Units »Search» BattleMechs »Scorpion ("Striking Scorpion") SCP-1N-1-MB1C
Design Overview
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BattleMech Technical Readout
Name/Model: Scorpion ("Striking Scorpion") SCP-1N-1-MB1C
Designer: GoldBishop2040
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Quad BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,048,150 C-Bills
Battle Value: 1,536
Chassis: Standard
Power Plant: 330 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
1 Snub-Nose PPC
2 Medium Pulse Lasers
2 Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
The "Striking Scorpion" is a functional field upgrade converting the original SCP-1N into a
modern-era striker platform by drastically improving both firepower and mobility.
After seeing the success of the Stalking Spider and several other quad-mechs among the Clans
during their so-called "Invasion" expert observers believed their rediscovered technologies
could perhaps benefit from going back over their "lesser, ill-received" former designs and
may give them an edge against the clanners [should they decide to end their promises of
peace early.]
The "Striking Scorpion" dreams of such. It's design maintains the original movement profile
of the it's predecessor and, thanks to it's 330 rated XL Engine, now include enough jumpjets
to launch itself over tall terrain and down upon unsuspecting foes up to 180 meters away.
Although the chassis wasn't ready to receive the CASE upgrade, it was capable of handling
eleven tons of Ferro-Fiberous Armor.
Without CASE, the engineers decided to abandon ammo-consuming weaponry for the time being
and pursue the energy weapons made available to them during this time period, thus prompting
them to also swap out the heat sinks for the double-strength variety.
Capabilities:
The Striking Scorpion relies on a combination of mobility and thick armor to close with it's
prey. Eleven tons of ferro-fiberous armor and enough jumpjets to vault the Scorpion up to
180 meters help accomplish this task.
For it's main armament, the original PPC in the right torso has been replaced with a
snub-nosed model, eliminating the chance for electro-static feedback when firing at
point-plank.
Backing up the PPC are a pair of Medium Pulse lasers which protrude from the left-torso
[where the missile rack once was]. Room was made for a pair of small pulse lasers in the
center torso - one rear firing, one forward - designed for anti-infantry work. An advanced
targeting computer was also installed to help improve upon the accuracy of the Scorpion's
"gait" as well as help alleviate some of the shock of firing while using jumping movement.
Because of the reduced ranges, the Striking Scorpion must choose it's opponent wisely and
close with them only after softening them up with their primary weapon. Pilots are
encouraged to use their jump jets frequently, as well as find suitable cover in whatever
environment they happen to be in.
Deployment:
So far, the only "Striking Scorpions" to see combat are found among those in the Lyran
Commonwealth fighting near the Falcon front. Although technically field upgrades of
mothballed SCP-1N, the results have been quite convincing; the Falcons are terribly used to
the normal Steiner "Wall O Steel" and seeing these quad-mechs leaping from cover to cover,
over high hills, or skittering in behind their own flankers and hitting with accuracy has
ruffled quite a few feathers. Full scale production is planned for the near future, but it
all depends on the outcome of the Civil War... .
Variants:
The weight gained by switching out the standard 330 engine to an XL version greatly expands
the -11 Series armament capabilities beyond the original -1N. Beyond the initial version,
simulations indicated the the possibility of restoring the original 6-rack SRMs or possibly
upgrading to the multi-missile launchers though the design could most definitely benefit
from having CASE mounted in either side torso location.
There is also talk of upgrading the laser to the X-pulse variants, though the spike in heat
may cause concern for the pilots in the field. Substituting the snub-nose PPC with the
Heavy variant is also among the rumors, though the sheer weight of the device may require an
entirely new chassis to mount one.
Being so close to the front lines with the Falcons, Clan salvage is also a great
possibility, though there are better 'Mechs to upgrade than the Scorpion -1N...
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 330 XL 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 197 11.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 28
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Front Leg: 13 26
R/L Rear Leg: 13 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Pulse Laser CT (R) 1 1.00
Small Pulse Laser CT 1 1.00
Jump Jet RT 1 0.50
Snub-Nose PPC RT 2 6.00
Jump Jet LT 1 0.50
2 Medium Pulse Lasers LT 2 4.00
Targeting Computer LT 3 3.00
Jump Jet RFL 1 0.50
Jump Jet LFL 1 0.50
Jump Jet RRL 1 0.50
Jump Jet LRL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 3
Specials: ENE, REAR0*/-/-
Distribution
Name/Model: Scorpion ("Striking Scorpion") SCP-1N-1-MB1C
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
==========================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Ferro-Fibrous 4. Foot Actuator
5. Jump Jet 5. Sensors 5. Jump Jet
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Medium Pulse Laser 5. Gyro 5.Snub-Nose PPC
6. Medium Pulse Laser 6. Gyro 6.Snub-Nose PPC
1.Targeting Computer 1. Gyro 1. Ferro-Fibrous
2.Targeting Computer 2. XL Engine 2. Ferro-Fibrous
3.Targeting Computer 3. XL Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Small Pulse Laser 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Small Pulse Laser (R) 6. Ferro-Fibrous
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Scorpion ("Striking Scorpion") SCP-1N-1-MB1C
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
=============================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 197 x 2.5 x 1 492.500
Internal Structure (Standard w/ XL Engine): 99 x 1.5 x 1 x 0.5 (+) 74.250 = 566.750
Gyro (Standard): 55 x 0.5 (+) 27.500 = 594.250
Defensive Movement Factor: +3 (*) 1.30 = 772.525
---------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 772.525
=============================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 6 (Movement) - 22 (Weapons) = 0
Offensive Equipment:
Snub-Nose PPC 206.250
Medium Pulse Laser (+) 60.000 = 266.250
Medium Pulse Laser (+) 60.000 = 326.250
Small Pulse Laser (+) 15.000 = 341.250
Small Pulse Laser (R) (+) 7.500 = 348.750
Total 'Mech Tonnage: (+) 55.000 = 403.750
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 763.088
---------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 763.088
=============================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------
Defensive Battle Rating: 772.525
Offensive Battle Rating: (+) 763.088 = 1,535.613
---------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,536
Cost Breakdown
Name/Model: Scorpion ("Striking Scorpion") SCP-1N-1-MB1C
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (197 pts) 11.0 x 20,000 220,000.00
Internal Structure (Standard): 55 x 400 x 1 (+) 22,000.00 = 242,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 352,000.00
Engine (XL): (20,000 x 330 x 55) / 75 (+) 4,840,000.00 = 5,192,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 6,392,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,592,000.00
Life Support: 50,000 (+) 50,000.00 = 6,642,000.00
Sensors: 55 x 2,000 (+) 110,000.00 = 6,752,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 6,818,000.00
Leg Actuators: 55 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 77,000.00 = 6,895,000.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 6,895,000.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 55 x (6 x 6) x 200 396,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 456,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 516,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 532,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 548,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 848,000.00
Targeting Computer 3 x 10,000 (+) 30,000.00 = 878,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 878,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 6,895,000.00
Weapons and Equipment Cost: (+) 878,000.00 = 7,773,000.00
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 12,048,150.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 12,048,150.00
Dark Age (3081 - 3150)
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Star League (2439 - 2780)
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Alpha Strike Conversion
Name/Model: Scorpion ("Striking Scorpion") SCP-1N-1-MB1C
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
===============================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
---------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===============================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------
Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
---------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===============================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
---------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"j
===============================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
6 (Movement) + 20 (Weapons) - 4 (Base) (-) 22 = 0
Offensive Equipment: = 0.000
Small Pulse Laser [Targeting Computer] (+) 0.363 = 0.363
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.089
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.815
Snub-Nose PPC [Targeting Computer] (+) 1.100 = 2.915
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
---------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
===============================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
6 (Movement) + 20 (Weapons) - 4 (Base) (-) 22 = 0
Offensive Equipment: = 0.000
Snub-Nose PPC [Targeting Computer] (+) 0.715 = 0.715
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.441
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 2.167
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
---------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
===============================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
6 (Movement) - 4 (Base) (-) 2 = 20
Offensive Equipment: = 0.000
---------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===============================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 197 armor points x 1 197.000 = 197.000
Armor Factor Conversion (/) 30 = 6.567
---------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
===============================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 55 ton BattleMech = 3.0
---------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
===============================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit is equipped with rearward facing weapons = REAR0*/-/-
===============================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 10.000
Overheat Factor 0 (Overheat) (+) 0.000 = 10.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 17.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 20.500 = 22.500
Unit's Final Point Value:
Offensive Value = 10.000
Defensive Value (+) 22.500 = 32.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 35.500
---------------------------------------------------------------------------------------------------------------
Final Point Value: 36