62 = -28
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
ER Medium Laser (+) 0.700 = 1.030
ER Medium Laser (+) 0.700 = 1.730
ER Medium Laser (+) 0.700 = 2.430
ER Medium Laser (+) 0.700 = 3.130
ER Medium Laser (+) 0.700 = 3.830
ER Medium Laser (+) 0.700 = 4.530
ER PPC (+) 1.500 = 6.030
ER PPC (+) 1.500 = 7.530
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 256.020
Divided by the maximum heat output - 4 (/) 62 = 4.129
Rounded up to the nearest tenth = 4.2
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Final Short Range Damage Value: 5
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
4 (Movement) + 62 (Weapons) - 4 (Base) (-) 62 = -28
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
ER Medium Laser (+) 0.700 = 1.030
ER Medium Laser (+) 0.700 = 1.730
ER Medium Laser (+) 0.700 = 2.430
ER Medium Laser (+) 0.700 = 3.130
ER Medium Laser (+) 0.700 = 3.830
ER Medium Laser (+) 0.700 = 4.530
ER PPC (+) 1.500 = 6.030
ER PPC (+) 1.500 = 7.530
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 256.020
Divided by the maximum heat output - 4 (/) 62 = 4.129
Rounded up to the nearest tenth = 4.2
Unit receives Overheat (OV) value of 3
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
4 (Movement) + 30 (Weapons) - 4 (Base) (-) 30 = 4
Offensive Equipment: = 0.000
ER PPC (+) 1.500 = 1.500
ER PPC (+) 1.500 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 160 armor points x 1 160.000 = 160.000
Armor Factor Conversion (/) 30 = 5.333
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Final Armor Value: 5
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Convert Structure
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Engine: Clan XL on a 50 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 3 (Long) = 18.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 19.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 21.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 21.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 14.300
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 14.500 = 16.000
Unit's Final Point Value:
Offensive Value = 21.000
Defensive Value (+) 16.000 = 37.000
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Final Point Value: 37
Cost Breakdown
Name/Model: Hunchback IIC (Fullback)
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Standard): (160 pts) 10.0 x 10,000 100,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 180,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 280,000.00
Engine (XL): (20,000 x 200 x 50) / 75 (+) 2,666,666.67 = 2,946,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 3,546,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,746,666.67
Life Support: 50,000 (+) 50,000.00 = 3,796,666.67
Sensors: 50 x 2,000 (+) 100,000.00 = 3,896,666.67
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 3,998,666.67
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 23,000.00 = 4,021,666.67
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 4,056,666.67
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Total Structural Cost: 4,056,666.67
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 240,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 320,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 400,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 480,000.00
ER PPC 300,000 (+) 300,000.00 = 780,000.00
ER PPC 300,000 (+) 300,000.00 = 1,080,000.00
Jump Jets 50 x (4 x 4) x 200 (+) 160,000.00 = 1,240,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 1,256,000.00
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Total Weapons and Equipment Cost 1,256,000.00
=====================================================================================================================
BattleMech Cost
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Structural Cost: 4,056,666.67
Weapons and Equipment Cost: (+) 1,256,000.00 = 5,312,666.67
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 7,969,000.00
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Final BattleMech Cost 7,969,000.00