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                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-5H
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,354,207 C-Bills
Battle Value:       1,408

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    1 LB 10-X AC
    1 LRM 10
    2 Medium Lasers
    1 SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Variants:
    Often described as the Shadow Hawk-2H, only moreso; the 5H model Shadow Hawk takes its
    ancestor and builds on the foundation to make a capable multi-role BattleMech that is very
    popular, if moderately expensive, in the mercenary and house line ranks. The replacement of
    the standard fusion core with an extra-light engine has permitted the increase of its jump
    range to a full 150 meters; as well as allowing almost all of the weapons to be replaced
    with larger counterparts, enabling the 5H to hit far harder than the old 2H models.
    
    The only original weapon kept is the medium laser mounted in the right arm. To add to this
    weapon, the engineers mounted a second copy in the center torso of the 'Mech, while short
    range firepower was further augmented by the replacement of the head-mounted pair of short
    range missile tubes with a four pack of the same fed by a ton of reloads placed in the
    CASE-protected right torso. A ten rack of long range missiles has been substituted for the
    smaller 5 pack of missiles, and is fed by two tons of ammunition. The biggest change in the
    weapons though is without a doubt, the replacement of the old type 5 autocannon with a new
    dual-purpose type 10 autocannon. Capable of firing both standard rounds as well as cluster
    shot, this cannon maintains the range of the old autocannon, but doubles the damage on those
    it targets. Despite this increased payload, and the removal of two heat sinks, the 'Mech
    remains cool running thanks to the use of double heat sinks.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             23       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             16       
    R/L Leg:                           13             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 4                                                     H                 1          2.00             
Jump Jet                                                  CT                1          0.50             
Medium Laser                                              CT                1          1.00             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          0.50             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
LRM 10                                                    RT                2          5.00             
LRM 10 (Ammo 24)                                          RT                2          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
LB 10-X AC                                                LT                6         11.00             
Medium Laser                                              RA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 3
Specials: CASE, FLK1/1/1, IF1