BattleMech Technical Readout
Name/Model: Ti Ts'ang TSG-9L
Designer: correia3
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 20,967,680 C-Bills
Battle Value: 1,981
Chassis: Endo Steel
Power Plant: 360 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [151.2 kph]
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Standard
Armament:
1 ER PPC
1 ER Medium Laser
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
At the end of the Fourth Succession War, the Capellan Confederation had lost half its worlds
to aggressors. Of the more than 150 Capellan regular and mercenary battalions at the
beginning of the war, 65 had been utterly destroyed and an additional 46 had been captured
or had defected. In capturing such a large swath of Capellan territory, the Armed Forces of
the Federated Suns juggernaut had destroyed that nation's pride in itself.
When Sun Tzu Liao assumed the Celestial Throne in 3052, he immediately began several
programs to restore the Confederation's reputation as a powerful nation, not only in the
eyes of the other Great Houses, but also in the hearts of its own citizens. The latest and
most important of these programs is the Xin Sheng movement, meaning new birth. Capitalizing
on his position as First Lord of the new Star League, Sun-Tzu Liao has begun to preach
"manifest destiny" among his people.
To aid in this endeavor, Sun-Tzu recently commissioned a series of new BattleMechs
intended to epitomize the essence of House Liao. The first of these designs has overt tones
of Chinese design worked into the armor of the 'Mech, similar to Draconis Combine 'Mechs
that clearly display Japanese workmanship. Chancellor Liao named the new design Ti Ts'ang -
King of the Earth's Womb and the lord of Yen-Lo-Wang.
Capabilities:
The Ti Ts'ang is the Capellan Confederation's first attempt at a 'Mech equipped with a
weapon designed for hand-to-hand combat: an ax. With the success of such new designs as the
Scarabus, Nightsky and Berserker as well as the older Hatchetman and Axman BattleMechs,
Chancellor Liao wished to create a 'Mech along the same lines for his own military.
Relying heavily on weapons purchased from the Free Worlds League, the Ti Ts'ang mounts
a plethora of extended-range medium and small lasers that give it a blistering fusillade of
firepower at short ranges. The Confederation may have problems purchasing these weapons,
however, as relations between it and the Free Worlds League deteriorate.
The most stunning feature of the new 'Mech is the inclusion of triple-strength myomer,
a technology pioneered by the Federated Suns. In his speech announcing the debut of this
'Mech, Sun-Tzu said, "It is time we overcame our fear of symbols from the past. That we were
tricked into using defective myomer during the Fourth War is common knowledge. That it aided
in our most ignominious defeat is recorded in every Great House's history books. With this
BattleMech, we conquer the demon of failure and show our enemies that we have the will to
use any tool available to fulfill our destiny."
Deployment:
The first Ti Ts'angs were delivered to Capellan units stationed on the border of the St.
Ives Compact. One was also presented to the Fourth Tau Ceti Rangers, a mercenary unit that
recently became a Capellan Confederation House unit.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 360 XL 16.50
Walking MP: 6
Running MP: 9 [14]
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (rear): 9
R/L Torso: 14 22
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 14 28
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser CT 1 1.00
Medium Laser CT 1 1.00
Jump Jet RT 1 1.00
Jump Jet LT 1 1.00
Supercharger LT 1 2.00
Hatchet RA 4 4.00
ER PPC LA 3 7.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 47
TP: BM, SZ: 3, TMM: 3, MV: 16"/12"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 7, Structure (S): 3
Specials: ENE, JMPW1, MEL, TSM
Distribution
Name/Model: Ti Ts'ang TSG-9L
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Endo Steel 3. Cockpit 3. Lower Arm Actuator
4. Endo Steel 4. Roll Again 4. Hand Actuator
5. Endo Steel 5. Sensors 5.Hatchet
6. Endo Steel 6. Life Support 6.Hatchet
1.ER PPC 1.Hatchet
2.ER PPC 2.Hatchet
3.ER PPC 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Endo Steel
6. Roll Again 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Supercharger 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Triple-Strength Myomer 4. XL Engine 4. Triple-Strength Myomer
5. Triple-Strength Myomer 5. ER Medium Laser 5. Triple-Strength Myomer
6. Triple-Strength Myomer 6. Medium Laser 6. Triple-Strength Myomer
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Ti Ts'ang TSG-9L
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Standard): 200 x 2.5 x 1 500.000
Internal Structure (Endo Steel w/ XL Engine): 99 x 1.5 x 1 x 0.5 (+) 74.250 = 574.250
Gyro (Standard): 60 x 0.5 (+) 30.000 = 604.250
Defensive Movement Factor: +4 (*) 1.40 = 845.950
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Final Defensive Battle Rating: 845.950
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Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 23 (Weapons) = -3
Offensive Equipment:
ER PPC 229.000
ER Medium Laser (+) 62.000 = 291.000
Hatchet (+) 36.000 = 327.000
Medium Laser [Inefficient] (+) 23.000 = 350.000
Total 'Mech Tonnage: (+) 90.000 = 440.000
Speed Factor: 14 (Run) + 3 (Jump) (*) 2.580 = 1,135.200
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Final Offensive Battle Rating: 1,135.200
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 845.950
Offensive Battle Rating: (+) 1,135.200 = 1,981.150
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Final BattleMech Battle Value: 1,981
Alpha Strike Conversion
Name/Model: Ti Ts'ang TSG-9L
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Equipped with a Supercharger (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 16"/12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 23 (Weapons) - 4 (Base) (-) 25 = -5
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
ER PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 40.000
Divided by the maximum heat output - 4 (/) 25 = 1.600
Rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 23 (Weapons) - 4 (Base) (-) 25 = -5
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
ER PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 40.000
Divided by the maximum heat output - 4 (/) 25 = 1.600
Rounded up to the nearest tenth = 1.6
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 15 (Weapons) - 4 (Base) (-) 17 = 3
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 200 armor points x 1 200.000 = 200.000
Armor Factor Conversion (/) 30 = 6.667
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere XL on a 60 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit contains no explosive components = ENE
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit is equipped with Hatchet = MEL
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 8.500
Overheat Factor 0 (Overheat) (+) 0.000 = 8.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 9.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 10.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 17.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 29.750
Final DIR Round to nearest half point = 30.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 30.000 = 32.500
Unit's Final Point Value:
Offensive Value = 10.000
Defensive Value (+) 32.500 = 42.500
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 46.500
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Final Point Value: 47
Cost Breakdown
Name/Model: Ti Ts'ang TSG-9L
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Standard): (200 pts) 12.5 x 10,000 125,000.00
Internal Structure (Endo Steel): 60 x 1,600 x 1 (+) 96,000.00 = 221,000.00
Myomer (Triple-Strength): 60 x 16,000 (+) 960,000.00 = 1,181,000.00
Engine (XL): (20,000 x 360 x 60) / 75 (+) 5,760,000.00 = 6,941,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 8,141,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,341,000.00
Life Support: 50,000 (+) 50,000.00 = 8,391,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 8,511,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 8,571,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 19,800.00 = 8,590,800.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 8,632,800.00
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Total Structural Cost: 8,632,800.00
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
ER PPC 300,000 (+) 300,000.00 = 380,000.00
Hatchet 4 x 5,000 (+) 20,000.00 = 400,000.00
Jump Jets 60 x (6 x 6) x 200 (+) 432,000.00 = 832,000.00
Medium Laser 40,000 (+) 40,000.00 = 872,000.00
Supercharger 360 x 10,000 (+) 3,600,000.00 = 4,472,000.00
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Total Weapons and Equipment Cost 4,472,000.00
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BattleMech Cost
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Structural Cost: 8,632,800.00
Weapons and Equipment Cost: (+) 4,472,000.00 = 13,104,800.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 20,967,680.00
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Final BattleMech Cost 20,967,680.00