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                 BattleMech Technical Readout

Name/Model:         Recon Trooper (Rex-1)
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3130
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         9,295,428 C-Bills
Battle Value:       2,018

Chassis:              Standard
Power Plant:          220 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Light Ferro-Fibrous
Armament:             
    1 TSEMP Cannon
    4 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Conceived in early 3060 by a small Mech company called Xanadu Mech Works, the Recon Trooper
    is a deep reconnaissance unit that is meant to have full planetary communications and
    surveillance abilities, in much the same way the old Ostscout was able, but on a grander
    scale. originally designed with stealth armor, the designers decided to up it survivability
    of the Mech the design's size struggled with the placement of everything so the
    reincorporated stealth armor was removed and Light Ferro-Fibrous armor was installed. A
    massive communications suit sit's in the Mech's torso. Visually the Recon Trooper closely
    resembles a pop culture Clone Trooper from Star Wars.

Capabilities:
    The Recon Trooper's weapon is pretty bland for a mech of its weight class. Mounting a
    quartet of ER Medium lasers in it's arms and a TSEMP Cannon in the right torso, the TSEMP
    Cannon is mounted in much the same way as an old Shadowhawk's AC-5. It lowers when it needs
    it but usually keeps the barrel elevated when its not in combat. The Mech has drawn several
    comparisons to the Ostscout, which has intrigued many potential buyers. Most of this new
    gear is stored in the head unit in the one ton insulated cargo bay. Though through closer
    inspection there is actually a small portion of the cargo bay that can be used for just that
    cargo. An odd shelf with a strange plug in sits in the cargo bay as well. There has been
    much speculation and argument about what that could be for, with the general thinking that
    it could actually be used for a mythical black box. If that is the case then it could really
    give the mech a unique ability. especially when combined with the extremely powerful
    communications gear.

Deployment:
    Only the Prototype has been built. With a very careful shakedown of the new mech being
    planned to see if it can live up to it's billed hype.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                  220 Light Fusion              7.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  185                    11.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             29       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Cargo, Insulated (1 ton)                                  H                 1          1.00             
2 Jump Jets                                               CT                2          1.00             
Jump Jet                                                  RT                1          0.50             
TSEMP Cannon                                              RT                5          6.00             
Targeting Computer                                        RT                3          3.00             
Communications Equipment (7 tons)                         LT                7          7.00             
Jump Jet                                                  LT                1          0.50             
Bloodhound Active Probe                                   RA                3          2.00             
2 ER Medium Lasers                                        RA                2          2.00             
2 ER Medium Lasers                                        LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: BH, CT1, MHQ7, RCN, TSEMP1