Units »Search» BattleMechs »Viggers-Centinental Monster Mk II-A4 (MAC II-A4) HWR-00-A4
Design Overview
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BattleMech Technical Readout
Name/Model: Viggers-Centinental Monster Mk II-A4 (MAC II-A4) HWR-00-A4
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 200
Configuration: Superheavy Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 54,676,000 C-Bills
Battle Value: 3,265
Chassis: Endo Steel
Power Plant: 200 Compact
Walking Speed: 10.8 kph
Maximum Speed: 10.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Hardened
Armament:
4 Arrow IV Systems (C)
6 Thunderbolt 10s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
An immense mech, the Heavy Weight Robot (HWR) Monster Mk II is a heavily armed "land
battleship"; a name that matches the great size of the mech. Very shortly after the initial
research into super-heavy mechs began in 3076 the HWR-00 series began development in
December that year. After a lengthy design phase trial production began in October 3096 and
the HWR-00 Monster unit best utilized while avoiding uneven ground and any close-range
engagement. When put to best use with supporting units in a combined arms role, the Monster
is able to field incredible firepower equal to strategic first rollout was in September
3098. The Monster is the largest mobile ground weapon to ever be fielded in battle by
mankind, over 41 meters long and weighing 200 tons. The Monster was envisioned as a
trackless, self-propelled heavy weapon system to be utilized for attack and point defense.
In actuality, the Monster's massive size, poor maneuverability and dedicated long-range
weaponry saw the mech used as a semi-mobile artillery unit best utilized while avoiding
uneven ground and any close-range engagement. When put to best use with supporting units in
a combined arms role, the Monster is able to field incredible firepower equal to strategic
bombing.
Capabilities:
The Monster was originally designed to use 50cm linear cannons, but was scaled down with
smaller guns when problems arose with system strength and insufficient power for continuous
firing. Armed with four 15cm cannons, the Monster can fire a variety of munitions with the
primary guns, including anti-armor shells, anti-aircraft munitions, and high-explosive
howitzers. In addition to the main guns, the Mk II features a pair of 3-barreled missile
launchers not originally included in the design but incorporated into the two arm units. To
compensate for the Monster's vulnerabilities such as the intense heat emissions of the unit
(which prevented effective use of counter measures such as chaff or smoke), the armor was
designed to be extremely thick.
Deployment:
Though able to be mass-produced like other mechs, only two dozen Monster Mk II units were
deployed to Republic Forces. The few Monster Mk II units distinguished themselves as very
capable war machines during Dark Age skirmishes.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 20.00
Engine: 200 Compact 13.00
Walking MP: 1
Running MP: 1
Jumping MP: 0
Heat Sinks (Double): 22 [44] (C) 12.00
Gyro: Superheavy 4.00
Cockpit: Superheavy 4.00
Armor Factor: 352 44.00
Type: Hardened
Internal Armor
Structure Value
Head: 4 12
Center Torso: 60 45
Center Torso (rear): 11
R/L Torso: 42 44
R/L Torso (rear): 11
R/L Arm: 33 43
R/L Leg: 42 44
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Command Console H 1 3.00
2 Arrow IV Systems (C) RT 12 24.00
2 Arrow IV Systems (C) LT 12 24.00
3 Thunderbolt 10s RA 3 21.00
Thunderbolt 10 (Ammo 6) RA 1 1.00
3 Thunderbolt 10s LA 3 21.00
Thunderbolt 10 (Ammo 6) LA 1 1.00
Arrow IV System (Ammo 10) [Homing] (C) RL 1 2.00
Arrow IV System (Ammo 10) [Non-Homing] (C) RL 1 2.00
Arrow IV System (Ammo 10) [Cluster] (C) LL 1 2.00
Arrow IV System (Ammo 10) [Fuel-Air] (C) LL 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 130
TP: BM, SZ: 4, TMM: 0, MV: 0"
Damage: (S) 2 / (M) 3 / (L) 5, OV: 2
Armor (A): 23, Structure (S): 20
Specials: ARTAC-4, CR, IF5, LG, MHQ1
Distribution
Name/Model: Viggers-Centinental Monster Mk II-A4 (MAC II-A4) HWR-00-A4
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Biped BattleMech
=======================================================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Superheavy Cockpit 3. Lower Arm Actuator
4. Thunderbolt 10 4. Command Console 4. Thunderbolt 10
5. Thunderbolt 10 5. Sensors 5. Thunderbolt 10
6. Thunderbolt 10 6. Life Support 6. Thunderbolt 10
1. Thunderbolt 10 (Ammo 6) 1. Thunderbolt 10 (Ammo 6)
2. Double Heat Sink (C) 2. Double Heat Sink (C)
3. Double Heat Sink (C) 3. Double Heat Sink (C)
4. Double Heat Sink (C) 4. Double Heat Sink (C)
5. Endo Steel (C) 5. Endo Steel (C)
6. Endo Steel (C) 6. Endo Steel (C)
Left TorsoCenter TorsoRight Torso
1.Arrow IV System (C) 1. Compact Engine 1.Arrow IV System (C)
2.Arrow IV System (C) 2. Compact Engine 2.Arrow IV System (C)
3.Arrow IV System (C) 3. Superheavy Gyro 3.Arrow IV System (C)
4.Arrow IV System (C) 4. Superheavy Gyro 4.Arrow IV System (C)
5.Arrow IV System (C) 5. Double Heat Sink (C) 5.Arrow IV System (C)
6.Arrow IV System (C) 6. Double Heat Sink (C) 6.Arrow IV System (C)
1.Arrow IV System (C) 1. Double Heat Sink (C) 1.Arrow IV System (C)
2.Arrow IV System (C) 2. Double Heat Sink (C) 2.Arrow IV System (C)
3.Arrow IV System (C) 3. Double Heat Sink (C) 3.Arrow IV System (C)
4.Arrow IV System (C) 4. Double Heat Sink (C) 4.Arrow IV System (C)
5.Arrow IV System (C) 5. Double Heat Sink (C) 5.Arrow IV System (C)
6.Arrow IV System (C) 6. Double Heat Sink (C) 6.Arrow IV System (C)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Arrow IV System (Ammo 10) [Cluster] (C) 5. Arrow IV System (Ammo 10) [Homing] (C)
6. Arrow IV System (Ammo 10) [Fuel-Air] (C) 6. Arrow IV System (Ammo 10) [Non-Homing] (C)
Battle Value Breakdown
Name/Model: Viggers-Centinental Monster Mk II-A4 (MAC II-A4) HWR-00-A4
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Biped BattleMech
====================================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------------
Armor (Hardened): 352 x 2.5 x 2 1,760.000
Internal Structure (Endo Steel w/ Compact Engine): 298 x 1.5 x 1 x 1 (+) 447.000 = 2,207.000
Gyro (Superheavy): 200 x 0.5 (+) 100.000 = 2,307.000
Explosive Ammunition: 6 Critical Spaces (-) 90.000 = 2,217.000
Defensive Movement Factor: +0 (*) 1.00 = 2,217.000
----------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 2,217.000
====================================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 44 (Heat Sinks) - 2 (Movement) - 70 (Weapons) = -22
Offensive Equipment:
Arrow IV System (C) 240.000
Arrow IV System (C) (+) 240.000 = 480.000
Arrow IV System (C) (+) 240.000 = 720.000
Arrow IV System (C) (+) 240.000 = 960.000
Thunderbolt 10 (+) 127.000 = 1,087.000
Thunderbolt 10 (+) 127.000 = 1,214.000
Thunderbolt 10 [Inefficient] (+) 63.500 = 1,277.500
Thunderbolt 10 [Inefficient] (+) 63.500 = 1,341.000
Thunderbolt 10 [Inefficient] (+) 63.500 = 1,404.500
Thunderbolt 10 [Inefficient] (+) 63.500 = 1,468.000
Arrow IV System (Ammo 5) [Cluster] (C) (+) 30.000 = 1,498.000
Arrow IV System (Ammo 5) [Cluster] (C) (+) 30.000 = 1,528.000
Arrow IV System (Ammo 5) [Fuel-Air] (C) (+) 30.000 = 1,558.000
Arrow IV System (Ammo 5) [Fuel-Air] (C) (+) 30.000 = 1,588.000
Arrow IV System (Ammo 5) [Homing] (C) (+) 30.000 = 1,618.000
Arrow IV System (Ammo 5) [Homing] (C) (+) 30.000 = 1,648.000
Arrow IV System (Ammo 5) [Non-Homing] (C) (+) 30.000 = 1,678.000
Arrow IV System (Ammo 5) [Non-Homing] (C) (+) 30.000 = 1,708.000
Thunderbolt 10 (Ammo 6) (+) 16.000 = 1,724.000
Thunderbolt 10 (Ammo 6) (+) 16.000 = 1,740.000
Total 'Mech Tonnage: (+) 200.000 = 1,940.000
Speed Factor: 1 (Run) + 0 (Jump) (*) 0.540 = 1,047.600
----------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,047.600
====================================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 2,217.000
Offensive Battle Rating: (+) 1,047.600 = 3,264.600
----------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,265
Cost Breakdown
Name/Model: Viggers-Centinental Monster Mk II-A4 (MAC II-A4) HWR-00-A4
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Biped BattleMech
========================================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------------------------------
Armor (Hardened): (352 pts) 44.0 x 15,000 660,000.00
Internal Structure (Endo Steel): 200 x 16,000 x 1 (+) 3,200,000.00 = 3,860,000.00
Myomer (Superheavy): 200 x 12,000 (+) 2,400,000.00 = 6,260,000.00
Engine (Compact): (10,000 x 200 x 200) / 75 (+) 5,333,333.33 = 11,593,333.33
Gyro (Superheavy): 4.0 x 500,000 (+) 2,000,000.00 = 13,593,333.33
Cockpit (Superheavy): 300,000 (+) 300,000.00 = 13,893,333.33
Life Support: 50,000 (+) 50,000.00 = 13,943,333.33
Sensors: 200 x 2,000 (+) 400,000.00 = 14,343,333.33
Heat Sinks (Double): 22 x 6,000 (+) 132,000.00 = 14,475,333.33
Arm Actuators: 200 x ((100 x 2 x 2) + (50 x 2 x 2) + (80 x 0 x 2)) (+) 120,000.00 = 14,595,333.33
Leg Actuators: 200 x ((150 x 2 x 2) + (80 x 2 x 2) + (120 x 2 x 2)) (+) 280,000.00 = 14,875,333.33
--------------------------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 14,875,333.33
========================================================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------------------------------------
Arrow IV System (C) 450,000 450,000.00
Arrow IV System (C) 450,000 (+) 450,000.00 = 900,000.00
Arrow IV System (C) 450,000 (+) 450,000.00 = 1,350,000.00
Arrow IV System (C) 450,000 (+) 450,000.00 = 1,800,000.00
Arrow IV System (Ammo 5) [Cluster] [Empty Bin] (C) 0 (+) 0.00 = 1,800,000.00
Arrow IV System (Ammo 5) [Cluster] [Empty Bin] (C) 0 (+) 0.00 = 1,800,000.00
Arrow IV System (Ammo 5) [Fuel-Air] [Empty Bin] (C) 0 (+) 0.00 = 1,800,000.00
Arrow IV System (Ammo 5) [Fuel-Air] [Empty Bin] (C) 0 (+) 0.00 = 1,800,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,800,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,800,000.00
Arrow IV System (Ammo 5) [Non-Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,800,000.00
Arrow IV System (Ammo 5) [Non-Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,800,000.00
Command Console 500,000 (+) 500,000.00 = 2,300,000.00
Thunderbolt 10 175,000 (+) 175,000.00 = 2,475,000.00
Thunderbolt 10 175,000 (+) 175,000.00 = 2,650,000.00
Thunderbolt 10 175,000 (+) 175,000.00 = 2,825,000.00
Thunderbolt 10 175,000 (+) 175,000.00 = 3,000,000.00
Thunderbolt 10 175,000 (+) 175,000.00 = 3,175,000.00
Thunderbolt 10 175,000 (+) 175,000.00 = 3,350,000.00
Thunderbolt 10 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 3,350,000.00
Thunderbolt 10 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 3,350,000.00
--------------------------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 3,350,000.00
========================================================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 14,875,333.33
Weapons and Equipment Cost: (+) 3,350,000.00 = 18,225,333.33
BattleMech Cost Multiplier: 1 + (200 / 100) (*) 3.00 = 54,676,000.00
--------------------------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 54,676,000.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Viggers-Centinental Monster Mk II-A4 (MAC II-A4) HWR-00-A4
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Biped BattleMech
====================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 200 (greater than 100) = 4
------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
====================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 1 (Walk) = 2"
Equipped with Hardened Armor (-) 1 = 0"
Ground Target Movement Modifier at 0" is 0
------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 0"
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
44 (Heat Sinks) = 44
2 (Movement) + 70 (Weapons) - 4 (Base) (-) 68 = -24
Offensive Equipment: = 0.000
Thunderbolt 10 [Insufficient Ammo] (+) 0.435 = 0.435
Thunderbolt 10 [Insufficient Ammo] (+) 0.435 = 0.870
Thunderbolt 10 [Insufficient Ammo] (+) 0.435 = 1.305
Thunderbolt 10 [Insufficient Ammo] (+) 0.435 = 1.740
Thunderbolt 10 [Insufficient Ammo] (+) 0.435 = 2.175
Thunderbolt 10 [Insufficient Ammo] (+) 0.435 = 2.610
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 44 = 114.840
Divided by the maximum heat output - 4 (/) 68 = 1.689
Rounded up to the nearest tenth = 1.7
------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
====================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
44 (Heat Sinks) = 44
2 (Movement) + 70 (Weapons) - 4 (Base) (-) 68 = -24
Offensive Equipment: = 0.000
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 0.750
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 1.500
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 2.250
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 3.000
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 3.750
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 4.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 44 = 198.000
Divided by the maximum heat output - 4 (/) 68 = 2.912
Rounded up to the nearest tenth = 3.0
Unit receives Overheat (OV) value of 2
------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
====================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
44 (Heat Sinks) = 44
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = 16
Offensive Equipment: = 0.000
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 0.750
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 1.500
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 2.250
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 3.000
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 3.750
Thunderbolt 10 [Insufficient Ammo] (+) 0.750 = 4.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 5
====================================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------------
Hardened: 352 armor points x 2 704.000 = 704.000
Armor Factor Conversion (/) 30 = 23.467
------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 23
====================================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Compact on a 200 ton BattleMech = 20.0
------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 20
====================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with four Arrow IV System = ARTAC-4
Unit is equipped with Hardened armor = CR
Unit is equipped with forward facing weapons capable of firing indirectly = IF5
BattleMech over 100 tons = LG
Unit is equipped as a mobile headquarters = MHQ1
====================================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 5 (Long) = 13.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 15.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 16.500
Special Ability Factor [ARTAC] 6 x 2 (Inner) (+) 12.000 = 28.500
Special Ability Factor [ARTAC] 6 x 2 (Inner) (+) 12.000 = 40.500
Special Ability Factor [ARTAC] 6 x 2 (Inner) (+) 12.000 = 52.500
Special Ability Factor [ARTAC] 6 x 2 (Inner) (+) 12.000 = 64.500
Special Ability Factor [IF5] 5 (Ability Rating) (+) 5.000 = 69.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 69.500
Defensive Interaction Rating:
Armor Factor 23 (Armor) x 2.0 (Non-Vehicle Unit) = 46.000
Structure Factor 20 (Structure) x 1.0 (Other Unit) (+) 20.000 = 66.000
Defense Factor 1 - {[0 (0" Move) - 1 (Large)] x -1 x 0.1} (*) 0.900 = 59.400
Final DIR Round to nearest half point = 59.500
Unit's Defensive Value:
Movement Factor 0 (0.25 per 2") = 0.000
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 0.250
Final DIR Defensive Interaction Rating (+) 59.500 = 59.750
Unit's Final Point Value:
Offensive Value = 69.500
Defensive Value (+) 59.750 = 129.250
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 130.250
------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 130
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Rating:
2.50
Comment:
Honestly artillery is better if it can "shoot and scoot". But this one isn't going anywhere with hardened armor. On the plus side it is extremely heavily armored, so it could wither off saturation bombardment.
Downside is Arrow IVs have shorter than average range compared to most artillery and being this slow... Well it means this guy can't shoot back either. So maybe a twin long tom variant instead ? Or it could serve as an Air Defense Arrow turret
Also I question the thunder bolts. Because you certainly have enough heatsinks to use energy weapons and 2 tons among 6 launcher is going dry fast. But that is just a gripe, dedicated artillery units should not be getting into brawls. But if you need defense, there are better options.
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