BattleMech Technical Readout
Name/Model: Tarantula ZPH-1A
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3055 Upgrade
Record Sheets: 3055 Upgrades Unabridged
Record Sheets: 3055 & 3058
Record Sheets Volume 6, 3055 'Mechs
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Role: Scout
Configuration: Quad BattleMech
Era/Year: Clan Invasion / 3054
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,560,417 C-Bills
Battle Value: 666
Chassis: Corean IX (Quad)
Power Plant: Nissan 200 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Rawlings 75
Jump Capacity: 240 meters
Armor: StarSlab/2
Armament:
2 Magna Mark II Medium Lasers
1 Hovertec Streak SRM 2
Manufacturer: Corean Enterprises MacAdams-Suharno
Primary Factory: Stewart
Communications: Garret T10-B
Targeting & Tracking: Corean Calcmaster
================================================================================================
Overview:
The recent success of the GOL-3M Goliath has prompted Corean Enterprises to take another
look at four-legged 'Mech designs. In an effort to avoid the kind of problems shown by the
poorly regarded Scorpion, the designers decided on an entirely new purpose for the quad
chassis. Intended to serve as a light recon 'Mech, the Tarantula is the first four-legged
design to mount jump jets.
Capabilities:
Corean designers decided to take advantage of the stability and maneurerability provided by
a four-legged chassis to build an extemely agile recon 'Mech. The resulting design combined
the squat, four-legged look of the Scorpion with the sleek lines of the Mercury.
A primary concern was to improve the pilot's comfort, since quad 'Mechs are notorious
for giving MechWarriors a bumpy ride. Care was given to enlarging the cockpit and to
installing a special seat that helps negate the jarring bounces that occur whenever the
Tarantula crests a hill. The 'Mech's legs are equipped with sophisticated shock absorbers,
which not only smooth the ride, but help absorb the enormous impact of a 240-meter jump.
The Tarantula's armor protection is good for a 'Mech of its size, and also spread more
evenly around the front and back than is usual. In addition, the 'Mech's legs are heavily
armored and reinforced to prevent loss of the limbs during battle or landing.
The Tarantula's primary weapons are two Magna Mk II medium lasers, mounted in raised
pods on the upper surface and the left and right torso. The Tarantula also sports a Hovertec
Streak SRM-2 Pod in the center torso, directly below the cockpit.
All the test pilots have commented on the noticeably comfortable ride, improved
stability, and handling. In fact, once a pilot grows accustomed to the four-legged
differences, the Taratula is clearly superior to a bipedal 'Mech of similar specifications,
such as the Spider.
Naturally, there are many skeptics who doubt that a four-legged design can ever compete
with the more traditional 'Mechs. Old habits die hard, and it will be difficult for most
MechWarriors to drop preconceived notions based on the old Scorpion design. Those who can
will discover a startling new 'Mech of unsurpassed agility and a low profile particulary
well-suited to recon and surveillance.
Deployment:
Because of this 'Mech's unusual nature, many pilots simply will not accept an assignment to
it, preferring instead to enter the ranks of the Dispossessed. With this in mind, the
Tarantula is assigned on a purely voluntary basis. Unit commanders are offered the 'Mech,
and they consult with their men for volunteers. Corean's public relations department is busy
working out a promotional holovid for distribution to appropriate units, utilizing actual
battle footage and MechWarrior testimonials. It may take a long time, but Corean hopes to
eventually erase the Scorpion form the minds of pilots, and replace it with the Tarantula.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.50
Engine: 200 XL 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 72 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 8 10
Center Torso (rear): 6
R/L Torso: 6 7
R/L Torso (rear): 4
R/L Front Leg: 6 7
R/L Rear Leg: 6 7
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Streak SRM 2 CT 1 1.50
Streak SRM 2 (Ammo 50) CT 1 1.00
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
2 Jump Jets RFL 2 1.00
2 Jump Jets LFL 2 1.00
2 Jump Jets RRL 2 1.00
2 Jump Jets LRL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: BM, SZ: 1, TMM: 3, MV: 16"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials:
Distribution
Name/Model: Tarantula ZPH-1A
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
===========================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Roll Again 4. Foot Actuator
5. Jump Jet 5. Sensors 5. Jump Jet
6. Jump Jet 6. Life Support 6. Jump Jet
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1. Medium Laser 1. Gyro 1. Medium Laser
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Streak SRM 2 5. Roll Again
6. Roll Again 6. Streak SRM 2 (Ammo 50) 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Tarantula ZPH-1A
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Standard): 72 x 2.5 x 1 180.000
Internal Structure (Standard w/ XL Engine): 47 x 1.5 x 1 x 0.5 (+) 35.250 = 215.250
Gyro (Standard): 25 x 0.5 (+) 12.500 = 227.750
Explosive Ammunition: 1 Critical Space (-) 15.000 = 212.750
Defensive Movement Factor: +4 (*) 1.40 = 297.850
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 297.850
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 8 (Movement) - 7 (Weapons) = 11
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Streak SRM 2 (+) 30.000 = 122.000
Streak SRM 2 (Ammo 50) (+) 4.000 = 126.000
Total 'Mech Tonnage: (+) 25.000 = 151.000
Speed Factor: 12 (Run) + 4 (Jump) (*) 2.440 = 368.440
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 368.440
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 297.850
Offensive Battle Rating: (+) 368.440 = 666.290
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 666
Cost Breakdown
Name/Model: Tarantula ZPH-1A
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (72 pts) 4.5 x 10,000 45,000.00
Internal Structure (Standard): 25 x 400 x 1 (+) 10,000.00 = 55,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 105,000.00
Engine (XL): (20,000 x 200 x 25) / 75 (+) 1,333,333.33 = 1,438,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,038,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,238,333.33
Life Support: 50,000 (+) 50,000.00 = 2,288,333.33
Sensors: 25 x 2,000 (+) 50,000.00 = 2,338,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,398,333.33
Leg Actuators: 25 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 35,000.00 = 2,433,333.33
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,433,333.33
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Jump Jets 25 x (8 x 8) x 200 320,000.00
Medium Laser 40,000 (+) 40,000.00 = 360,000.00
Medium Laser 40,000 (+) 40,000.00 = 400,000.00
Streak SRM 2 15,000 (+) 15,000.00 = 415,000.00
Streak SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 415,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 415,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,433,333.33
Weapons and Equipment Cost: (+) 415,000.00 = 2,848,333.33
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 3,560,416.67
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 3,560,417.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
3133
3132
3131
3130
3129
3128
3127
3126
3125
3124
3123
3122
3121
3120
3119
3118
3117
3116
3115
3114
3113
3112
3111
3110
3109
3108
3107
3106
3105
3104
3103
3102
3101
3100
3099
3098
3097
3096
3095
3094
3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
3053
3052
3051
3050
Succession Wars (2781 - 3049)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
3047
3046
3045
3044
3043
3042
3041
3040
3039
Extinct
3038
Extinct
3037
Extinct
3036
Extinct
3035
Extinct
3034
Extinct
3033
Extinct
3032
Extinct
3031
Extinct
3030
Extinct
3029
Extinct
3028
Extinct
3027
Extinct
3026
Extinct
3025
Extinct
3024
Extinct
3023
Extinct
3022
Extinct
3021
Extinct
3020
Extinct
3019
Extinct
3018
Extinct
3017
Extinct
3016
Extinct
3015
Extinct
3014
Extinct
3013
Extinct
3012
Extinct
3011
Extinct
3010
Extinct
3009
Extinct
3008
Extinct
3007
Extinct
3006
Extinct
3005
Extinct
3004
Extinct
3003
Extinct
3002
Extinct
3001
Extinct
3000
Extinct
2999
Extinct
2998
Extinct
2997
Extinct
2996
Extinct
2995
Extinct
2994
Extinct
2993
Extinct
2992
Extinct
2991
Extinct
2990
Extinct
2989
Extinct
2988
Extinct
2987
Extinct
2986
Extinct
2985
Extinct
2984
Extinct
2983
Extinct
2982
Extinct
2981
Extinct
2980
Extinct
2979
Extinct
2978
Extinct
2977
Extinct
2976
Extinct
2975
Extinct
2974
Extinct
2973
Extinct
2972
Extinct
2971
Extinct
2970
Extinct
2969
Extinct
2968
Extinct
2967
Extinct
2966
Extinct
2965
Extinct
2964
Extinct
2963
Extinct
2962
Extinct
2961
Extinct
2960
Extinct
2959
Extinct
2958
Extinct
2957
Extinct
2956
Extinct
2955
Extinct
2954
Extinct
2953
Extinct
2952
Extinct
2951
Extinct
2950
Extinct
2949
Extinct
2948
Extinct
2947
Extinct
2946
Extinct
2945
Extinct
2944
Extinct
2943
Extinct
2942
Extinct
2941
Extinct
2940
Extinct
2939
Extinct
2938
Extinct
2937
Extinct
2936
Extinct
2935
Extinct
2934
Extinct
2933
Extinct
2932
Extinct
2931
Extinct
2930
Extinct
2929
Extinct
2928
Extinct
2927
Extinct
2926
Extinct
2925
Extinct
2924
Extinct
2923
Extinct
2922
Extinct
2921
Extinct
2920
Extinct
2919
Extinct
2918
Extinct
2917
Extinct
2916
Extinct
2915
Extinct
2914
Extinct
2913
Extinct
2912
Extinct
2911
Extinct
2910
Extinct
2909
Extinct
2908
Extinct
2907
Extinct
2906
Extinct
2905
Extinct
2904
Extinct
2903
Extinct
2902
Extinct
2901
Extinct
2900
Extinct
2899
Extinct
2898
Extinct
2897
Extinct
2896
Extinct
2895
Extinct
2894
Extinct
2893
Extinct
2892
Extinct
2891
Extinct
2890
Extinct
2889
Extinct
2888
Extinct
2887
Extinct
2886
Extinct
2885
Extinct
2884
Extinct
2883
Extinct
2882
Extinct
2881
Extinct
2880
Extinct
2879
Extinct
2878
Extinct
2877
Extinct
2876
Extinct
2875
Extinct
2874
Extinct
2873
Extinct
2872
Extinct
2871
Extinct
2870
Extinct
2869
Extinct
2868
Extinct
2867
Extinct
2866
Extinct
2865
Extinct
2864
Extinct
2863
Extinct
2862
Extinct
2861
Extinct
2860
Extinct
2859
Extinct
2858
Extinct
2857
Extinct
2856
Extinct
2855
Extinct
2854
Extinct
2853
Extinct
2852
Extinct
2851
Extinct
2850
Extinct
2849
Extinct
2848
Extinct
2847
Extinct
2846
Extinct
2845
Extinct
2844
2843
2842
2841
2840
2839
2838
2837
2836
2835
2834
2833
2832
2831
2830
2829
2828
2827
2826
2825
2824
2823
2822
2821
2820
2819
2818
2817
2816
2815
2814
2813
2812
2811
2810
2809
2808
2807
2806
2805
2804
2803
2802
2801
2800
2799
2798
2797
2796
2795
2794
2793
2792
2791
2790
2789
2788
2787
2786
2785
2784
2783
2782
2781
Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
2775
2774
2773
2772
2771
2770
2769
2768
2767
2766
2765
2764
2763
2762
2761
2760
2759
2758
2757
2756
2755
2754
2753
2752
2751
2750
2749
2748
2747
2746
2745
2744
2743
2742
2741
2740
2739
2738
2737
2736
2735
2734
2733
2732
2731
2730
2729
2728
2727
2726
2725
2724
2723
2722
2721
2720
2719
2718
2717
2716
2715
2714
2713
2712
2711
2710
2709
2708
2707
2706
2705
2704
2703
2702
2701
2700
2699
2698
2697
2696
2695
2694
2693
2692
2691
2690
2689
2688
2687
2686
2685
2684
2683
2682
2681
2680
2679
2678
2677
2676
2675
2674
2673
2672
2671
2670
2669
2668
2667
2666
2665
2664
2663
2662
2661
2660
2659
2658
2657
2656
2655
2654
2653
2652
2651
2650
2649
2648
2647
2646
2645
2644
Unit Not Available
2643
Unit Not Available
2642
Unit Not Available
2641
Unit Not Available
2640
Unit Not Available
2639
Unit Not Available
2638
Unit Not Available
2637
Unit Not Available
2636
Unit Not Available
2635
Unit Not Available
2634
Unit Not Available
2633
Unit Not Available
2632
Unit Not Available
2631
Unit Not Available
2630
Unit Not Available
2629
Unit Not Available
2628
Unit Not Available
2627
Unit Not Available
2626
Unit Not Available
2625
Unit Not Available
2624
Unit Not Available
2623
Unit Not Available
2622
Unit Not Available
2621
Unit Not Available
2620
Unit Not Available
2619
Unit Not Available
2618
Unit Not Available
2617
Unit Not Available
2616
Unit Not Available
2615
Unit Not Available
2614
Unit Not Available
2613
Unit Not Available
2612
Unit Not Available
2611
Unit Not Available
2610
Unit Not Available
2609
Unit Not Available
2608
Unit Not Available
2607
Unit Not Available
2606
Unit Not Available
2605
Unit Not Available
2604
Unit Not Available
2603
Unit Not Available
2602
Unit Not Available
2601
Unit Not Available
2600
Unit Not Available
2599
Unit Not Available
2598
Unit Not Available
2597
Unit Not Available
2596
Unit Not Available
2595
Unit Not Available
2594
Unit Not Available
2593
Unit Not Available
2592
Unit Not Available
2591
Unit Not Available
2590
Unit Not Available
2589
Unit Not Available
2588
Unit Not Available
2587
Unit Not Available
2586
Unit Not Available
2585
Unit Not Available
2584
Unit Not Available
2583
Unit Not Available
2582
Unit Not Available
2581
Unit Not Available
2580
Unit Not Available
2579
Unit Not Available
2578
Unit Not Available
2577
Unit Not Available
2576
Unit Not Available
2575
Unit Not Available
2574
Unit Not Available
2573
Unit Not Available
2572
Unit Not Available
2571
Unit Not Available
2570
Unit Not Available
2569
Unit Not Available
2568
Unit Not Available
2567
Unit Not Available
2566
Unit Not Available
2565
Unit Not Available
2564
Unit Not Available
2563
Unit Not Available
2562
Unit Not Available
2561
Unit Not Available
2560
Unit Not Available
2559
Unit Not Available
2558
Unit Not Available
2557
Unit Not Available
2556
Unit Not Available
2555
Unit Not Available
2554
Unit Not Available
2553
Unit Not Available
2552
Unit Not Available
2551
Unit Not Available
2550
Unit Not Available
2549
Unit Not Available
2548
Unit Not Available
2547
Unit Not Available
2546
Unit Not Available
2545
Unit Not Available
2544
Unit Not Available
2543
Unit Not Available
2542
Unit Not Available
2541
Unit Not Available
2540
Unit Not Available
2539
Unit Not Available
2538
Unit Not Available
2537
Unit Not Available
2536
Unit Not Available
2535
Unit Not Available
2534
Unit Not Available
2533
Unit Not Available
2532
Unit Not Available
2531
Unit Not Available
2530
Unit Not Available
2529
Unit Not Available
2528
Unit Not Available
2527
Unit Not Available
2526
Unit Not Available
2525
Unit Not Available
2524
Unit Not Available
2523
Unit Not Available
2522
Unit Not Available
2521
Unit Not Available
2520
Unit Not Available
2519
Unit Not Available
2518
Unit Not Available
2517
Unit Not Available
2516
Unit Not Available
2515
Unit Not Available
2514
Unit Not Available
2513
Unit Not Available
2512
Unit Not Available
2511
Unit Not Available
2510
Unit Not Available
2509
Unit Not Available
2508
Unit Not Available
2507
Unit Not Available
2506
Unit Not Available
2505
Unit Not Available
2504
Unit Not Available
2503
Unit Not Available
2502
Unit Not Available
2501
Unit Not Available
2500
Unit Not Available
2499
Unit Not Available
2498
Unit Not Available
2497
Unit Not Available
2496
Unit Not Available
2495
Unit Not Available
2494
Unit Not Available
2493
Unit Not Available
2492
Unit Not Available
2491
Unit Not Available
2490
Unit Not Available
2489
Unit Not Available
2488
Unit Not Available
2487
Unit Not Available
2486
Unit Not Available
2485
Unit Not Available
2484
Unit Not Available
2483
Unit Not Available
2482
Unit Not Available
2481
Unit Not Available
2480
Unit Not Available
2479
Unit Not Available
2478
Unit Not Available
2477
Unit Not Available
2476
Unit Not Available
2475
Unit Not Available
2474
Unit Not Available
2473
Unit Not Available
2472
Unit Not Available
2471
Unit Not Available
2470
Unit Not Available
2469
Unit Not Available
2468
Unit Not Available
2467
Unit Not Available
2466
Unit Not Available
2465
Unit Not Available
2464
Unit Not Available
2463
Unit Not Available
2462
Unit Not Available
2461
Unit Not Available
2460
Unit Not Available
2459
Unit Not Available
2458
Unit Not Available
2457
Unit Not Available
2456
Unit Not Available
2455
Unit Not Available
2454
Unit Not Available
2453
Unit Not Available
2452
Unit Not Available
2451
Unit Not Available
2450
Unit Not Available
2449
Unit Not Available
2448
Unit Not Available
2447
Unit Not Available
2446
Unit Not Available
2445
Unit Not Available
2444
Unit Not Available
2443
Unit Not Available
2442
Unit Not Available
2441
Unit Not Available
2440
Unit Not Available
2439
Unit Not Available
Alpha Strike Conversion
Name/Model: Tarantula ZPH-1A
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
========================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------
Final Unit Type: BM
========================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 25 (less than 40) = 1
--------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 8 (Jump) = 16"j
Jumping Target Movement Modifier at 16" is 3
--------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"j
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 8 (Weapons) - 4 (Base) (-) 12 = 8
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 8 (Weapons) - 4 (Base) (-) 12 = 8
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
--------------------------------------------------------------------------------------------------------
Final Armor Value: 2
========================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 25 ton BattleMech = 1.0
--------------------------------------------------------------------------------------------------------
Final Structure Value: 1
========================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
========================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 8.750
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 9.000 = 11.500
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 11.500 = 18.000
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 22.000
--------------------------------------------------------------------------------------------------------
Final Point Value: 22
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
As it is fast with lots of jump it will make a good scout and maybe harrasser but it has difficulties taking other mechs headon. So speed in, deliver some damage and get out there as fast as possible. To mount a relativly heavy streak launcher is a bad decision in my eyes as one or two more medium lasers and some additional armor would have been a better choice here.
No topic has been started for this review [Start Topic]
Member Review - bladewind : 17-Dec-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Streaks are too heavy for the design. Just stick to medium lasers.
If there is really a need for crit seek, put half a ton of MG ammo and load up on 4 MGs.
Those will all perform better than a Streak 2.
No topic has been started for this review [Start Topic]
Member Review - Blackhand : 23-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Lets take a Spider, make it a quad, add to the price tag, give it more weapons but a major vulnerable engine.
If you have one hawk it off to the FWL or someone stupid and hope you can sell it at cost at least.
No topic has been started for this review [Start Topic]
Member Review - mud : 24-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This has about the same survivability as a Spider, only marginally better firepower, and costs half a million more. It's a handy little 'mech, no doubt, but I'll stick with the Spider.
No topic has been started for this review [Start Topic]
Member Review - Steel-Scorpion : 26-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Well, this is not meant for Scrappin' it Up with other mechs. It was designed to get in, look around, shoot opertunistic targets and get out.
No topic has been started for this review [Start Topic]
"Fear not those who argue but those who dodge." - Marie Ebner von Eschenbach