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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ostscout OTT-5Jb
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Star League / 2600
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         7,096,860 C-Bills
Battle Value:       746

Chassis:              Endo Steel
Power Plant:          280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Standard
    Jump Capacity:    240 meters
Armor:                Standard
Armament:             
    1 Medium Laser
    6 Remote Sensor Dispensers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    Much has been stated in previous Technical Readouts about the scouting abilities of the
    Ostscout. Its enhanced sensor arrays and superior electronic suites have long been touted as
    superior to virtually any other 'Mech's systems. However, few recall that there was once an
    even more superior model used by the Royal units of the Star League. That advanced model was
    the OTT-5Jb.

Capabilities:
    The OTT-5Jb Ostscout has most of the same capabilities of its later counterpart, but is an
    even more effective scout, as an extralight engine and endo-steel skeleton give it enough
    tonnage to mount the impressive Beagle Active Probe and Guardian ECM Suites in either side
    torso, along with a TAG unit for artillery spotting in its CT directly beneath the medium
    laser. The 'Mech also mounts a recon camera in its head for spotting for indirect LRM fire,
    and the half dozen remote sensor dispensers divided evenly between its arms increase its
    sensor range without actually needing to be present in the area. The Beagle active probe, in
    conjunction with its already impressive sensors allow the 'Mech to detect enemies at ranges
    unheard of otherwise, and its impressive communication systems allow it to readily report
    such findings back to the unit's headquarters (note: The OTT-5Jb Ostscout has the "Improved
    Communications" and "Improved Sensors" positive quirks.
    
    Of course, to get this kind of performance, some sacrifices had to be made, the most obvious
    of which is the expensive, fragile extra-light engine. The 'Mech's sensors and
    communications systems are also hard to work on, and spare parts can be hard to find (note:
    has the "Hard to Maintain" and "Non-Standard Parts" negative quirks). Knowing these facts,
    the designers also worked some deficiencies into the 'Mech's sole ranged weapon, hoping to
    keep the machine's pilots out of combat (note: The 'Mech suffers from the "Inaccurate
    Weapon" and "No Cooling Jacket" negative traits).

Deployment:
    The OTT-5Jb Ostscout was deployed only to Royal BattleMech units of the Star League, and
    even then, only in very sparing numbers. It's very likely less than 2 dozen in total of
    these 'Mechs were ever even constructed, and less made it into actual use. The design has
    been lost for centuries since the horrors of the Amaris Uprising and the Liberation of
    Terra. The last of these was thought to have been destroyed in freeing Terra from the yoke
    of Amaris.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      11             16       
    Center Torso (rear):                               6       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6              6       
    R/L Leg:                            8             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Recon Camera                                              H                 1          0.50             
Medium Laser                                              CT                1          1.00             
TAG                                                       CT                1          1.00             
Beagle Active Probe                                       RT                2          1.50             
4 Jump Jets                                               RT                4          2.00             
Searchlight, Mounted                                      RT                1          0.50             
Guardian ECM Suite                                        LT                2          1.50             
4 Jump Jets                                               LT                4          2.00             
Searchlight, Mounted                                      LT                1          0.50             
3 Remote Sensor Dispensers                                RA                3          1.50             
3 Remote Sensor Dispensers                                LA                3          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: ECM, ENE, PRB, RCN, RSD6, TAG