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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Blood Asp II PRIME
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         24,145,960 C-Bills
Battle Value:       2,874

Chassis:              Endo Steel
Power Plant:          360 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 LRM 20 w/ Artemis V FCS
    2 Large Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    As the first half of the 32nd century drew to a close, Arctic Silence broadcast a message
    across the Inner Sphere. The announcement informed anyone who received it that they had
    become the first fully Inner Sphere power to produce a 100% Clan 'Mech, from scratch, with
    no assistance from the Clans or any other faction. The result of many years of research and
    investment into the production of Clan Specification Battlemechs, the "Blood Asp II" is
    Arctic Silence's pride and glory. Despite its relatively low complexity of components - with
    the 'Mech only using LRM 20s with Artemis V FCS and Large Pulse Lasers, an XL 360 Engine,
    Endo Steel, Jump Jets and Double Heat Sinks - it is still a huge accomplishment. Following
    on from this, it is predicted that within the next three decades the Federated Suns will
    begin to produce Battlemechs of similar calibre - being Arctic Silence's closest allies -
    followed more slowly by the other Inner Sphere powers. Unless, of course, the Clans grow
    fearful of losing their one remaining advantage over the Inner Sphere (their superior
    technology) and decide to intervene...

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                       360 XL                  16.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             41       
    Center Torso (rear):                              10       
    R/L Torso:                         19             31       
    R/L Torso (rear):                                  7       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 20 w/ Artemis V FCS                                   RT                4          5.00             
LRM 20 (Ammo 18) [Artemis V]                              RT                3          3.00             
LRM 20 w/ Artemis V FCS                                   LT                4          5.00             
LRM 20 (Ammo 12) [Artemis V]                              LT                2          2.00             
Large Pulse Laser                                         RA                2          6.00             
Large Pulse Laser                                         LA                2          6.00             
2 Jump Jets                                               RL                2          4.00             
2 Jump Jets                                               LL                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 6 / (M) 6 / (L) 6,  OV: 0
Armor (A): 9,  Structure (S): 5
Specials: CASE, IF2