BattleMech Technical Readout
Name/Model: Grasshopper GHR-3Rb
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Configuration: Biped BattleMech
Era/Year: Star League / 2780
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 20,334,607 C-Bills
Battle Value: 1,956
Chassis: Standard
Power Plant: 350 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard with CASE
Armament:
1 Snub-Nose PPC
6 Medium Lasers
1 LRM 5
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe
================================================================================================
Overview:
While many know the 'Mech today as the Grasshopper, back in the days of the end of the Star
League, when the design was first being developed, it was known by a different name, and was
a different 'Mech with a different mission. The Ghost Hunter, as it was known then, was
developed to be a hunter/killer of light and medium 'Mechs, and as a headhunter unit, and
was filled with many items of advanced technology to help it fulfill these roles.
Capabilities:
While its descendent has become known as a rugged, heavily armored design, noted for its
mobility for a heavy design, large heat capacity and decent firepower, the original Ghost
Hunter was even more mobile, armored, and armed 'Mech. The 70 ton frame mounted 13.5 tons of
armor, virtually the maximum the frame will hold. Like its younger cousin, it mounted
primarily an energy based armament, although it had half again as many medium lasers for the
majority of this armament, and a single 5 pack of LRM's is its only ammunition-dependent
weapon. These long-range missiles were usually fitted with smoke rounds for battlefield
control.
That is largely where the Ghost Hunter's resemblance to the later Grasshopper ended. The
rest of the 'Mech was filled with an abundance of advanced Star League technology. Whereas
the Grasshopper mounts a large laser, the Ghost Hunter had a snub-nosed particle cannon
instead. This weapon matches the range of the heavy laser, but has a much greater punch on
its extended short range firing bracket. Additionally, the engine was an extra-light type
350 fusion core, which enabled the design to reach a ground speed of over 80 kph, and its
jump jet system allowed the 'Mech to reach a full 30 meters further than the Grasshopper's
120 meter range. The sensor system had also been tied into a Beagle Active Probe, to enable
the unit to find its prey.
Defensively, the 'Mech was almost without peer. The engineers had fitted the Ghost Hunter
with both a Null-Signature System and a Chameleon Light Polarization Shield System to try
and block both visual and electronic detection of the 'Mech. To aid in this, a Guardian ECM
Suite was also added to the design, and the LRM ammunition was fitted into a CASE system.
Combined, these systems virtually prevented any form of detection of the 'Mech when they
were active.
Unfortunately, trying to integrate all these systems into one machine proved difficult, even
for the Star League's greatest engineers. Not only was the price tag per unit astronomical,
the Ghost Hunter also proved to be a "hanger queen", with 2 of every three units confined
largely to maintenance while the third was actually in use. Rare components, and hard to
understand systems meant that few technicians could repair the 'Mech, and while its
ruggedness would often alleviate some need for maintenance, when it was required, it was
difficult to perform. All this combined meant that, although a half dozen prototypes were
ordered, none of them lasted for many years. Soon, it was decided to remove virtually all of
the new tech, and turn the design into the more economical Grasshopper.
Deployment:
As mentioned above, the Ghost Hunter design never amounted to more than a half-dozen
prototypes, all of which were recorded to have been destroyed either in the fight against
Amaris, or, in the case of the last machine, in the early days of the First Succession War.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 350 XL 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 30
Center Torso (rear): 13
R/L Torso: 15 20
R/L Torso (rear): 10
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
LRM 5 H 1 2.00
Jump Jet CT 1 1.00
Guardian ECM Suite RT 2 1.50
2 Jump Jets RT 2 2.00
Medium Laser RT 1 1.00
Snub-Nose PPC RT 2 6.00
Beagle Active Probe LT 2 1.50
CASE LT 1 0.50
2 Jump Jets LT 2 2.00
LRM 5 (Ammo 24) [Smoke] LT 1 1.00
Medium Laser LT 1 1.00
2 Medium Lasers RA 2 2.00
Chameleon LPS * 6 0.00
2 Medium Lasers LA 2 2.00
Null-Signature System ** 7 0.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM, SZ: 3, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 0*, OV: 1
Armor (A): 7, Structure (S): 3
Specials: CASE, ECM, IF0*, PRB, RCN, STL
Distribution
Name/Model: Grasshopper GHR-3Rb
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
==================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. LRM 5 4. Hand Actuator
5. Medium Laser 5. Sensors 5. Medium Laser
6. Medium Laser 6. Life Support 6. Medium Laser
1. Null-Signature System 1. Null-Signature System
2. Chameleon LPS 2. Chameleon LPS
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Medium Laser 6. Gyro 6. Medium Laser
1.Beagle Active Probe 1. Gyro 1.Snub-Nose PPC
2.Beagle Active Probe 2. XL Engine 2.Snub-Nose PPC
3. LRM 5 (Ammo 24) [Smoke] 3. XL Engine 3.Guardian ECM Suite
4. CASE 4. XL Engine 4.Guardian ECM Suite
5. Null-Signature System 5. Jump Jet 5. Null-Signature System
6. Chameleon LPS 6. Null-Signature System 6. Chameleon LPS
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Null-Signature System 5. Null-Signature System
6. Chameleon LPS 6. Chameleon LPS
Battle Value Breakdown
Name/Model: Grasshopper GHR-3Rb
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
================================================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------------------------
Armor (Standard): 216 x 2.5 x 1 540.000
Internal Structure (Standard w/ XL Engine): 107 x 1.5 x 1 x 0.5 (+) 80.250 = 620.250
Gyro (Standard): 70 x 0.5 (+) 35.000 = 655.250
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 665.250
Guardian ECM Suite (+) 61.000 = 726.250
Explosive Ammunition: 1 Critical Space (-) 15.000 = 711.250
Defensive Movement Factor: +3 (w/ Chameleon LPS, Null-Signature) (*) 1.70 = 1,209.125
----------------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,209.125
================================================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 28 (Heat Sinks) - 5 (Movement) - 6 (Chameleon LPS) - 10 (Null-Signature) - 30 (Weapons) = -17
Offensive Equipment:
Snub-Nose PPC 165.000
Medium Laser (+) 46.000 = 211.000
Medium Laser [Inefficient] (+) 23.000 = 234.000
Medium Laser [Inefficient] (+) 23.000 = 257.000
Medium Laser [Inefficient] (+) 23.000 = 280.000
Medium Laser [Inefficient] (+) 23.000 = 303.000
Medium Laser [Inefficient] (+) 23.000 = 326.000
LRM 5 [Inefficient] (+) 22.500 = 348.500
LRM 5 (Ammo 24) [Smoke] (+) 6.000 = 354.500
Total 'Mech Tonnage: (+) 70.000 = 424.500
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 747.120
----------------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 747.120
================================================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,209.125
Offensive Battle Rating: (+) 747.120 = 1,956.245
----------------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,956
Cost Breakdown
Name/Model: Grasshopper GHR-3Rb
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
=========================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (216 pts) 13.5 x 10,000 135,000.00
Internal Structure (Standard): 70 x 400 x 1 (+) 28,000.00 = 163,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 303,000.00
Engine (XL): (20,000 x 350 x 70) / 75 (+) 6,533,333.33 = 6,836,333.33
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 8,036,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,236,333.33
Life Support: 50,000 (+) 50,000.00 = 8,286,333.33
Sensors: 70 x 2,000 (+) 140,000.00 = 8,426,333.33
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 8,510,333.33
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 32,200.00 = 8,542,533.33
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 8,591,533.33
-------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 8,591,533.33
=========================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------
Beagle Active Probe 200,000 200,000.00
CASE 50,000 (+) 50,000.00 = 250,000.00
Chameleon LPS 600,000 (+) 600,000.00 = 850,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 1,050,000.00
Jump Jets 70 x (5 x 5) x 200 (+) 350,000.00 = 1,400,000.00
LRM 5 30,000 (+) 30,000.00 = 1,430,000.00
LRM 5 (Ammo 24) [Smoke] [Empty Bin] 0 (+) 0.00 = 1,430,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,470,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,510,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,550,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,590,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,630,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,670,000.00
Null-Signature System 1,400,000 (+) 1,400,000.00 = 3,070,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 3,370,000.00
-------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 3,370,000.00
=========================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------
Structural Cost: 8,591,533.33
Weapons and Equipment Cost: (+) 3,370,000.00 = 11,961,533.33
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 20,334,606.67
-------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 20,334,607.00
Dark Age (3081 - 3150)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
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3141
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Jihad (3068 - 3080)
Experimental (Extinct)
Introductory
Tournament Legal
Advanced
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Experimental (Extinct)
Introductory
Tournament Legal
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Clan Invasion (3050 - 3061)
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Star League (2439 - 2780)
Experimental
Introductory
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Advanced
Experimental
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Alpha Strike Conversion
Name/Model: Grasshopper GHR-3Rb
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
===========================================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
===========================================================================================================================================
Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
===========================================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
===========================================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
5 (Movement) + 30 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 47 = -19
Offensive Equipment: = 0.000
LRM 5 (+) 0.150 = 0.150
Medium Laser (+) 0.500 = 0.650
Medium Laser (+) 0.500 = 1.150
Medium Laser (+) 0.500 = 1.650
Medium Laser (+) 0.500 = 2.150
Medium Laser (+) 0.500 = 2.650
Medium Laser (+) 0.500 = 3.150
Snub-Nose PPC (+) 1.000 = 4.150
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 116.200
Divided by the maximum heat output - 4 (/) 47 = 2.472
Rounded up to the nearest tenth = 2.5
-------------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
===========================================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
5 (Movement) + 30 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 47 = -19
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
Medium Laser (+) 0.500 = 1.300
Medium Laser (+) 0.500 = 1.800
Medium Laser (+) 0.500 = 2.300
Medium Laser (+) 0.500 = 2.800
Medium Laser (+) 0.500 = 3.300
Snub-Nose PPC (+) 0.650 = 3.950
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 110.600
Divided by the maximum heat output - 4 (/) 47 = 2.353
Rounded up to the nearest tenth = 2.4
Unit receives Overheat (OV) value of 1
-------------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
===========================================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
5 (Movement) + 2 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 19 = 9
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
-------------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0*
===========================================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------------------------
Standard: 216 armor points x 1 216.000 = 216.000
Armor Factor Conversion (/) 30 = 7.200
-------------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
===========================================================================================================================================
Convert Structure
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Engine: Inner Sphere XL on a 70 ton BattleMech = 3.0
-------------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
===========================================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with Null-Signature System = STL
===========================================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0.5 (Long) = 9.500
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 11.000
Overheat Factor 1 (Overheat) (+) 1.000 = 12.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 17.000
Defense Factor 1 + {[2 (10" Move) + 1 (Stealth)] x 0.25} (*) 1.750 = 29.750
Final DIR Round to nearest half point = 30.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 30.000 = 31.750
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 31.750 = 44.250
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 47.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 49.250
Force Bonus [PRB] Active Probe (+) 1.000 = 50.250
Force Bonus [RCN] Recon (+) 2.000 = 52.250
-------------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 52