Distribution
Name/Model: Pompier GM-3HT FireMech
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped IndustrialMech
================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Cargo, Liquid (1 ton) 1. Fuel Cell Engine 1. Cargo, Liquid (1 ton)
2. Cargo, Liquid (1 ton) 2. Fuel Cell Engine 2. Searchlight, Mounted
3. Roll Again 3. Fuel Cell Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fuel Cell Engine 2. Roll Again
3. Roll Again 3. Fuel Cell Engine 3. Roll Again
4. Roll Again 4. Fuel Cell Engine 4. Roll Again
5. Roll Again 5. Sprayer 5. Roll Again
6. Roll Again 6. Cargo, Liquid (1 ton) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Pompier GM-3HT FireMech
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped IndustrialMech
======================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------------
Armor (Heavy Industrial): 24 x 2.5 x 1 60.000
Internal Structure (Industrial w/ Fuel Cell Engine): 26 x 1.5 x 0.5 x 1 (+) 19.500 = 79.500
Gyro (Standard): 15 x 0.5 (+) 7.500 = 87.000
Defensive Movement Factor: +1 (*) 1.10 = 95.700
------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 95.700
======================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 1 (Heat Sinks) = 7
Total 'Mech Tonnage: (+) 15.000 = 15.000
Speed Factor: 3 (Run) + 0 (Jump) (*) 0.770 = 11.550
Basic Fire Control System: (*) 0.900 = 10.395
------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 10.395
======================================================================================================
IndustrialMech Battle Value
------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 95.700
Offensive Battle Rating: (+) 10.395 = 106.095
------------------------------------------------------------------------------------------------------
Final IndustrialMech Battle Value: 106
Cost Breakdown
Name/Model: Pompier GM-3HT FireMech
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped IndustrialMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Heavy Industrial): (24 pts) 1.5 x 10,000 15,000.00
Internal Structure (Industrial): 15 x 300 x 1 (+) 4,500.00 = 19,500.00
Myomer (Standard): 15 x 2,000 (+) 30,000.00 = 49,500.00
Engine (Fuel Cell): (3,500 x 30 x 15) / 75 (+) 21,000.00 = 70,500.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 370,500.00
Cockpit (Industrial): 100,000 (+) 100,000.00 = 470,500.00
Life Support: 50,000 (+) 50,000.00 = 520,500.00
Sensors: 15 x 2,000 (+) 30,000.00 = 550,500.00
Heat Sinks (Single): 1 x 2,000 (+) 2,000.00 = 552,500.00
Arm Actuators: 15 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 6,900.00 = 559,400.00
Leg Actuators: 15 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 10,500.00 = 569,900.00
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 569,900.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Cargo, Liquid (1 ton) 50 x 2 100.00
Cargo, Liquid (1 ton) 50 x 2 (+) 100.00 = 200.00
Cargo, Liquid (1 ton) 50 x 2 (+) 100.00 = 300.00
Cargo, Liquid (1 ton) 50 x 2 (+) 100.00 = 400.00
Searchlight, Mounted 2,000 (+) 2,000.00 = 2,400.00
Sprayer 1,000 (+) 1,000.00 = 3,400.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 3,400.00
=====================================================================================================================
IndustrialMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 569,900.00
Weapons and Equipment Cost: (+) 3,400.00 = 573,300.00
IndustrialMech Cost Multiplier: 1 + (15 / 400) (*) 1.04 = 594,798.75
---------------------------------------------------------------------------------------------------------------------
Final IndustrialMech Cost 594,799.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
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Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
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3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
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3062
Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
3053
3052
3051
3050
Succession Wars (2781 - 3049)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
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3046
3045
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2788
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2785
2784
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2781
Star League (2300 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
2775
2774
2773
2772
2771
2770
2769
2768
2767
2766
2765
2764
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Alpha Strike Conversion
Name/Model: Pompier GM-3HT FireMech
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped IndustrialMech
==========================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------
Ground Units: IndustrialMech = IM
----------------------------------------------------------------------------------------------------------
Final Unit Type: IM
==========================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------
Tonnage: 15 (less than 40) = 1
----------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==========================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------
Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
----------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 4"
==========================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0
==========================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
==========================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) - 4 (Base) (-) -4 = 5
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
==========================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------
Heavy Industrial: 24 armor points x 1 24.000 = 24.000
Armor Factor Conversion (/) 30 = 0.800
----------------------------------------------------------------------------------------------------------
Final Armor Value: 1
==========================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fuel Cell on a 15 ton IndustrialMech = 1.0
----------------------------------------------------------------------------------------------------------
Final Structure Value: 1
==========================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------
Unit is equipped with a basic fire control system = BFC
Unit is equipped with 4 tons of Cargo = CT4
Unit contains no explosive components = ENE
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with Searchlight, Mounted = SRCH
==========================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (Overheat) (+) 0.000 = 0.500
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 0.450
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) x 0.5 (IndustrialMech) (+) 0.500 = 2.500
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 2.500
Final DIR Round to nearest half point = 2.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 2.500 = 3.000
Unit's Final Point Value:
Offensive Value = 0.450
Defensive Value (+) 3.000 = 3.450
----------------------------------------------------------------------------------------------------------
Final Point Value: 3