BattleMech Technical Readout
Name/Model: Death Scyth XJ-922-IS
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3105
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 20,976,000 C-Bills
Battle Value: 2,837
Chassis: Endo-Composite
Power Plant: 300 Light Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 ER PPC (C)
2 Snub-Nose PPCs
1 LB 10-X AC (C)
1 Streak SRM 6 (C)
2 Medium Pulse Lasers (C)
6 ER Medium Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Light Active Probe
================================================================================================
Overview:
With the possibility of Civil War, the Lyran Self Defense Center began looking to update and
refine its forces. In their battles with the Clan, the Lyran High Command had noticed a
trend in that time and again brand new designs showed an inability to survive for long
periods of time on the battlefield while antiquated designs continue to march on.
Under orders, a Combat Effectiveness Team at Defiance Industries began analyzing battle ROMs
in order to find out why. Their findings were ridiculed by several as it showed a strong
correlation between some of the newer pieces of equipment and the decreased life span of a
'Mech in combat. One piece of equipment was responsible for a larger percentage of the
decreased life span then any other: the extra light fusion engine.
With this in mind, another team at Defiance Industries began designing a 'Mech prototype
that could compete with modern 'Mechs and still retain a long life span. After a period of
nine months, the development blue prints for the XJ-921-IS were presented to the LSDC.
Approval was given for the production of a prototype for test trials. Meanwhile, in
anticipation of the Death Scythe's success, Defiance Industries made preparations to
decommission their Berserker 'Mech line and replace its molds with those of the Death
Scythe.
Capabilities:
The objective of the Death Scythe is a lofty one that many have attempted but very few have
ever managed. The Scythe shares many similarities to the Marauder II and Mad Cat line of
'Mechs. Its 100 ton chicken walker design offers magnificent protection in a compact and
mobile form. In addition, the Scythe's thick armored hide weighs in at fifteen tons and
offers a theoretical 80 percent protection rating for its weight class. This is a
necessary feature in order to compete with other modern combat machines.
At the core of the Death Scythe lies a Vlar 300 fusion engine that can power the 'Mech up to
speeds of 54kph and provide enough energy reserves to power all of the 'Mechs systems. A
standard engine was used despite its great weight do to the findings of the Combat
Effectiveness Team. While 54kph may not be fast by most 'Mech standards, it allows the
Scythe to maneuver on the battlefield just enough to keep up with most heavy designs.
The design team anticipated that they would be mounting weapons that required ammunition and
that is why they integrated into the armor and chassis cellular ammunition storage equipment
or CASE, which providing any ammo bins with protection in the event of an ammunition
explosion. This light weight design feature has proven to be the savior of countless 'Mechs,
pilots, and equipment. In the event that one of the ammunition bins should explode, the
CASE would direct the force of the explosion out special panels in the 'Mechs back and allow
the pilot to retreat the crippled 'Mech to safety.
Unlike most 'Mechs, the Death Scythe does not have a primary weapon but instead carries a
primary weapons battery consisting of a LB 10-X Auto-cannon, an ERPPC, and twin Large
Lasers. This provides the Scythe with solid knockdown power. However, some criticize that
the Scythe has insufficient long ranged weaponry when compared to modern battlemechs. The
design team recognizes this criticism but feels that there is sufficient coverage.
The secondary weapons battery consists of six ER Medium Lasers, which are capable of laying
down withering firepower against all but the heaviest 'Mechs. It has been said that these
lasers can reduce a twenty ton 'Mech to scrape in less then ten seconds. In addition, the
Scythe mounts back up weapons consisting of a pair of medium lasers and a short range
missile rack. The medium lasers provide covering fire against light 'Mechs that flank the
Death Scythe. The SRM Six rack is used for anti-infantry, anti-tank, and a finishing weapon
against disabled 'Mechs.
Finally, construction of the Death Scythe can begin almost immediately do to the Scythe
using the same electronics and components found on the old Berserker line or using parts
that are easily shipped in mass quantities to Hesperus II, the only true limitation being
the specific metal molds that are required in order to construct the chas
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 7.50
Engine: 300 Light Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 18 [36] (C) 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light Active Probe (C) H 1 0.50
2 ER Medium Lasers (C) CT 2 2.00
2 Medium Pulse Lasers (C) RT 2 4.00
CASE LT 1 0.50
LB 10-X AC (Ammo 20) [Cluster] (C) LT 2 2.00
Streak SRM 6 (C) LT 2 3.00
Streak SRM 6 (Ammo 15) (C) LT 1 1.00
2 ER Medium Lasers (C) RA 2 2.00
ER PPC (C) RA 2 6.00
2 Snub-Nose PPCs RA 4 12.00
2 ER Medium Lasers (C) LA 2 2.00
LB 10-X AC (C) LA 5 10.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 5 / (L) 3, OV: 4
Armor (A): 10, Structure (S): 5
Specials: CASE, FLK0*/0*/1, LPRB, RCN
Distribution
Name/Model: Death Scyth XJ-922-IS
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
===============================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.LB 10-X AC (C) 4. Light Active Probe (C) 4.ER PPC (C)
5.LB 10-X AC (C) 5. Sensors 5.ER PPC (C)
6.LB 10-X AC (C) 6. Life Support 6.Snub-Nose PPC
1.LB 10-X AC (C) 1.Snub-Nose PPC
2.LB 10-X AC (C) 2.Snub-Nose PPC
3. ER Medium Laser (C) 3.Snub-Nose PPC
4. ER Medium Laser (C) 4. ER Medium Laser (C)
5. Endo-Composite 5. ER Medium Laser (C)
6. Endo-Composite 6. Endo-Composite
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3.Streak SRM 6 (C) 3. Light Fusion Engine 3. Medium Pulse Laser (C)
4.Streak SRM 6 (C) 4. Gyro 4. Medium Pulse Laser (C)
5. Streak SRM 6 (Ammo 15) (C) 5. Gyro 5.Double Heat Sink (C)
6. LB 10-X AC (Ammo 10) [Cluster] (C) 6. Gyro 6.Double Heat Sink (C)
1. LB 10-X AC (Ammo 10) [Cluster] (C) 1. Gyro 1.Double Heat Sink (C)
2.Double Heat Sink (C) 2. Light Fusion Engine 2.Double Heat Sink (C)
3.Double Heat Sink (C) 3. Light Fusion Engine 3. Endo-Composite
4.Double Heat Sink (C) 4. Light Fusion Engine 4. Endo-Composite
5.Double Heat Sink (C) 5. ER Medium Laser (C) 5. Endo-Composite
6. CASE 6. ER Medium Laser (C) 6. Endo-Composite
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink (C) 5.Double Heat Sink (C)
6.Double Heat Sink (C) 6.Double Heat Sink (C)
Battle Value Breakdown
Name/Model: Death Scyth XJ-922-IS
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
===============================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------------------
Armor (Standard): 304 x 2.5 x 1 760.000
Internal Structure (Endo-Composite w/ Light Fusion Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 931.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 981.000
Defensive Equipment:
Light Active Probe (C) (+) 7.000 = 988.000
Defensive Movement Factor: +2 (*) 1.20 = 1,185.600
---------------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,185.600
===============================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 36 (Heat Sinks) - 2 (Movement) - 77 (Weapons) = -37
Offensive Equipment:
ER PPC (C) 412.000
Snub-Nose PPC (+) 165.000 = 577.000
Snub-Nose PPC (+) 165.000 = 742.000
LB 10-X AC (C) (+) 148.000 = 890.000
Streak SRM 6 (C) (+) 118.000 = 1,008.000
Medium Pulse Laser (C) (+) 111.000 = 1,119.000
Medium Pulse Laser (C) [Inefficient] (+) 55.500 = 1,174.500
ER Medium Laser (C) [Inefficient] (+) 54.000 = 1,228.500
ER Medium Laser (C) [Inefficient] (+) 54.000 = 1,282.500
ER Medium Laser (C) [Inefficient] (+) 54.000 = 1,336.500
ER Medium Laser (C) [Inefficient] (+) 54.000 = 1,390.500
ER Medium Laser (C) [Inefficient] (+) 54.000 = 1,444.500
ER Medium Laser (C) [Inefficient] (+) 54.000 = 1,498.500
LB 10-X AC (Ammo 10) [Cluster] (C) (+) 19.000 = 1,517.500
LB 10-X AC (Ammo 10) [Cluster] (C) (+) 19.000 = 1,536.500
Streak SRM 6 (Ammo 15) (C) (+) 15.000 = 1,551.500
Total 'Mech Tonnage: (+) 100.000 = 1,651.500
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,651.500
---------------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,651.500
===============================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,185.600
Offensive Battle Rating: (+) 1,651.500 = 2,837.100
---------------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,837
Cost Breakdown
Name/Model: Death Scyth XJ-922-IS
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
=====================================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Endo-Composite): 100 x 3,200 x 1 (+) 320,000.00 = 510,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 710,000.00
Engine (Light Fusion): (15,000 x 300 x 100) / 75 (+) 6,000,000.00 = 6,710,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 7,610,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 7,810,000.00
Life Support: 50,000 (+) 50,000.00 = 7,860,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 8,060,000.00
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 8,168,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 8,198,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 8,268,000.00
-------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 8,268,000.00
=====================================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 130,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 210,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 290,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 370,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 450,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 530,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 830,000.00
LB 10-X AC (C) 400,000 (+) 400,000.00 = 1,230,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] (C) 0 (+) 0.00 = 1,230,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] (C) 0 (+) 0.00 = 1,230,000.00
Light Active Probe (C) 150,000 (+) 150,000.00 = 1,380,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 1,440,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 1,500,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 1,800,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 2,100,000.00
Streak SRM 6 (C) 120,000 (+) 120,000.00 = 2,220,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] (C) 0 (+) 0.00 = 2,220,000.00
-------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 2,220,000.00
=====================================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 8,268,000.00
Weapons and Equipment Cost: (+) 2,220,000.00 = 10,488,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 20,976,000.00
-------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 20,976,000.00
Dark Age (3081 - 3150)
Standard
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Tournament Legal
Advanced
Experimental
3150
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3065
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Star League (2439 - 2780)
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2780
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Alpha Strike Conversion
Name/Model: Death Scyth XJ-922-IS
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
=============================================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-----------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=============================================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
-----------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=============================================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
-----------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
=============================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 79 (Weapons) - 4 (Base) (-) 77 = -41
Offensive Equipment: = 0.000
LB 10-X AC (C) (+) 0.630 = 0.630
ER Medium Laser (C) (+) 0.700 = 1.330
ER Medium Laser (C) (+) 0.700 = 2.030
ER Medium Laser (C) (+) 0.700 = 2.730
ER Medium Laser (C) (+) 0.700 = 3.430
ER Medium Laser (C) (+) 0.700 = 4.130
ER Medium Laser (C) (+) 0.700 = 4.830
Medium Pulse Laser (C) (+) 0.770 = 5.600
Medium Pulse Laser (C) (+) 0.770 = 6.370
Snub-Nose PPC (+) 1.000 = 7.370
Snub-Nose PPC (+) 1.000 = 8.370
Streak SRM 6 (C) (+) 1.200 = 9.570
ER PPC (C) (+) 1.500 = 11.070
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 398.520
Divided by the maximum heat output - 4 (/) 77 = 5.176
Rounded up to the nearest tenth = 5.2
-----------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 6
=============================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 79 (Weapons) - 4 (Base) (-) 77 = -41
Offensive Equipment: = 0.000
LB 10-X AC (C) (+) 0.630 = 0.630
Snub-Nose PPC (+) 0.650 = 1.280
Snub-Nose PPC (+) 0.650 = 1.930
ER Medium Laser (C) (+) 0.700 = 2.630
ER Medium Laser (C) (+) 0.700 = 3.330
ER Medium Laser (C) (+) 0.700 = 4.030
ER Medium Laser (C) (+) 0.700 = 4.730
ER Medium Laser (C) (+) 0.700 = 5.430
ER Medium Laser (C) (+) 0.700 = 6.130
Medium Pulse Laser (C) (+) 0.770 = 6.900
Medium Pulse Laser (C) (+) 0.770 = 7.670
Streak SRM 6 (C) (+) 1.200 = 8.870
ER PPC (C) (+) 1.500 = 10.370
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 373.320
Divided by the maximum heat output - 4 (/) 77 = 4.848
Rounded up to the nearest tenth = 4.9
Unit receives Overheat (OV) value of 4
-----------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
=============================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
36 (Heat Sinks) = 36
2 (Movement) + 17 (Weapons) - 4 (Base) (-) 15 = 21
Offensive Equipment: = 0.000
LB 10-X AC (C) (+) 0.630 = 0.630
ER PPC (C) (+) 1.500 = 2.130
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
-----------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
=============================================================================================================================
Convert Armor
-----------------------------------------------------------------------------------------------------------------------------
Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
-----------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
=============================================================================================================================
Convert Structure
-----------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Light Fusion on a 100 ton BattleMech = 5.0
-----------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
=============================================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK0*/0*/1
Unit is equipped with Light Active Probe = LPRB
Unit is equipped with Light Active Probe = RCN
=============================================================================================================================
Determine Point Value
-----------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 5 (Medium) + 5 (Medium) + 3 (Long) = 19.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 21.000
Overheat Factor 1 (Base OV) + 1.5 (0.5 per OV > 1) (+) 2.500 = 23.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 23.500
Defensive Value (+) 28.250 = 51.750
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 52.750
Force Bonus [RCN] Recon (+) 2.000 = 54.750
-----------------------------------------------------------------------------------------------------------------------------
Final Point Value: 55