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Member Review - Rudel Gurken : 19-Mar-2019 16:43 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
Good allround battle mech that is only lacking in range like many old Star League designs. Standard engine, full armor and CASEd ammo make this a tough opponent (If an ammo explosion occurs it still keeps both main weapons and all heat sinks). Both large lasers can be used in a full jump without worrying about heat and in a close combat situation a large laser can easily be substituted by the mediums and that SRM again in a full jump and again without heat. |
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Member Review - bladewind : 18-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
A real city fighter, this mech is relatively cheap (under 5 mil) and can be use for garrison defence on most great house units.
The mech's short range firepower is offset by its great mobility in a city thanks to its JJs plus almost independent of supplies. And of course, the 2 big lasers in your face is enough to cripple most lights and mediums if the shots connect.
An excellent garrison or mercenary mech if fighting in urban areas. |
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Member Review - Blackhand : 29-Jan-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
I like this mech for two reasons, one of them is the standard engine. The other happens to be its well rounded and stable weapons load out. Its only realy useful in a city because its long range weaponry is none existant but thats what your lance mates are for.
This mech would do well as part of the protection lance for your missile boats. Since the enemy wants to close with you anyway.
Other uses are city fights because of its good jump and close range weapons set. |
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Member Review - DarkAdder : 14-Apr-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
I like this mech for city fights, but it doesnt quite have the speed, armor, or weapons for a ranged fight.
Twin large lasers will cripple or kill similar-wight mechs in one shot. The SRMs are good at close range, and compliment, and are complimented by, the medium lasers. I can see the small laser being needed on this mech, especially in the city battles where enemy units can jump in behind you.
The DHS may not be able to handle the heat output generated by alpha strikes. Save em until you can get away with em. Fire discipline is a good skill to have with this mech.
A nice mech for striker, light battle, or city lances. |
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Member Review - -Mud : 14-Mar-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
This is a nice 'mech for some raiding, or a bit o reconnaissance in force. It jumps, it blows things up, it carries double heat sinks. Seems pretty simple to me. Good all-round brawler. |
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