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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Deathless DTLS-1B
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            175
Configuration:      Superheavy Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         38,454,167 C-Bills
Battle Value:       2,918

Chassis:              Standard
Power Plant:          350 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 PPCs
    4 Light PPCs
    1 MML 9
    6 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The new mech codenamed Deathless is a new Super heavy mech from Xanadu Combat Works. Based
    on the venerable Battlemaster, the design team tried to make a mech that would instill fear
    in its opponets. On paper it does that. Named after a figure from Slavic folklore, Koschei
    the Deathless was known for his titular characteristic: his inability to die. What is most
    interesting about this figure, however, is that his immortality was not foolproof. It was
    said that when Koschei cast the magical spell to protect and defend himself, he accidentally
    left room for error.

Capabilities:
    Two Zeus Particle Projection Cannons, four Little Zeus Light Particle Projection Cannons,
    six Starfish Medium Pulse Lasers and a new Doombud Multi-Missile 9 tube launcher with two
    tons of ammunition all on a single machine was unheard of only a few years ago. Now with the
    age of super heavy designs they are becoming far more common. It is the hope of XCM is that
    a relatively low cost design that can stay on the battlefield for an extended period of time
    will appeal to battlefield commanders and other mercenaries alike.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 35.00                     
Engine:                                     350 Fusion                29.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         29 [58]                  19.00                     
Gyro:                                       Superheavy                 8.00                     
Cockpit:                                    Superheavy                 4.00                     
Armor Factor:                                  530                    33.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4             12       
    Center Torso:                      53             85       
    Center Torso (rear):                              21       
    R/L Torso:                         37             60       
    R/L Torso (rear):                                 14       
    R/L Arm:                           29             58       
    R/L Leg:                           37             74       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Light PPCs                                              RT                2          6.00             
MML 9                                                     RT                3          6.00             
MML 9 (Ammo 11) [SRM]                                     RT                1          1.00             
MML 9 (Ammo 13) [LRM]                                     RT                1          1.00             
2 Medium Pulse Lasers                                     RT                2          4.00             
2 Light PPCs                                              LT                2          6.00             
2 Medium Pulse Lasers                                     LT                2          4.00             
2 PPCs                                                    RA                4         14.00             
2 Medium Pulse Lasers                                     LA                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 77
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 7 / (M) 8 / (L) 5,  OV: 1
Armor (A): 18,  Structure (S): 13
Specials: IF1, LG